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NEXT

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Everything posted by NEXT

  1. NEXT

    IQDronePatrol

    Does the drone work? The drone stopped working yesterday. I deleted all the configuration files and reinstalled them, and the drone disappeared. It still appears on the marker. It attacks while it's disappeared.
  2. NEXT

    chat command

    "Chance to spawn instead of any spawnable loot [0 - 100]": 3, "LuckyBlock entity limit": 2, Even though the above settings are There are many occurrences.
  3. NEXT

    chat command

    and if (_config.EntityLimit <= LuckyBlocks.Count + WaitingToDunk.Count) return; By managing the upper limit including the waiting queue, you can prevent the number of appearances from exploding. and UnityEngine.Debug.LogWarning("test"); UnityEngine.Debug.LogWarning(commands.Count); UnityEngine.Debug.LogWarning("test1");
  4. NEXT

    chat command

    { "Server command [%steamid% = player steamid]": [ "chat.say i am lucky", "luckyblock fake_explosion" ], "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, Is this the chat command? not found.....
  5. NEXT

    stability

    stability When a builder uses a copy and paste json file to build, can stability be set to false?
  6. NEXT

    ????

    If you install it on equipment, the information will not be visible, but you will be able to see the Armor Insert information itself.
  7. NEXT

    ????

    How about referring to the ItemsInfo MOD?
  8. NEXT

    error

    Error while compiling FireStones: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 176, Pos: 77
  9. NEXT

    error?

    It only happened once and hasn't happened since. If there is no problem, I will ignore this log.
  10. NEXT

    LuckyBlock

    Great mod It adds new and interesting events to your server. Players have a lot of fun opening boxes and being surprised by the commands.
  11. NEXT

    Please tell me

    I think the problem is that chat commands aren't working. Maybe I misunderstand how this button works? I thought that pressing the button would activate the command, but am I wrong? The commands aren't working.
  12. NEXT

    Please tell me

    i use + ADD CATEGORY but no work "Commands": [ "/skilltree" "Commands": [ "skilltree" no work and no log no some errors in the server console Do you have any samples?
  13. NEXT

    Are there any serious bugs?

    Why It’s Breaking the Player Once the LuckyBlock overlaps with the player: Player gets stuck inside the collider of the LuckyBlock or one of its children (like the SphereEntity). Even after the block is "killed", the collision or network state may still affect the player — possibly due to: Sphere collider not cleaned up. Network visibility/resizing logic (EntitySubscriptionManager or NetworkSnapshotManager) leaving behind ghost data. Since visibility/network snapshots are manually manipulated, it’s possible the player remains "subscribed" or affected even when it shouldn't be.
  14. NEXT

    what is this?

    (0.0.0)point what is this?
  15. NEXT

    Referral System

    [ChatCommand("ref.collectowner")] private void CmdChatOwnerCollect(BasePlayer player, string command, string[] args) { if (!RefProfiles.ContainsKey(player.userID)) return; foreach (var check in RefProfiles[player.userID].GetInvited()) { if (!check.Collected) continue; check.Collected = false; // ⬐ check.ProgressInfo = new ProgressInfo(); // foreach (var item in Settings.RewardsForInviter.GetRandom().RefItems) item.ProcessReward(player); } } Has this mod been abandoned by the developer? This mod has a bug. You can get rewards multiple times. If no one reports it, does that mean no one is using it? Be careful when buying
  16. NEXT

    ????

    ???? "Explosion": 10.0, "ElectricShock": 10.0 Even when I create an item, I have no idea what buffs it has. Item buff information is not displayed in the game. This is fatal. Does this mean I have to create custom item images myself, get the codes, and apply them one by one?
  17. NEXT

    skill tree

    I would like it to be linked with the skill tree expansion magazine.
  18. NEXT

    LuckyBlock

    Is it because you are the administrator of the MOD yourself? Because overlapping blocks were searched for and the files could no longer be moved. The reason for this is that the original edition is no longer available. Even if you start the new version of the game, the problem will not be solved. Is this because the same person was in the same situation? Luckily it will be fixed in the next version. Thank you for the quick response.
  19. NEXT

    Are there any serious bugs?

    /lbtest - use for spawn luckyblock for test A Block is created overlapping the player, Player gets stuck stuck stuck....... After that, the player becomes stuck stuck stuck .......after every few steps. Restarting the client does not resolve the issue. Isn't this a pretty serious bug?
  20. NEXT

    error?

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LuckyBlock+<>c__DisplayClass14_0.b__0 () [0x00038] in :0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
  21. NEXT

    Please tell me

    i used new category. but no command. What is wrong? { "ID": -494030190, "Enabled": true, "Permission": "", "Title": "SKILL", "Chat Button": true, "Show Pages?": false, "Commands": [ "/skilltree" ], "Icon": "", "Pages": [ { "Title": "", "Command": "", "Type (Plugin/UI)": "UI", "Plugin Name": "", "Plugin Hook": "", "UI Elements": [ { "Enabled?": true, "Visible": true, "Name": "Panel_a2c60ca9ff", "Type (Label/Panel/Button/Image)": "Panel", "Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Text": [], "Font Size": 14, "Font": 0, "Align": "UpperLeft", "Text Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Command ({user} - user steamid)": "", "Image": "", "Cursor Enabled": false, "Keyboard Enabled": false, "Sprite": "", "Material": "", "AnchorMin (X)": 0.5, "AnchorMin (Y)": 0.5, "AnchorMax (X)": 0.5, "AnchorMax (Y)": 0.5, "OffsetMin (X)": -50.0, "OffsetMin (Y)": -50.0, "OffsetMax (X)": 50.0, "OffsetMax (Y)": 50.0 }
  22. NEXT

    2 command

    Can you execute two commands? Example) "Server command": "luckyblock create_item rifle.lr300 1 0:say I got the AK from the Lucky Block mod.",
  23. NEXT

    command

    Specify the player ID of the person who opened it, and How do you run a command? Is this okay? "Server command": "rocketman {player.userID}",
  24. NEXT

    error?

    Failed to call hook 'CanBuild' on plugin 'RealPVE v0.1.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x00042] in <17870ae784944b369dd273e1fd74be2c>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06e54] in <17870ae784944b369dd273e1fd74be2c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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