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Everything posted by pandemia
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- 51 comments
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- 1
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- #serverpanel
- #info
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- #info
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- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
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- #best welcome plugin
- #rust welcome
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"If needed, I can share the version I adapted for my server. In your version, without the inventory slot check, crafting didn't stop and items would drop, which posed a potential risk to the server's stability." The first thing I did after purchasing the plugin was to rewrite it. I then wrote to the developer, letting him know that I can provide him with this version. Maybe he'll take it and update it, but I haven't received a response from him yet. Here's what I changed: Plugin Update: Summary of Changes We have recently updated the CraftingManager plugin to enhance its functionality and address some issues. Below is a summary of the changes that have been implemented: Improved Inventory Slot Checking: The plugin now properly checks for available inventory slots, including partially filled stacks. This ensures that crafting can continue as long as there is space available in the inventory, either in existing stacks or empty slots. Multilingual Notifications: The plugin now supports sending notifications in both English and Russian. Players will receive messages in their client’s language, ensuring better communication and user experience. Harmony Patch Adjustments: The patch for ConVar.Craft.add has been temporarily removed due to compatibility issues that caused errors. This adjustment ensures the plugin runs smoothly without causing server-side exceptions. Configuration and Permissions: Permissions and configuration settings have been reviewed and adjusted. The plugin now better handles various crafting permissions and scales crafting times based on player privileges. General Code Refinements: Minor code optimizations and error handling improvements have been made to enhance the overall stability and performance of the plugin.
- 27 comments
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Why is my crafting speed the same regardless of the privilege? I think it's even the vanilla speed
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Other items player mine are stacking incorrectly
pandemia replied to Chill Roleplay's Support Request in Support
Changed Status from Pending to Closed -
Other items player mine are stacking incorrectly
pandemia replied to Chill Roleplay's Support Request in Support
Hello, I understand the problem is that smelted items have a small stack. To make the stakes correct you need to change the stack size in StacksizeController for the item on the basis of which the ore is made. -
- 17 comments
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- #xradiationore
- #radiation ore rust
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not smelting correct items
pandemia replied to Golden Coast Rust Servers's Support Request in Support
Changed Status from Pending to Closed -
- 17 comments
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- #xradiationore
- #radiation ore rust
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- 17 comments
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- 1
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- #xradiationore
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- 17 comments
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- #xradiationore
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You can change the short name of the dropdown item, as well as change its skin. - However, keep in mind that Rust has restricted the ability to put items that are not intended to be melted or are not the result of melting into the furnace. - So the short name should always contain an item that can be melted or is the result of melting, but the skin can be put whatever you want. I'll see what can be done about this. It would actually be nice to be able to put any item in the furnace.
- 17 comments
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- #xradiationore
- #radiation ore rust
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Version 0.0.5
36 downloads
The plugin enhances gameplay by introducing the capability for players to mine radiation ore with a specific probability, as well as the ability to smelt it in a furnace. It offers a range of customization options, allowing server administrators to define various aspects of the ore and the resulting meltdown. Youtube Overview Customization options include: Drop Source: Specifies the source from which the radiation ore item can be obtained. Drop Chance: Determines the likelihood of obtaining the radiation ore item when mining the designated source. (Don't put the same odds, the drop chance won't work correctly.) Minimum Drop Amount: Sets the minimum quantity of radiation ore that can be obtained per successful drop. Maximum Drop Amount: Sets the maximum quantity of radiation ore that can be obtained per successful drop. "Minimum Melting Amount: Specifies the minimum amount of radiation ore that can be obtained when smelting the ore. Maximum Melting Amount: Specifies the maximum amount of radiation ore that can be smelted at once. Displayed Name: Allows customization of the name displayed for the radiation ore item. Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the radiation ore item. Skin: Enables the application of a customized visual appearance to the radiation ore item. Meltdown Result: Defines the outcome when the radiation ore is smelted in the furnace. Result Displayed Name: Allows customization of the name displayed for the result of the meltdown. Result Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the meltdown result. Result Skin: Enables the application of a customized visual appearance to the meltdown result. Radiation Settings: Radius: Specifies the radius of the radiation zone surrounding the radiation ore or meltdown result. Damage per Tick: Sets the amount of damage inflicted on players per game tick within the radiation zone. Configuration file: { "Melting Speed Modifier": 1.5, "Melting Items Configuration": [ { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 555, "Maximum Amount (Melt)": 789, "Custom Item": { "Display Name": "RadMetall Ore", "Short Name": "metal.ore", "Skin ID": 2886986763 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 0.7 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 10, "Maximum Amount (Melt)": 20, "Custom Item": { "Display Name": "RadHqMetal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2887107494 }, "Melted Item": { "Display Name": "", "Short Name": "metal.refined", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 25, "Maximum Amount (Melt)": 65, "Custom Item": { "Display Name": "RadCoal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2889416743 }, "Melted Item": { "Display Name": "", "Short Name": "charcoal", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab" ], "Drop Chance": 2, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 150, "Maximum Amount (Melt)": 280, "Custom Item": { "Display Name": "RadStone Ore", "Short Name": "hq.metal.ore", "Skin ID": 2886986572 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 249, "Maximum Amount (Melt)": 461, "Custom Item": { "Display Name": "RadSulfur Ore", "Short Name": "sulfur.ore", "Skin ID": 2886986316 }, "Melted Item": { "Display Name": "", "Short Name": "sulfur", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.0 } } ] }$30.00- 17 comments
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- #xradiationore
- #radiation ore rust
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Bought the plugin https://codefling.com/plugins/portable-recycler?tab=details After installing it on the server I encountered a problem( I have after entering the command /recycler opens recycler interface, but after 4-5 seconds, hear the sound of the destruction of the object and it closes itself. And if you put the resources for recycling there, they disappear after closing (
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A delightful map, enjoyed by all without exception. The idea and implementation at the highest level, I was in every location and there are just an unthinkable number. And each location with its view begins to tell you the story of the map. I definitely recommend immersing your players in this world for one wipe, and I assure you they will ask again put this map! I just spent the whole time flying and studying the map is a masterpiece! Inhuman thank you dear author of this miracle.