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Death

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Everything posted by Death

  1. Death

    Dynamic Monuments

    Yeah sorry, I have no clue either. Was just trying to help. Hopefully the author can clear things up but personally it seems like a feature that's not implemented yet, but planned.
  2. Death

    Dynamic Monuments

    This is why we typically recommend having values pre-filled as it's impossible to know without knowing the structure of the class. I'll help in this case though. Static NPCs in this case, is a Hashset of NpcPresetLocationConfig: public string presetName { get; set; } public string navMeshPresetName { get; set; } public string position { get; set; } Knowing it's a list of that class, we can build an example entry: "Static NPCs": [ { "presetName". "navMeshPresetName". "position" }, { "presetName2". "navMeshPresetName2". "position2" } ], The structure for Regular Npcs is the exact same, it's a Hashset of NpcPresetLocationConfig. I have no clue what any of these values do, but if you do, you should know how to fill it in. I imagine this was done intentionally as it's not implemented yet. But wanted to share this in case you experience this in the future, so you know generally how to populate an empty list inside of a config or data file.
  3. Death

    Dynamic Monuments

    Seems to be an issue with your save.json not being writable by the server. If this is linux make sure the user has access to read and write that file. Also please use the Support Tab for issues.
  4. @averageatbest was this resolved?
  5. Death

    TrainHomes Station

    Just checking if you were able to resolve this @frizzo420?
  6. Looks clean!
  7. Death

    Quarry Levels

    Heads up, this file is now maintained by @Mevent. Due to my obligations to the platform I haven't had much time to properly maintain and provide support. I've passed the file on to capable hands. Thank you all for your patience during the transition and hope all your issues are sorted soon!
  8. There's been progress but no where near done.
  9. Death

    Ultimate Locker

    Were you able to resolve this issue?
  10. Hey @Frostmourne I've moved this thread to the correct place. Is this still an issue?
  11. Were you able to resolve this issue?
  12. @imthenewguy Not sure if this was ever resolved so bringing to your attention just in case.
  13. Were you able to resolve this? If so mind sharing?
  14. As soon as you pay the $5 you owe me
  15. Hmm, there may have been some miscommunication. If you click the link it should take you to the support section on the BetterNPC's page. I'll leave this open here in case someone else knows, but I recommend submitting a request here: https://codefling.com/plugins/better-npc?tab=support
  16. Five years ago we set out on a mission to bring the community together in an attempt to simplify the distribution of free and paid content, as well as opening the door to those who would otherwise be turned away. We're happy to say we've now welcomed over 700 creators from all over the world to make modding more accessible and affordable to server owners. Since we started, the community has exploded and the depth and complexity of plugins has evolved well beyond what we thought possible, and with the abundance of new talent they've become much, much cheaper. When I first started hosting Rust servers back in 2017 almost everything you needed had to be custom made and was insanely expensive, and completely out of the question for smaller servers. Now of days almost anything you can think of is already made and available for download. Every cent earned from sales has been pumped back into our platform to fund our addiction for consistent innovation and growth. I am pleased to announce that we've not made any profit (which is kind of sad ngl) so far, and with the ever-growing roadmap I don't think this will change anytime soon. I'm very proud of the ecosystem we've made over the years and seeing so many people turn their passion into their full time job, including those who help keep things running smoothly here. Every single member on our team is paid for what they do, and that's all thanks to you and our creators! While we certainly aren't without faults, we hope to push forward and continue to grow and innovate to further push the limits of modding and make running servers as easy as we possibly can. If you're reading this, we thank you for helping us get to where we are now, and we promise to consistently evolve to make your hobby, or career, easier and more enjoyable. Also discord plug plis join https://discord.gg/codefling
  17. Please submit a support request on the file's page. https://help.codefling.com/en/article/how-to-submit-a-support-request-for-files-6ctqpq/
  18. Death

    Carbon

    This should not be a problem unless you're removing the link in your account settings on Codefling. How often does it force you to log back into the panel?
  19. Death

    Foundation Limit

    @Kobani Please use the support tab. Thank you.
  20. It has a lot to do with curator availability as well but the constant flow of AI submissions does slow things down a bit. Even though we pay well for curation it's not something you can do consistently without losing your sanity. While most creators are receptive to our feedback during the code review, many of them crash out on us which drags on the review process. We're working on improving our processes to speed things up but we are going as fast as we can. The average review time is 2 weeks but depending on the complexity of your file it could take longer.
  21. Not seeing any failed payouts on our end. Please reach out to us so we can discuss privately. https://codefling.com/help
  22. If no luck here be sure to check out https://codefling.com/services
  23. That's the only thing I can think of is a plugin making teams persistent. Hopefully someone with more insight can chime in.
  24. Interesting. Well based off the provided information, and the fact teams shouldn't persists through wipe, I believe you might have a plugin malfunctioning. Do you happen to have a team save related plugin meant to restore teams after a server crash? This might be re-creating the teams everytime the server boots. Please check and let us know.
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