This was done with Headphones plugin so I imagine what you're after is very much possible. You'd just run into issues if the client has audio streams disabled. You could reach out to the author of the plugin mentioned or check out the services page to find a developer for the project.
You could also request a refund with the author directly. At this point they'd be the only one who could authorize one. We can only step in if it's against SLA or covered under warranty. Since they responded to you very quickly with a proposed solution there's no way for us to issue the refund on our end without the authors approval.
We'll need an actual support request from you first. Also, to be fair to the author there what they're saying is 100% true. Rivers are indeed bugged in RustEdit and have been for a long time now.
Before we can even consider a refund, you'll need to submit a support request on the file's page to give the author a chance to resolve any issues you might have.
We have no rule against multiple accounts. If your other account was banned it was likely for something else. Please reach out https://codefling.com/help
Right, but these plugins shouldn't be unlocking DLC content anymore, and if they were (for say a creative or test server) none of the above is relevant.
You originally said plugins like this are modifying the blueprint data, which would be modifying the ItemDefinition. But based on that code they aren't, so how would this affect CheckSkinOwnership??
Doesn't sound like a problem to anyone but the developer of that plugin. I also don't see why it would need to modify the ItemDefinition just to unlock a blueprint? lol
playerInfo.unlockedItems.Add(bp.itemid);
player.ClientRPCPlayer(null, player, "UnlockedBlueprint", bp.itemid);
player.stats.Add("blueprint_studied", 1);
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.