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imthenewguy

Posted (edited)

3 minutes ago, ItzRukkus said:

Heya, I noticed on the latest update you have betterloot options now.

Are there plans to make the plugin work with the inventory plugin 'restoreupondeath' ?

I love your arena plugins, but when using them, I have to switch the server over to /loadout save' plugin so the players dont have inventory issues. (They hate it lol)

Id love to put your Arenas on my 6 global servers every wipe if I could just get them to agree with the inv. plugin my players prefer! Thanks!

Fairly sure it supports restoreupondeath already. Its specifically to do with the EventHelper dependency.

Also BetterLoot support requires a modified version of the BetterLoot plugin that I have on hand.

Edited by imthenewguy
ItzRukkus

Posted (edited)

oh ok gotcha, I'll try it again next week on a weekly wipe server and see if I have any issues, thanks so much!

Edited by ItzRukkus
Delltus

Posted

 

Between each part the bodies of the previous part, remains what is not too great

Would be great to add a fx when a player dies at his position like lightning in the movie

I have players when the elevator goes up it goes under the elevator

imthenewguy

Posted

11 hours ago, Delltus said:

 

Between each part the bodies of the previous part, remains what is not too great

Would be great to add a fx when a player dies at his position like lightning in the movie

I have players when the elevator goes up it goes under the elevator

The elevator issues are an issue with Rust/RustEdit unfortunately, if players move too much or there are too many in an elevator. There is a failsafe that teleports players to the surface when the dome spawns though.

Make sure "Despawn bodies when the game ends?" is set to true in your config.

Tiddy

Posted

Hi! Is there a way to have a Hunger Games set at a certain time in game? It's always daytime during the event and I think a Sunset or Night Hunger Games would be really cool. 

Tiddy

Posted (edited)

.

Edited by Tiddy
imthenewguy

Posted

On 7/23/2022 at 10:12 AM, Tiddy said:

Hi! Is there a way to have a Hunger Games set at a certain time in game? It's always daytime during the event and I think a Sunset or Night Hunger Games would be really cool. 

You could adjust the delays between games in EventHelper.

BetterDeadThanZed

Posted

Any chance of this being able to be updated so it's like the Fishing Contest plugin, where is spawns instead of it having to be placed in the editor?

imthenewguy

Posted

3 hours ago, BetterDeadThanZed said:

Any chance of this being able to be updated so it's like the Fishing Contest plugin, where is spawns instead of it having to be placed in the editor?

This particular game requires way too much space unfortunately. I do plan on doing some combat based games though

Oldman

Posted

Somebody can't spell participants LOL. Great plugin and worked first time.

kategrrrl

Posted

Hello! I've played this on other servers before, and I recently created my own server. I want to buy it for my server, but I was wondering if I can edit what the inside of the games looks like, as long as I don't remove the buttons/pookie bear? I absolutely love the forested version that it's currently at, but I was wondering how much of the prefab I could play with without breaking it and save as an extra HG prefab to have rotating arenas? Thank you so much for your kickass plugins!! The most fun I've ever had on Rust. 

imthenewguy

Posted

3 hours ago, kategrrrl said:

Hello! I've played this on other servers before, and I recently created my own server. I want to buy it for my server, but I was wondering if I can edit what the inside of the games looks like, as long as I don't remove the buttons/pookie bear? I absolutely love the forested version that it's currently at, but I was wondering how much of the prefab I could play with without breaking it and save as an extra HG prefab to have rotating arenas? Thank you so much for your kickass plugins!! The most fun I've ever had on Rust. 

The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.

kategrrrl

Posted

12 hours ago, imthenewguy said:

The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.

Ahhh yes I see! I bought it and it all looks great! Potentially a dumb question: where do I go to change the primitive loot to gun loot, or mixed prim/gun? I see in the config folder where all the loot is, both prim and gun, but perhaps I'm overlooking an option to make the games random with what loot spawns?

imthenewguy

Posted

6 hours ago, kategrrrl said:

Ahhh yes I see! I bought it and it all looks great! Potentially a dumb question: where do I go to change the primitive loot to gun loot, or mixed prim/gun? I see in the config folder where all the loot is, both prim and gun, but perhaps I'm overlooking an option to make the games random with what loot spawns?

There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.

kategrrrl

Posted

Oh dear. I'm loading the game up in my server and all the crates are spawning but nothing is in them? Anyone have an idea what I need to fix here to get loot spawning again? They're all just empty. 

imthenewguy

Posted

4 hours ago, kategrrrl said:

Oh dear. I'm loading the game up in my server and all the crates are spawning but nothing is in them? Anyone have an idea what I need to fix here to get loot spawning again? They're all just empty. 

What loot system do you use? BetterLoot?

ItzRukkus

Posted (edited)

Heya, I just downloaded the newest version of HG to put on a server, I havent used it in a while, and Im setting up on a new rig/RustEdit and realized I dont have the primitive.lprof files included in the download? Is there anyway to get those? The players loved your primitive profile lol, thanks!

EDIT - Nvm, I made my own loot profile preset in RustEdit, sorry about that! xD

Edited by ItzRukkus
imthenewguy

Posted

49 minutes ago, ItzRukkus said:

Heya, I just downloaded the newest version of HG to put on a server, I havent used it in a while, and Im setting up on a new rig/RustEdit and realized I dont have the primitive.lprof files included in the download? Is there anyway to get those? The players loved your primitive profile lol, thanks!

EDIT - Nvm, I made my own loot profile preset in RustEdit, sorry about that! xD

The latest version no longer uses the loot table that you add via RustEdit. The crates etc are all spawned/populated by the plugin now and include 2 loot profiles in the config.

Notz

Posted

Is the plugin fully automatic and functional without the need to edit the map manually?

imthenewguy

Posted

38 minutes ago, Notz said:

Is the plugin fully automatic and functional without the need to edit the map manually?

This version requires rustedit. Survival arena does not

 

Zoreeno

Posted

Is there a command i can run that will add a crate spawn on the prefab like in your SurvivalArena event? Would love to be able to edit the arena area with my own buildings and easily place crates where needed. 

imthenewguy

Posted

Yeah I like the idea. Just need to figure out how I calculated the crate positions again xD

Zoreeno

Posted

4 minutes ago, imthenewguy said:

Yeah I like the idea. Just need to figure out how I calculated the crate positions again xD

Haha. I poked around and tried to figure it out myself. Looks like you did some sort of local pos to world pos conversion. I'm guessing using the center point as the 0,0,0 pos as the local pos. It's a little too complex for me to figure out completely though. 

Nevs

Posted

Failed to call hook 'OnServerInitialized' on plugin 'HungerGames v1.1.14' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
  at Oxide.Plugins.HungerGames.StoreButtonEntities () [0x0002e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x0003e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0                                          3kb/s in, 138kb/s out
  at Oxide.Plugins.HungerGames.CheckAndSetup () [0x0005e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.OnServerInitialized (System.Boolean initial) [0x00172] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a79] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Nevs

Posted

2 minutes ago, Nevs said:

Failed to call hook 'OnServerInitialized' on plugin 'HungerGames v1.1.14' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
  at Oxide.Plugins.HungerGames.StoreButtonEntities () [0x0002e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x0003e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0                                          3kb/s in, 138kb/s out
  at Oxide.Plugins.HungerGames.CheckAndSetup () [0x0005e] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.OnServerInitialized (System.Boolean initial) [0x00172] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a79] in <f38ecaf0caba476d92aa6dcb6ad002e8>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

[DEBUG] HungerGames plugin is waiting for requirements to be loaded: EventHelper
Loaded plugin EventHelper v1.0.8 by imthenewguy
[HungerGames] Failed to find IO entities

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