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Covfefe

Posted (edited)

Request:

-Implement trees if possible?

thank you

One more thing, any idea what this could be?

Failed to call hook 'OnEntitySpawned' on plugin 'ZombieRocks v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ZombieRocks.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00018] in <1180976946ed456bb14efe87e90b8365>:0 
  at Oxide.Plugins.ZombieRocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004ba] in <1180976946ed456bb14efe87e90b8365>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

I noticed it when the server was botting up

Edited by Covfefe
Krungh Crow

Posted

trees can be done i will have a look for that corpse spawn issue today

Covfefe

Posted

1 hour ago, Krungh Crow said:

trees can be done i will have a look for that corpse spawn issue today

Thank you. Mind giving the trees their own profile so we can give Tree zombies their own kits? Also can you name the tree zombies Tree Zombie.

 

Thanks again

  • Love 1
Krungh Crow

Posted

yes already working on that update hopefully will be finished before start of Halloween event.
spawn chance per node type sulfur stone metal will also be added
nice suggestion for the tree zombie 🙂 thx
 

  • Love 1
Krungh Crow

Posted

added some more cfg settings and the tree zombie 🙂

  • Love 1
The Friendly Chap

Posted

Can there be separate kits for each node type then? So a Sulfur Node will spawn a Sulfur Zombie?
Also, can they use ranged weapons?

  • Love 1
Krungh Crow

Posted (edited)

they are murderer npc so they can shoot but reload frequently by default
i could assign them to have separate profiles for each node instead of combined (needs a partial rewrite)
Same goes for if it would be using a more Ranged weapon friendly npc like a scientist.

I attempt to have a working edit for the profiles before the Halloween event but i have weird shifts this week so that might be at a later point (testing/writing)

Edited by Krungh Crow
The Friendly Chap

Posted (edited)

Would be nice for Halloween, but not that much in a rush myself. Odd zombies surprising the player are a bit of a schtick on my server, so I'd use it all year. Ranged weapons being slow is fine, I don't expect the living dead to be able to count bullets or aim very well. Mostly I'd set them up with melee anyway. Separate profiles for each node type would be pretty awesome, so you could have Zs with appropriate to the node gear spawn.
 

Edited by The Friendly Chap
  • Like 1
Covfefe

Posted

Anyone able to get the tree zombies to come out? I haven’t been able to yet, but the rock zombies work great.

 

Maybe I should try no kit?

{
  "Use Debug": false,
  "Tree spawns": {
    "Can spawn from trees": true,
    "Spawn chance (1-100%)": 100.0
  },
  "Node spawns": {
    "Stone Nodes": {
      "Can spawn from stone nodes": true,
      "Spawn chance (1-100%)": 100.0
    },
    "Sulfur Nodes": {
      "Can spawn from sulfur nodes": true,
      "Spawn chance (1-100%)": 100.0
    },
    "Metal Nodes": {
      "Can spawn from metal nodes": true,
      "Spawn chance (1-100%)": 100.0
    }
  },
  "NPC Settings": {
    "Spawn Amount": 1,
    "Health": 150,
    "Max Roam Distance": 20,
    "Damage multiplier": 1.0,
    "Lifetime (minutes)": 88000.0,
    "Use kit (clothing)": true,
    "Kit ID Rock Zombie": [
      "zombierock"
    ],
    "Kit ID Tree Zombie": [
      "zombietree"
    ],
    "Show messages": false,
    "NPC drop a Backpack with loot": false,
    "Use Random Skins": false,

  • Like 1
Krungh Crow

Posted (edited)

nothing in debug after hitting trees ?
I might have to add more credentials to the tree list (beech oak birch pine).
will be added thx for the report

Edited by Krungh Crow
  • Love 1
Covfefe

Posted

51 minutes ago, Krungh Crow said:

nothing in debug after hitting trees ?
I might have to add more credentials to the tree list (beech oak birch pine).
will be added thx for the report

Didn’t see anything in console. Was watching a player farm nodes and trees in the same area and all the nodes were spawning zombies except for trees. It was a good nav mesh area too.

The Friendly Chap

Posted

Terrible I am Krungh, but I have yet another suggestion:

Can a kitted Z be spawned on collecting pumpkins?

 

  • Haha 1
Krungh Crow

Posted

that is possible but not the intention of the plugin ^^ unless i rebrand(rename) and add more functionality to it

The Friendly Chap

Posted

Could be a whole new plugin? "Zombie Gardeners"

Krungh Crow

Posted

pumpkinhead-logo.thumb.png.8fdd02cca1734afb8f691da229f2c075.png
On it lol

  • Haha 1
Covfefe

Posted

4 hours ago, Krungh Crow said:

pumpkinhead-logo.thumb.png.8fdd02cca1734afb8f691da229f2c075.png
On it lol

hahaha, zombies spawning from pumpkins with pumpkin heads. What would be the perfect roleplaying weapon for a pumpkin head zombie? butcher's knife?

Krungh Crow

Posted

yeah its in its weapon list 🙂

 

KingSizeKevin

Posted

fyi the DB shotgun is not a good solution. I had to disable it.  Looking forward to update where its back to melee

Krungh Crow

Posted

might take a while to have it back when FP updates scarecrows i already mentioned it to them

The Friendly Chap

Posted

I just toned the DB damage down, and my players are surviving, but it will be good to have them back to Melee (though I'd make melee/ranged optional, why not) 

Krungh Crow

Posted

melee attacks are hgappening they just use the same range they would as ausing a gun from distance so that part is borked.

  • Like 1
Pojarnik

Posted

Add support for packs of wolves and bears please, and the ability to turn on spawn at night / during the day.

  • Love 2
Krungh Crow

Posted

working on my own behaviour for scarecrows i pretty mutch have the scientists covered for the main part after that i could see for more events on rock harvesting 🙂
Sorry been ill last couple months and recently trying to pickup the coding again

Covfefe

Posted

On 1/4/2022 at 6:44 AM, Krungh Crow said:

working on my own behaviour for scarecrows i pretty mutch have the scientists covered for the main part after that i could see for more events on rock harvesting 🙂
Sorry been ill last couple months and recently trying to pickup the coding again

Why can't you use the AI that night zombies use? They managed to use scarecrow AI where they melee and toss bean cans when they can't reach you

https://umod.org/plugins/night-zombies

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