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Krungh Crow

Posted

let me have a look they work as intended when i tested it over the last few days 😞

  • Sad 1
Rubiks-Q-Bert

Posted

Walkers are set to be scarecrows yeah? But scarecrows default AI is jacked. They will literally follow a person across the map. Which seems to persist through death. I've watched someone die and their walker go 6 grids over to track them down. I honestly think this is a facepunch thing but bringing it up in case there is a fix for this.

  • Haha 2
GooberGrape

Posted (edited)

zombies don't move and when you get close to them they go in defense and back way.

 

Edited by Robert Stevens
Krungh Crow

Posted (edited)

The zip file contains 2 versions 

Scientist and scarecrow.

When using melee weapons you should use the scarecrow version.
the same config can be used for both versions

Edited by Krungh Crow
Mr. Free Man

Posted

When i Download the file there is 2 configs the same name, im assuming i apply the one i want as a scientist will be able to hold and use gun and the other will be like zombie Murder? 

Krungh Crow

Posted

same config is used for both plugin versions

Mr. Free Man

Posted

When i Download the file there is 2 configs the same name, im assuming i apply the one i want as a scientist will be able to hold and use gun and the other will be like zombie Murder? 

so i apply both of them or the one i prefer?  cause they have the same file name i cannot apply both

Krungh Crow

Posted

either the one with scarecrow or the ranged scientist 

not both

  • Like 1
Covfefe

Posted

Request: give the walking dead zombies frankenstein heads so they look like evil twin versions of players

  • Like 1
Venedas

Posted

Awesome plugin. Two requests - both related.

1. The option for the npc to spawn without guns and be melee only.

OR

2. Zombie ONLY spawn with the kit we put and not use the players clothing.

I'd rather melee based zombies and not armed with guns zombies. Thanks and keep up the great work!

  • Like 1
geekyplaster

Posted

broken after dec update 😞

 

Flint Monkey

Posted

Same issue for me - broken after this month's update.

Chill Roleplay

Posted

02:21 [Error] Error while compiling: WalkingDead.cs(111,34): error CS1501: No overload for method `Init' takes `14' arguments

 

I.M. Not A Catfisher

Posted

can this somehow be set for only certain times? i'm working on a zombie-themed server but setting up the z's to only come out at night.

I.M. Not A Catfisher

Posted

can this somehow be set for only certain times? i'm working on a zombie-themed server but setting up the z's to only come out at night.

  • Like 2
Unkown

Posted

can a command be done after a npc dies? also does it support botrespawn

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