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kristofer

Posted

 Merchant and the Debt Collector cannot be killed if the TruePVE plugin is installed

  • Like 1
crtCarl

Posted

Hello, i have a few things first one is Map-Marker isnt showing, this is set too true in config, second some Npc's get stuck in the helicopter upon arriving. 

Kobani

Posted (edited)

Moved to Discord 

 

Edited by Kobani
Kobani

Posted (edited)

2 hours ago, kristofer said:

 Merchant and the Debt Collector cannot be killed if the TruePVE plugin is installed

Add Heavy Scientist to the NPC group in TruePVE.

Edited by Kobani
kristofer

Posted

these NPCs are positioned as BasePlayer when checked with the /pve_prod command

Mr. Wilder Wilderness

Posted

Hello for some reason the keylocks are not on and the code is useless any ideea why? mabye a bad hook with other plugin?

  • Like 1
EvilDips

Posted

looking  into getting the plugin, but would love to know where i can get the flying car in the video?

SlayersRust

Posted

Can we disable Animals spawning? I have disabled Animal AI on my servers so the animals won't move

Mr. Wilder Wilderness

Posted

There is an issue with the helicopter car. the attack heli and the car are not 1 part and they spawn as 2 diferent entities and looks bad. can you help thanks

  • Like 2
Jbird

Posted

I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!

Backing Up Homer Simpson GIF

Jbird

Posted

On 2/8/2024 at 1:59 PM, kristofer said:

 Merchant and the Debt Collector cannot be killed if the TruePVE plugin is installed

This should be resolved but if you notice any issues ensure that heavy scientists are added to NPC group set(s). These are the default base for all NpcSpawn NPCs.

On 2/12/2024 at 2:08 PM, kristofer said:

these NPCs are positioned as BasePlayer when checked with the /pve_prod command

There may be additional checks for their exact type as that's a general term for them that you would likely not want to use in the configuration.

Jbird

Posted

On 2/8/2024 at 2:55 PM, crtCarl said:

Hello, i have a few things first one is Map-Marker isnt showing, this is set too true in config, second some Npc's get stuck in the helicopter upon arriving. 

The map marker issues were all resolved.

NPCs stuck in the heli likely means that you increased the amount of NPCs in the helicopter but did not add additional spawn points for them.

Jbird

Posted

On 3/12/2024 at 4:56 PM, Mr. Wilder Wilderness said:

Hello for some reason the keylocks are not on and the code is useless any ideea why? mabye a bad hook with other plugin?

There has been at least one or two plugins that have been found to cause issues with the codelocks in these plugins. If you have any try unloading them, check to see if there are any at the location, then run the event to see if it persists.

On 3/12/2024 at 4:58 PM, Mr. Wilder Wilderness said:

And is there any way to increase guards spawns?

Absolutely always an option in the configuration. Just make sure the amount of NPCs does not exceed the amount of spawn points available.

Jbird

Posted

On 3/23/2024 at 12:19 AM, EvilDips said:

looking  into getting the plugin, but would love to know where i can get the flying car in the video?

It is custom built within the plugin it does not exist elsewhere.

Jbird

Posted

On 5/8/2024 at 4:10 AM, SlayersRust said:

Can we disable Animals spawning? I have disabled Animal AI on my servers so the animals won't move

Added to our notes for suggestions feedback and requests for future updates.

Jbird

Posted

On 5/11/2024 at 8:08 PM, Mr. Wilder Wilderness said:

There is an issue with the helicopter car. the attack heli and the car are not 1 part and they spawn as 2 diferent entities and looks bad. can you help thanks

I believe this was already sorted but please let me know if this issue persisted for you.

  • Like 1
Jbird

Posted

4 hours ago, EvilDips said:

Is there a update planned my console is telling me there is a new version 1.0.8 every time it runs the event?

[SupermarketEvent] A new version (1.0.8) of the plugin is available! You need to update the plugin:

- https://lone.design/product/supermarket-event

- https://codefling.com/plugins/supermarket-event

That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released.

There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!

EvilDips

Posted

3 hours ago, Jbird said:

That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released.

There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!

Sorry this was giving me this just before the update, I came to update and posted this because no update was out yet, I know what the Console message means though. Just there was no update when I came to look until 30 mins-1hour later.

RR_Tappi

Posted

  "Minimum time between events [sec.]": 7200.0,
  "Maximum time between events [sec.]": 14400.0,

And yet it starts every 5 minutes ??

 

Jbird

Posted

7 minutes ago, RR_Tappi said:

  "Minimum time between events [sec.]": 7200.0,
  "Maximum time between events [sec.]": 14400.0,

And yet it starts every 5 minutes ??

Do you have messages in console showing it end and then start again 5 minutes later? Do you have anything running event commands, or anything that affects the servers time of day for example?

RR_Tappi

Posted (edited)

In the Console
(17:20:19) | [SupermarketEvent] SupermarketEvent has ended
(17:25:19) | [SupermarketEvent] SupermarketEvent has begun
(17:42:07) | [SupermarketEvent] SupermarketEvent has ended
(17:47:07) | [SupermarketEvent] SupermarketEvent has begun
(18:20:11) | [SupermarketEvent] SupermarketEvent has ended
(18:25:11) | [SupermarketEvent] SupermarketEvent has begun

In the chat this always came up

There are no event commands

Edited by RR_Tappi
Jbird

Posted

6 minutes ago, RR_Tappi said:

In the Console
(17:20:19) | [SupermarketEvent] SupermarketEvent has ended
(17:25:19) | [SupermarketEvent] SupermarketEvent has begun
(17:42:07) | [SupermarketEvent] SupermarketEvent has ended
(17:47:07) | [SupermarketEvent] SupermarketEvent has begun

In the chat this always came up

There are no event commands

Do you have any plugins that affect day time and night time in any way? It was a long time ago but we once had issues that were found to be caused by a plugin that changed night and day in some way or maybe sped it up.

What is the length of the event from your config, because it also did not run for very long.

Can you share the loading messages? If you want to, jump in the Mad Mapper Discord and create a ticket there. Or create a support request on the site on the Support tab for the file.

RR_Tappi

Posted

4 minutes ago, Jbird said:

Do you have any plugins that affect day time and night time in any way? It was a long time ago but we once had issues that were found to be caused by a plugin that changed night and day in some way or maybe sped it up.

What is the length of the event from your config, because it also did not run for very long.

Can you share the loading messages? If you want to, jump in the Mad Mapper Discord and create a ticket there. Or create a support request on the site on the Support tab for the file.

Ahhh that's what you mean, ok yes there is a plugin https://codefling.com/plugins/voteday

But the problem is only at the supermarket. Gas station, satellite events, etc. are all working OK

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