Jump to content
Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

6 Screenshots

  • 209.3k
  • 8.8k
  • 183.8 kB

Recommended Comments



  • Administrator
29 minutes ago, MercedesCLA45AMG said:

is this mod able to use the alpha loot loot tables

Nope, at least not at the moment.

Link to comment
Share on other sites
  • Administrator
1 hour ago, Rudolf Rosenfeld said:

Just uploaded plugin and idkn why images didnt aplyied how to fix ?
 

 

Make sure to import ImageLibrary 

Link to comment
Share on other sites

With the new global/permanent container option. Would the regular loot still respawn if it's missing?

Link to comment
Share on other sites
  • Administrator
1 hour ago, Covfefe said:

With the new global/permanent container option. Would the regular loot still respawn if it's missing?

Hey! Nope, the container initially spawns with contents set in the preset but it never repopulates.

Link to comment
Share on other sites
3 hours ago, Raul-Sorin Sorban said:

Hey! Nope, the container initially spawns with contents set in the preset but it never repopulates.

Can you make it so it does repopulate while maintaining a global/permanent container?

Link to comment
Share on other sites
  • Administrator
2 hours ago, Covfefe said:

Can you make it so it does repopulate while maintaining a global/permanent container?

Sure!

  • Love 1
Link to comment
Share on other sites

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

  • Like 1
Link to comment
Share on other sites

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

Link to comment
Share on other sites
  • Administrator
55 minutes ago, CM1234 said:

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

I'll add all of them in the config next update.

  • Like 1
Link to comment
Share on other sites

I'm seeing this in console every so often.

06/04 11:09:29 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in <a14ed777ff3647eab367d1466df0e6ad>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <a14ed777ff3647eab367d1466df0e6ad>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0

 

Link to comment
Share on other sites

 

On 4/19/2022 at 12:53 AM, Raul-Sorin Sorban said:

Nope, at least not at the moment.

is this possible @ all?

Id like to buy it but that inhibits me a little

  • Like 2
Link to comment
Share on other sites
  • Administrator
7 minutes ago, GladyAce said:

 

is this possible @ all?

Id like to buy it but that inhibits me a little

Next version will include an API so other plugins that have loot table editors and such, can manipulate preset lootable definitions. Stay tuned.

Link to comment
Share on other sites

Some plugins related to events have a timer that turns on the event within a random time interval set in the config and the event lasts for a certain time. Is there a way to implement this here? What would not be included around the clock?

  • Like 1
Link to comment
Share on other sites
  • Administrator
32 minutes ago, kristofer said:

Some plugins related to events have a timer that turns on the event within a random time interval set in the config and the event lasts for a certain time. Is there a way to implement this here? What would not be included around the clock?

Since this is not an event plugin, that's not really something that'd fit natively. Although I can add permissions so other plugins may manage when players can loot or can not loot things by granting their groups the permission.

Avoided added permissions initially because it's only fair all players would be able to loot containers.

  • Like 1
Link to comment
Share on other sites
  • Administrator
10 minutes ago, AtomicTexan said:

Is the plugin that also adds water to the blue barrels?

Yep!

RustClient_Db9SEfFJEh.thumb.jpg.ce9103d65def2429cc7dbffcbebe656f.jpg

RustClient_vuEfUDI5Ca.thumb.jpg.218e87144937c39dd8d4c692abc98e10.jpg

  • Like 1
Link to comment
Share on other sites

Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things. 

  • Like 1
  • Love 1
Link to comment
Share on other sites
  • Administrator
15 minutes ago, Muktuk said:

Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things. 

Heck yeah.

  • Like 1
Link to comment
Share on other sites

hey, first of all a really good plugin. Now the question and I do not know if this has already been addressed? Is it possible in the future to include the Economics plugin, ie that I can set that a player can also receive money?

Would be really top 😉

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 20
  • Love 21

User Feedback

1.3m

Downloads

Total number of downloads.

6.6k

Customers

Total customers served.

97.3k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.