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RFC1920

Posted

Great.  Another plugin named Stacks.cs 😉

  • Haha 1
CrazyCro

Posted

Finally a Stacks plugin that Works!!   Thank you Mevent

  • Like 1
samshoun

Posted

Does this work for all types of doors?

Mevent

Posted

1 hour ago, samshoun said:

Does this work for all types of doors?

This works with all entities from the gam. O.o

dustyhansen

Posted

My players are complaining that they can no longer move all quantities of one item using shift + right click with this latest update. I see you made a change there in the last update. What is the expected behavior of shift + right click?

Mevent

Posted

8 hours ago, newp said:

My players are complaining that they can no longer move all quantities of one item using shift + right click with this latest update. I see you made a change there in the last update. What is the expected behavior of shift + right click?

This update fixed an issue where shift+right could move items with more stack than allowed in the container

Mevent

Posted

On 8/22/2022 at 3:59 PM, Be_Mann said:

Hi, would it be possible to add backpack support? https://umod.org/plugins/backpacks

Hi! Yes, I'll add this after vacation (on vacation until August 27).

Zienem

Posted

Love the plugin so far, I only have one complaint. I wanted my TC to have a smaller stack sizes (Default 50,000 TC 25,000) so I made it 0.5 and that works great. However when pulling from the TC the stack sizes will remain at 25,000 and you have to re-stack in your inventory to get it to go to 50,000 again. Idk if this is a rust limitation or something, but if it could be fixed that would be great! Thank you for the great work!

Mevent

Posted

3 hours ago, Zienem said:

Love the plugin so far, I only have one complaint. I wanted my TC to have a smaller stack sizes (Default 50,000 TC 25,000) so I made it 0.5 and that works great. However when pulling from the TC the stack sizes will remain at 25,000 and you have to re-stack in your inventory to get it to go to 50,000 again. Idk if this is a rust limitation or something, but if it could be fixed that would be great! Thank you for the great work!

Hi. What's your suggestion for transferring stacks?
My goal is to make the most convenient plugin for players and admins. So I accept any suggestions that make life better for both 🙂

Zienem

Posted (edited)

1 hour ago, Mevent said:

Hi. What's your suggestion for transferring stacks?
My goal is to make the most convenient plugin for players and admins. So I accept any suggestions that make life better for both 🙂

Well I already said it in my original comment but I will reiterate 🙂 , when you have the Tool Cupboard multiplier set to less than default stacksize (In this case I am using 0.5) when you use H to quickly grab resources from your TC and move it to your inventory the stacksize will stay as the lower stack size.

For example, my default wood stack size is 50,000, because my TC multiplier is 0.5 the stack sizes in the TC are 25,000 which is to be expected. Lets say I have 1000 wood in my inventory, if I use SHIFT + RIGHTCLICK or H + RIGHTCLICK to move a stack of 25,000 from my TC to my inventory I will have a stack of 25,000 and a stack of 1000 instead of it just combining them to give me a stack of 26,000. Does that make sense? I am not sure if this is just a rust issue or something that can be fixed but if it can that would be great!

If you need me to I can upload a video of what I mean later.

Edited by Zienem
dustyhansen

Posted

After the latest update my users are complaining that pulling from containers takes the default stack size when placing in your inventory.

  • Like 1
Zienem

Posted

27 minutes ago, newp said:

After the latest update my users are complaining that pulling from containers takes the default stack size when placing in your inventory.

Yeah I am getting the same issue, was just coming here to say this.

Mevent

Posted

8 hours ago, newp said:

After the latest update my users are complaining that pulling from containers takes the default stack size when placing in your inventory.

Do u have a FurnaceSplitter?

dustyhansen

Posted

1 hour ago, Mevent said:

Do u have a FurnaceSplitter?

I did have FurnaceSplitter installed at the time, yes.

Zienem

Posted

8 hours ago, Mevent said:

Do u have a FurnaceSplitter?

I have simple splitter

Flutters

Posted

i noticed this in my server logs when I booted up my server this morning 09/02 08:55:00 | Failed to call hook 'OnMaxStackable' on plugin 'Stacks v1.5.8' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.Stacks.OnMaxStackable (Item item) [0x000b5] in <2403ecfdeeeb4f3eba3437940eb59ab0>:0
at Oxide.Plugins.Stacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035f] in <2403ecfdeeeb4f3eba3437940eb59ab0>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

At first I thought it would be that I have anoher similar plugin active but i disabled them, but now the containers are acting weird. For instance I set my stack size of charcoal to 4k and the tcs stack size to 2x, so that would mean the tc should hold 8k per slot but instead it acts weird and wont put 8k in each slot. I wander if anyone else is having this issue

Suerion

Posted

3 hours ago, Flutters said:

i noticed this in my server logs when I booted up my server this morning 09/02 08:55:00 | Failed to call hook 'OnMaxStackable' on plugin 'Stacks v1.5.8' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.Stacks.OnMaxStackable (Item item) [0x000b5] in <2403ecfdeeeb4f3eba3437940eb59ab0>:0
at Oxide.Plugins.Stacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035f] in <2403ecfdeeeb4f3eba3437940eb59ab0>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

At first I thought it would be that I have anoher similar plugin active but i disabled them, but now the containers are acting weird. For instance I set my stack size of charcoal to 4k and the tcs stack size to 2x, so that would mean the tc should hold 8k per slot but instead it acts weird and wont put 8k in each slot. I wander if anyone else is having this issue

On our Side, it is the same Error, only on Server Starting it spams the console

Zienem

Posted

Update anytime soon? This is absolutely breaking my server, practically everything with this plugin is broken, transferring items between inv and containers, splitting stacks, pulling things from furnaces/barbecues etc.

I think I am just going to switch back to stack modifier player complaints are just too high.

BetterDeadThanZed

Posted

1 hour ago, Zienem said:

Update anytime soon? This is absolutely breaking my server, practically everything with this plugin is broken, transferring items between inv and containers, splitting stacks, pulling things from furnaces/barbecues etc.

I think I am just going to switch back to stack modifier player complaints are just too high.

Just use the previous version for now. It's working fine for me.

Zienem

Posted

16 hours ago, BetterDeadThanZed said:

Just use the previous version for now. It's working fine for me.

I don't know how, I did as well, people get disconnected when they pull hammers, blueprints etc. from TC, stack sizes still don't work when transferring between some containers and will default to the default stack sizes sending hundreds of bags of loot onto the ground.

Zienem

Posted

Welp no word from Mevent for days. Plugin is now causing server crashes when an item is pulled from the extra TC storage. Someone pulled a hammer out of the four slots in the TC, console reported "split_Amount <= 0" and then started disconnecting everyone and went offline.

Plugin is absolutely broken, I understand these things take time but without any word or update its hard to justify. Stack sizes not working is such a fundamental thing and it is making players rightfully angry.

Mevent

Posted

5 hours ago, Zienem said:

Welp no word from Mevent for days. Plugin is now causing server crashes when an item is pulled from the extra TC storage. Someone pulled a hammer out of the four slots in the TC, console reported "split_Amount <= 0" and then started disconnecting everyone and went offline.

Plugin is absolutely broken, I understand these things take time but without any word or update its hard to justify. Stack sizes not working is such a fundamental thing and it is making players rightfully angry.

What version of the plugin are you using?

Flutters

Posted

On 9/2/2022 at 1:45 PM, Suerion said:

On our Side, it is the same Error, only on Server Starting it spams the console

funny thing is, last night when i did a comparison with a previous .cs file and the one that threw that error I managed to find the line that was different on the new one and change it to the old one and it fixed it which i have not yet downloaded nor tested the new version mev has dropped lol

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