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Venedas

Posted

We talked about this awhile ago but any chance we could get a plugin that uses zone manager and we could apply space gravity to a specific zone? I'd be happy to pay $$$

Covfefe

Posted

What are space cards for? I can't find it in the description 

  • Like 1
Chill Roleplay

Posted

1 hour ago, Covfefe said:

What are space cards for? I can't find it in the description 

They are used in Sputnik events to open the crate

 

  • Like 1
Adem

Posted

8 hours ago, Covfefe said:

What are space cards for? I can't find it in the description 

There are doors at the station that open with cards. You can configure them so that they open with a space card.
In the data/Space/Stations/ISS_config file

Sean

Posted

Question - How would I go about putting Bradleys inside the actual space station? They currently are only on the outside of the space station shooting at incoming shuttles. 

  • Like 1
Malkizid

Posted (edited)

10 hours ago, Harambe said:

Question - How would I go about putting Bradleys inside the actual space station? They currently are only on the outside of the space station shooting at incoming shuttles. 

In the station config there are coordinates for each entity, for example turrets, flamethrowers and in this case you are asking - Bradley's.
You should be able to set the coordinates to your preferred location.

I haven't used space yet but in theory you should be able to open up rust edit place the assets you want to work with at 0, 0, 0  (X, Y, Z) coordinates and make adjustments based on that. All the coordinates that are set in the sample config are a positive or negative adjustment from a  0, 0, 0 zero X (horizontal plane) Y (vertical plane) Z ( length plane) location     dont forget to take rotation into account too.

I hope that helps

Edited by Malkizid
  • Like 1
王乐乐大怪兽

Posted

- aadded that if you loot all the event crates, the event will end earlier

rex

Posted

hello i have error in the console thank you  

16:22:23) | Unloaded plugin Space v1.1.9 by Adem

(16:22:23) | Failed to call hook 'OnServerInitialized' on plugin 'Space v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Space+NpcManager.CheckNPCSpawn () [0x00000] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.PostLoadCheck () [0x00000] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.OnServerInitialized () [0x0001e] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028d] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Adem

Posted

3 hours ago, rex said:

hello i have error in the console thank you  

16:22:23) | Unloaded plugin Space v1.1.9 by Adem

(16:22:23) | Failed to call hook 'OnServerInitialized' on plugin 'Space v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Space+NpcManager.CheckNPCSpawn () [0x00000] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.PostLoadCheck () [0x00000] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.OnServerInitialized () [0x0001e] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028d] in <3c8de1a0924c4f85a2c5f2514ba67c03>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Hi. Most likely you have mixed up the language version. You will have to delete the date files and the plugin config and install it again

rex

Posted

I always have the errors in the console it does not work thank you

 

rex

Posted

(20:56:12) | Failed to call hook 'OnServerInitialized' on plugin 'Space v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Space+NpcManager.CheckNPCSpawn () [0x00000] in <60089a79fd3140debc5bcccbdf8fe4e6>:0

at Oxide.Plugins.Space.PostLoadCheck () [0x00000] in <60089a79fd3140debc5bcccbdf8fe4e6>:0

at Oxide.Plugins.Space.OnServerInitialized () [0x0001e] in <60089a79fd3140debc5bcccbdf8fe4e6>:0

at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028d] in <60089a79fd3140debc5bcccbdf8fe4e6>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

(20:56:12) | Loaded plugin Space v1.2.0 by Adem

  • Like 1
rex

Posted

Erreur :    Directory /oxide/data/Stations: received failure with description 'failure'
 

 

  • Like 1
Adem

Posted

4 minutes ago, rex said:

I always have the errors in the console it does not work thank you

 

Contact me in the discord, I will help you install it

  • Like 1
forlandoo

Posted

 

Excuse me, but the controls are stupid! Who programs something like this? When you get out in zero gravity no movement possible. And the controls of the flying cars are absolutely bad!!! A pity

forlandoo

Posted

 

Excuse me, but the controls are stupid! Who programs something like this? When you get out in zero gravity no movement possible. And the controls of the flying cars are absolutely bad!!! A pity

forlandoo

Posted

 

Excuse me, but the controls are stupid! Who programs something like this? When you get out in zero gravity no movement possible. And the controls of the flying cars are absolutely bad!!! A pity

Chill Roleplay

Posted

I would be willing to come to your server and show you how to fly if you would like?

you can get out and move around in zero gravity if you're above a certain height.

I highly suggest you learn how to fly a biplane before learning to be a space pilot as it is for expert flyers. Theres a hot air balloon option for players who cannot figure out how to fly the space ship.

there is videos available on how to fly as well. I hoe you figure it out. Again id love to show you how I have shown many players how to pilot vehicles and I'm sure once you get the hand of it you will love it!. L)

1 hour ago, forlandoo said:

 

Excuse me, but the controls are stupid! Who programs something like this? When you get out in zero gravity no movement possible. And the controls of the flying cars are absolutely bad!!! A pity

 

WarKingz

Posted

What's the lowest height someone has taken it down to ? as most of my noob players can not get to it lol

Keyser Soze

Posted

Hey, 

 

Just like to say this is a fantastic bit of work, amazing detail, just love how disposed items float away ahaha fantastic

Aussie4life

Posted (edited)

Getting the following error when trying to give a purple card. Any idea what the cause is or if a fix is in the works? Using current updated version. Also players cant seem to open the red and blue doors with red and blue cards. i just spawned in there and was unable to do it either. dunno if its related to the error below or not?

Failed to call hook 'GivePurpleCardCommand' on plugin 'Space v1.2.5' (FormatException: Input string was not in a correct format.)
  at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Number.ParseUInt64 (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00014] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.UInt64.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Convert.ToUInt64 (System.String value) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.Space.GivePurpleCardCommand (ConsoleSystem+Arg arg) [0x00014] in <9cc64eb0621d4817b677fe4d95050bed>:0 
  at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <9cc64eb0621d4817b677fe4d95050bed>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 

 

Edited by Aussie4life
SlayersRust

Posted

Is there any reason why players would be dropping of of the sky when in middle of the Anti Gravity Zone? Gravity is just randomly being turned back on for them. What config options should I look at to possible fix this?

forlandoo

Posted

2 hours ago, SlayersRust said:

Is there any reason why players would be dropping of of the sky when in middle of the Anti Gravity Zone? Gravity is just randomly being turned back on for them. What config options should I look at to possible fix this?

I only know this when players are teleported into the zone or respawn. If you fly normally into the gravity zone this shouldn't happen.

The Friendly Chap

Posted

"A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons."

Ok, but how high in map terms? I have a pile of Pocket Dimensions at 3k-3.6k up in the air, will this interfere with them? I also have a bunch of Islands floating around 1000m up as well? Is my sky overpopulated for this or will it work anyway?

 

peter93

Posted

Has anyone used this plugin on the united kingdom 808 6k map? curious before i buy it

 

SlayersRust

Posted

23 minutes ago, peter93 said:

Has anyone used this plugin on the united kingdom 808 6k map? curious before i buy it

 

I have not, but I've used it on other custom maps with no problems and I find it's best to make it only spawn above the ocean. That way if players fall from the sky at any points at least they land in water.

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