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SlayersRust

Posted

4 minutes ago, aRandumDude said:

Force wipe hasnt happened yet. 2pm EST

Oxide and Server Update has been released 

Grumpy Old Man

Posted

and its broken 

 

171 SkillTree - Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found

ZA_Machete

Posted

@imthenewguy need a fix getting this error after the update 

Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44

  • Like 1
Malkizid

Posted

I've seen the same on another server I admin.
It's definitely not compiling in the latest version of Oxide and Rust

WarKingz

Posted

Can change this
                   

 var dItem = __instance.SpawnLootListItem(player) as DroppedItem;


To this for now to get it to compile
                   

 var dItem = __instance.SpawnItem(player) as DroppedItem;



 

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Malkizid

Posted (edited)

1 minute ago, WarKingz said:

Can change this
                   

 var dItem = __instance.SpawnLootListItem(player) as DroppedItem;


To this for now to get it to compile
                   

 var dItem = __instance.SpawnItem(player) as DroppedItem;



 

Will gladly pass that on, thanks a lot Warkingz 
I really should learn a little C# 

Edited by Malkizid
rex

Posted

Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44

  • Like 1
Bad Land

Posted

4 minutes ago, rex said:

Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44

read above please

Rockefeller

Posted

New version fails to load.

Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44

Nstahg8r

Posted (edited)

  

57 minutes ago, WarKingz said:

Can change this
                   

 var dItem = __instance.SpawnLootListItem(player) as DroppedItem;


To this for now to get it to compile
                   

 var dItem = __instance.SpawnItem(player) as DroppedItem;



 

Please read WarKingz advice, it does help.

Edited by Nstahg8r
PumpkinKing

Posted

Nods a big TY for the fix WarKingz

 

SLATE

Posted

I used the patch above to get it to compile, but now /st not working for me. anyone else seeing that too?

OneCubixMeterofAltosd

Posted

Its not a good fix because skill tree items are not working still with this

SLATE

Posted

Restarted my server and /st worked again

  • Curator
imthenewguy

Posted

Sorry guys, I made changes to the plugin that were based on staging with the expectation that those changes would be pushed to main like always (a simple method name change). Alas they did not. It has been fixed.

  • Like 2
  • Love 1
Grumpy Old Man

Posted

1 hour ago, imthenewguy said:

Sorry guys, I made changes to the plugin that were based on staging with the expectation that those changes would be pushed to main like always (a simple method name change). Alas they did not. It has been fixed.

i did not change my config, and players use to receive skill tree point for killing bradly and heli ( i have set it like this ) now they dont no more, 
is there something that change that make it not calculate points ?

  • Curator
imthenewguy

Posted

26 minutes ago, Grumpy Old Man said:

i did not change my config, and players use to receive skill tree point for killing bradly and heli ( i have set it like this ) now they dont no more, 
is there something that change that make it not calculate points ?

I can't think of a function way where my plugin will reward killing bradly or heli with skill points. Only source for skill points is commands or level ups.

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