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I see there is a way to give VIPs more max SP is there way to make them earn more per level as well? I didn't see that option.

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20 minutes ago, Stormgeald said:

I see there is a way to give VIPs more max SP is there way to make them earn more per level as well? I didn't see that option.

Around the 370 mark there's this option that lets you give VIP players more exp.

EDIT: To answer your question though, no it's not currently possible to give vip players more skill points per level. Giving them more exp per action will allow them to level faster though, giving them more skill points over time than none vip players.

    "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": {
      "vip": 1.4
    },

 

Edited by ChristopherS
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13 hours ago, Seezure said:

Are there plans to include the new attack heli in the speed perks?

There are. There's currently a beta version of this being tested via im the new guy's discord server. 

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Removed Post, wrong plugin discussion. Sorry (deleting comments should be possible on Codefling)

Edited by Malkizid
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The plugin is not working properly. My servers are up to date and the SkillTree plugin as well but it fails to load/compile after server restart. If manually loaded later with o.load SkillTree it works fine.

SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item))

Any ideas?

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20 minutes ago, Namsaknoi said:

The plugin is not working properly. My servers are up to date and the SkillTree plugin as well but it fails to load/compile after server restart. If manually loaded later with o.load SkillTree it works fine.

SkillTree - No target method specified for class Oxide.Plugins.EpicLoot+Item_CanStack_Patch (declaringType=Item, methodName =CanStack, methodType=, argumentTypes=(Item, Item))

Any ideas?

Do you run EpicLoot by chance?

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When I enter the command /teatime it gives an error in the console:

Failed to call hook 'AddTeaBuffsCMD' on plugin 'SkillTree v1.4.4' (FormatException: Input string was not in a correct format.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x002b0] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1, System.Object arg2) [0x0000a] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at Oxide.Plugins.SkillTree.AddTeaBuffs (BasePlayer player) [0x0025a] in <a6dfaec2b26e4f94b30f31c01a94d482>:0 at Oxide.Plugins.SkillTree.AddTeaBuffsCMD (BasePlayer player) [0x001cb] in <a6dfaec2b26e4f94b30f31c01a94d482>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00607] in <a6dfaec2b26e4f94b30f31c01a94d482>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0

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2 hours ago, m3dus4 said:

is there a way to increase the xp rate?

0.43xp or sth for normal rifle ammo

0.12xp for c4

Its based on crafting time. You can adjust the modifier for crafting where the rest of the xp modifiers are.

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What plugin is better on Performance this one or XPerience on Codefling? I've been having many performance related issues on my server with XPerience where it seems to drag server fps down pretty hard. How is this Plugin in comparison?

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18 hours ago, SlayersRust said:

What plugin is better on Performance this one or XPerience on Codefling? I've been having many performance related issues on my server with XPerience where it seems to drag server fps down pretty hard. How is this Plugin in comparison?

I can't answer that as I don't use/have never used XPerience.

SkillTree unsubs from hooks that aren't necessary at the time (ie a player hasnt unlocked a skill that would require SkillTree to monitor mounting a vehicle etc, so we don't watch the hook).

That being said, There are over 100 unique skills and loads of xp methods so it's a heavy plugin.
It's the kind of plugin you would base your server around.

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10 hours ago, Bictoq said:

Hello, What I Must Configure, That All Players Can Get All Skills?

Add the permissions so they can. Check the front page under permissions to see a list of them.

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Hi, as of the new update, I don't think the barrel smasher is working at all. I know you updated it to only hit barrels, but the barrels are not breaking in one hit with the skill enabled.

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6 minutes ago, Shneid said:

Hi, as of the new update, I don't think the barrel smasher is working at all. I know you updated it to only hit barrels, but the barrels are not breaking in one hit with the skill enabled.

same here

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3 hours ago, RickJamesBitch said:

Same, that sucks lol - any help is appreciated @imthenewguy

Can confirm the same issue on our server with that particular barrel smash skill.

We have also been experiencing an issue with the heli speed skill
"Name: Heli_Speed Description: Increases the max thrust speed of the heli by x% per level."

It was working previously, now it does not register for players. However sometimes it does, then ceases to function.
Reloading the plugin or doing a respec does not have any effect.

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Look inside the plugin for

"if (bd.buff_values.ContainsKey(Buff.Barrel_Smasher) && !IsBarrel(lootContainer.ShortPrefabName)) info?.damageTypes?.ScaleAll(100f);"

Remove the ! before the IsBarrel, then save and reload the plugin.

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"Updated the barrel smasher perk to only work with barrels."

LOL literally lets you smash street signs with one hit and not barrels

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3 hours ago, FandangoChristmas said:

Look inside the plugin for

"if (bd.buff_values.ContainsKey(Buff.Barrel_Smasher) && !IsBarrel(lootContainer.ShortPrefabName)) info?.damageTypes?.ScaleAll(100f);"

Remove the ! before the IsBarrel, then save and reload the plugin.

this works, thank you!!!

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Hi, I downloaded the new version (by the way thank you for this great plugin our players love it!)  I got this message in console:

Rolling back plugin to last good version: SkillTree

SkillTree v1.4.7: Failed to load config file (is the config file corrupt?) (Additional text encountered after finished reading JSON content: :. Path '', line 2, position 20.)

ArgumentException: Could not cast or convert from System.String to Oxide.Plugins.SkillTree+Configuration.

Unloaded plugin Skill Tree v1.4.7 by imthenewguy

Could not initialize plugin 'SkillTree v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.LoadDefaultMessages () [0x000a5] in <53b9513cc1fc459885e805c68b66ecc2>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0001d] in :0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in :0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <51709a2fb54d4e408a6e0cbbf6e4b10d>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in :0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in :0

Oops sorry to make such a big message, looking forward to your support. Thanks in advance.

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8 hours ago, killswitchzero said:

Hi, I downloaded the new version (by the way thank you for this great plugin our players love it!)  I got this message in console:

Rolling back plugin to last good version: SkillTree

SkillTree v1.4.7: Failed to load config file (is the config file corrupt?) (Additional text encountered after finished reading JSON content: :. Path '', line 2, position 20.)

ArgumentException: Could not cast or convert from System.String to Oxide.Plugins.SkillTree+Configuration.

Unloaded plugin Skill Tree v1.4.7 by imthenewguy

Could not initialize plugin 'SkillTree v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.LoadDefaultMessages () [0x000a5] in <53b9513cc1fc459885e805c68b66ecc2>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0001d] in :0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in :0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <51709a2fb54d4e408a6e0cbbf6e4b10d>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in :0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in :0

Oops sorry to make such a big message, looking forward to your support. Thanks in advance.

Hey can you please send me a copy of your config and data file via PM?

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Im so sorry I got caught up with Work and only just got this message. I fixed it already. But I do have another question, we also have the Survival Arena is there a section in skill tree that prevents losing points when they die in this game? This game is an event that we have on our PVE server. Cheers and thanks so much for your help.

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