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Do I miss something to properly configure in the SkillTree config or the plugin just conflicts with the EpicLoot or Oxidaitons's Instant Craft?
Or maybe this plugin gives the xp per a craft queue, not per amount?
When You craft x1 of the item you get for example 1.50XP, when you craft x10 of the same item or x2 or 87 or whatever random amount you do > 1, you get 1.50XP again for all the items.
On the video captured you should get 10 x 1.72XP = 17.2 XP in total but instead shows 1.72.

https://streamable.com/1xc4vo

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5 hours ago, Namsaknoi said:

Do I miss something to properly configure in the SkillTree config or the plugin just conflicts with the EpicLoot or Oxidaitons's Instant Craft?
Or maybe this plugin gives the xp per a craft queue, not per amount?
When You craft x1 of the item you get for example 1.50XP, when you craft x10 of the same item or x2 or 87 or whatever random amount you do > 1, you get 1.50XP again for all the items.
On the video captured you should get 10 x 1.72XP = 17.2 XP in total but instead shows 1.72.

https://streamable.com/1xc4vo

It's working as intended. To Skill Tree you only crafted 1 thing there. If you want exp per item, then you can't use Instant Craft.

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I'm loving the SkillTree - however I have a suggestion for a change that might make it even better.

1. Add timer bars that show a player a count-down for the skills that have one.  Like lockpicking, mlrs, find nodes, etc.

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On 7/15/2023 at 8:12 AM, Soller said:

BradleyAPC dont work. No helicopter, why?

It works on my server. I get xp when I blow up bradley. You may have a conflicting plugin.

41 minutes ago, SirSlush said:

I'm loving the SkillTree - however I have a suggestion for a change that might make it even better.

1. Add timer bars that show a player a count-down for the skills that have one.  Like lockpicking, mlrs, find nodes, etc.

A timer showing the time remaining on the abilities would be good. Not sure i would put it on the mining ultimate though.

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Hi @imthenewguy If I would update Skilltree on my server to the latest update by replacing the .cs file, do I lose any data doing so? Or would you recommend waiting until next wipe to push the update? 

Thank you

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8 minutes ago, llama said:

Hi @imthenewguy If I would update Skilltree on my server to the latest update by replacing the .cs file, do I lose any data doing so? Or would you recommend waiting until next wipe to push the update? 

Thank you

Hey mate it SHOULD be ok... but do a back up of config and data just in case! 🤣

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Just wanted to say, you are knocking it out of the freaking park with this plugin. A+ job! Amazing work.

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Hello, i have a question.
How can i do, respec cooldown? it is possible?
I cant find it, someone told me that i can do it xD
Why i asking, because players can easly swaping from one tree to other, without CD.

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6 minutes ago, CryEngine said:

Hello, i have a question.
How can i do, respec cooldown? it is possible?
I cant find it, someone told me that i can do it xD
Why i asking, because players can easly swaping from one tree to other, without CD.

There isnt a cooldown, but you can add multiplier to the fee so it becomes more and more expensive each time they respec.

 

"Multiplier increase after each respec [0.2 = a 20% increase in the cost to respec each time. 0 = no increase] [resets on wipe or data reset]"

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Just a little minor "bitching". It's kinda annoying to have to constantly change icon id back to mine every time I update the plugin. 

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8 hours ago, Stark said:

Just a little minor "bitching". It's kinda annoying to have to constantly change icon id back to mine every time I update the plugin. 

What do you mean?

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15 minutes ago, imthenewguy said:

What do you mean?

He's probably like me. I use the CustomIcon plugin that sets the icon for all plugins to one specific icon. Skill Tree (and Cooking) both override that plugin with your chosen icon.

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Just tested on my friends server. Uploading SkillTree didn't change the value for "Steam64 ID to use when sending a message to a player [0 is the default rust icon]"

 

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10 hours ago, imthenewguy said:

Just tested on my friends server. Uploading SkillTree didn't change the value for "Steam64 ID to use when sending a message to a player [0 is the default rust icon]"

 

Tuesday's update:

" Updated the ChatID default Steam64ID to 76561199514393612."

After that update, the chat icon was changed to that Steam ID. I also had to manually change it in the Skill Tree config after the last update because it overrode the Custom Icon plugin for Skill Tree messages.

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Really weird. I must have changed the JsonProperty or something last update. It shouldn't do it moving forward.

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On 7/29/2023 at 4:46 AM, RickJamesBitch said:

Getting a ton of console spam with the most recent update:

 

image.png.6d426372d1400f1735863ae3128e0bc8.png

Any idea how to fix?

Thanks!

Re-download the file.

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Is it possible to have a cooldown for /strike for a certain amount of time after a map wipe? For those who don't erase skills on wipes, a /strike on a raidable base 10 mins into wipe is very OP

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4 hours ago, Shneid said:

Is it possible to have a cooldown for /strike for a certain amount of time after a map wipe? For those who don't erase skills on wipes, a /strike on a raidable base 10 mins into wipe is very OP

I will add the option to the next release 🙂

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Hello!

I am having a small issue long time ago on XP displayed.

When I put  "ScientistNormal": 50.0," for the XP. 

When I kill Npcs from Botrespawn plugin, all entire npcs shows 50 XP on XP displayed.

I have fixed this issue just putting "ScientistNormal": 0.0," and everything works fine but NPCs from the game are not getting any XP at all.

How to put Normal Scientist from the game getting XP without causing the issue with NPCs from Botrespawn?

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Hello!

I am having a small issue long time ago on XP displayed.

When I put  "ScientistNormal": 50.0," for the XP. 

When I kill Npcs from Botrespawn plugin, all entire npcs shows 50 XP on XP displayed.

I have fixed this issue just putting "ScientistNormal": 0.0," and everything works fine but NPCs from the game are not getting any XP at all.

How to put Normal Scientist from the game getting XP without causing the issue with NPCs from Botrespawn?

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8 hours ago, Nuno Correia said:

Hello!

I am having a small issue long time ago on XP displayed.

When I put  "ScientistNormal": 50.0," for the XP. 

When I kill Npcs from Botrespawn plugin, all entire npcs shows 50 XP on XP displayed.

I have fixed this issue just putting "ScientistNormal": 0.0," and everything works fine but NPCs from the game are not getting any XP at all.

How to put Normal Scientist from the game getting XP without causing the issue with NPCs from Botrespawn?

Hey mate, I only offer support on the platforms of purchase. I don't think you bought it from CF (or at least you don't have the tag that says you did). Hit me up on Lone if you bought it there and I can give you a hand 🙂

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