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1 hour ago, Laminin said:

Hey I know you're busy but players reporting that the instant gathering for mining and skinning aren't working properly. The node will instantly get mined/skinned but they won't receive the full resources for what's left of the node.

Also any way to add a daily limit to the amount of XP gained from building? Kind of like how the rested XP works but resets at a set interval before being able to gain building XP again. Enabling building XP isn't recommended in it's current form as it's abusable with stability enabled.

Yeah it's why I set the default value for building xp to 0.
I do like that idea, would just need to work out a way to implement it.

I don't have any issues with instant mining and skinning on my end; perhaps you have a conflict with another plugin?

 

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On 2/7/2023 at 8:29 PM, imthenewguy said:

Yeah it's why I set the default value for building xp to 0.
I do like that idea, would just need to work out a way to implement it.

I don't have any issues with instant mining and skinning on my end; perhaps you have a conflict with another plugin?

 

Only thing that would effect it is Epic Loot or Gather Manager from umod. I'll poke around and to see what's actually happening. Thank you though!

Edit: you're correct it's working properly. 😋

Edited by Laminin
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Hi @imthenewguy
Got notified by one of the players on my server that the locate nodes ultimate skill on mining doesent work.
Just tested it myself, and nothing happends when i type the command.

Edit: nevermind.... figured out that i havent updated to the latest version.....

Edited by Hawkhill
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hello. im having this problem with extra pockets. 

Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.2.9' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <b0c2acf133b04738b0c8d6491ac35f17>:0

at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container)

It is possible conflict with backpacks????

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8 hours ago, BadLands said:

hello. im having this problem with extra pockets. 

Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.2.9' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <b0c2acf133b04738b0c8d6491ac35f17>:0

at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container)

It is possible conflict with backpacks????

Hey mate happy to assist. Mind making a support ticket on here or my discord?

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Got a report that the "Gilled" skill in the Underwater skilltree is bugged.
I have 2 levels with 60 seconds each.....
Placing just one skill there gives me unlimited oxygen.... i dont drown....
 

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ive tried it tonight and it defenitely took longer for the timer to go below 0, activating the default oxygen. weird but it works ok now after the first glitched cycle. maybe it will happen the same for you after repeat testing? I just left myself in water until it killed me and proper function returned.

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Strange...... i was underwater for 2-3mins.....  timer just reset to 3seconds

Edit:  10min now..... timer still on 3 seconds.....

Edited by Hawkhill
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I can't replicate the issue on my end.
Have 1 point in the skill. I go into the water. It counts down until it displays -2 at the top.

My client oxygen starts to deplete.

I die.

 

Got a video or something?

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Did another test now after respec...... its the same without the Gilled skill unlocked.
I even unloaded Skilltree to test........ still i got unlimited oxygen.....
You should be starting to drown pretty quick at vanilla settings....

So there gotta be somewhere else the problem is....   but where? 😛


 

Edited by Hawkhill
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Now ive unloaded all plugins except Nova Weather harmony plugin..... still same issue.

But anyway..... its not your problem

Edited by Hawkhill
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57 minutes ago, Hawkhill said:

Did another test now after respec...... its the same without the Gilled skill unlocked.
I even unloaded Skilltree to test........ still i got unlimited oxygen.....
You should be starting to drown pretty quick at vanilla settings....

So there gotta be somewhere else the problem is....   but where? 😛


 

Yeah I probably haven't handled the monohebaviour properly for it. Let me suss it out.

 

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Another thing....
I have bough Bag of Holding.... 
Have made a skilltree to unlock the different bags there.
But some of the images aint right....  
Is there a way to force it to reload correct images`?

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8 minutes ago, Hawkhill said:

Another thing....
I have bough Bag of Holding.... 
Have made a skilltree to unlock the different bags there.
But some of the images aint right....  
Is there a way to force it to reload correct images`?

I would highly recommend switching to the steam workshop image system and upload the images to steam workshop.

It will put all of the heavy lifting on the client and it get cached in their client between sessions which is nice.

Ill look at putting a guide in my discord if you aren't familiar with how to do it.

 

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Can a player with this ultimate perk modify the genetics of the plant before planting, of is this a config file setting. Currently all seeds planted are G-G-G-G-G-G. Where a G-G-Y-Y-Y-Y Would be more desirable.

Name: Harvester_Ultimate

Key: 995 Value: 0

Description: Allows the player to set the genetic composition of plants.

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How can I change the color of the pump bar? I do not understand how the color numbers work. I want to make it like a light green.

 

      "Colour of the pump bar": "0.5471698 0.3533202 0 0.6078432",

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Just now, Charles Carter said:

How can I change the color of the pump bar? I do not understand how the color numbers work. I want to make it like a light green.

 

      "Colour of the pump bar": "0.5471698 0.3533202 0 0.6078432",

The colour is a floating version of RGB.
RGB values max out at 255 for each colour, indicating the full value of the colour, where as floating values max out at 1.0.

 

An example of red in RGB is: 255 0 0
An example of red in float is 1.0 0 0

The 4th value indicates the alpha/transparency. 1.0 means it is solid and not see-through at all, where as 0.0 means it is invisible.

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Is it possible to add the road signs to the barrel smasher perk so I can one hit a road sign and collect the loot? 

I can't find it in the config. 
Thanks!

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I think a nice feature would be to be able to respec an individual tree at a time so people don't get hit with a big scrap cost when they just want to switch a few perks around.

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