What's New in Version 12506 See changelog
Released
/* 1.4.0
* Added Minimum points requirement field for trees. This requires the players to have spent x points in order to unlock the tree.
* Added permission based overrides for min level and min point requirements for trees. These can be added to the config using addleveloverride and addpointoverride console commands.
* Change the tiering of skills to be adjustable at the tree level, rather than a global level.
* Added UI to show how many points the player has left to spend to unlock the next row.
* Added option for Mining_Hotspot and Woodcutting_Hotspot to take a Percentage buff type. This will roll a chance based on the players modifier to treat the hit as a hotspot.
* Added permission option for individual nodes. Players without the correct permission will not see the node in the tree.
* Added ultimate for cooking: Burst of Energy. This will allow the user to use a command to apply a number of different tea buffs to themselves.
* Added option to disable BotRespawn support for profile tracking and xp handling.
* Added new skill: Trap_Spotter - Provides the chance to paint nearby trap locations.
* Added new skill: Rod_Tension_Bonus - Provides a bonus to rod tension while fishing.
* Added new skill: Forager - Will display the location of nearby collectables on the players screen.
* Added config option to allow UnderwaterDamageBonus to to work in PVP.
* Added check for safe zone when attempting to drop Extra Pockets bag.
* Added option to disable the pump bar.
* Added config option to prevent the raiding ultimate from triggering for a specified period of time after wipe.
* Added xp support for NPCRaiders
* Added xp support for JetEvent
* Updated Extra_Fish perk to guarantee additional fish over 100%, and roll for extra fish using the remainder.
* Updated the UpdateInstancedData method to refund skill points for disabled skills, or skills that the player does not have permissions for where applicable.
* Prevented the resetting of level rewards when we are not wiping the player's data.
* Moved 2 skills over to Harmony Patching.
* Updated the STCanGainXP hooks:
* - STCanGainXP(BasePlayer player, BaseEntity source, double value)
* - STCanGainXP(BasePlayer player, string plugin, double value)
* - You can now return a double value to override the xp value, or another non-null value to prevent xp gain.
* Fixed an issue where stroke of luck wouldn't respawn nodes.
* Fixed an issue with BotRespawn NPCs preventing xp being given in some instances.
* Fixed an issue with extra scrap not working.
* Fixed an issue where the metal ore triggered the final xp twice.
* Fixed a bug with the vehicle ultimate causing entities deployed on a tugboat to detatch visually.
*/
- 1.7.9 620 Current
- 1.7.8 1016
- 1.7.7 588
- 1.7.7 588
- 1.7.6 690
- 1.7.6 690
- 1.7.5 218
- 1.7.4 398
- 1.7.3 319
- 1.7.2 5
- 1.7.2 5
- 1.7.1 3
- 1.7.0 1
- 1.6.11 1
- 1.6.10 3
- 1.6.9 0
- 1.6.9 0
- 1.6.9 0
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- 1.6.7 0
- 1.6.6 0
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- 1.4.13 0
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- 1.4.0 0
- 1.3.9 0
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- 1.3.0 0
- 1.2.9 0
- 1.2.8 0
- 1.2.7 0
- 1.2.6 0
- 1.2.5 0
- 1.2.4 0
- 1.2.3 0
- 1.2.3 0
- 1.2.2 0
- 1.2.1 0
- 1.2.0 0
- 1.1.26 0
- 1.1.25 0
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- 1.1.21 0
- 1.1.20 0
- 1.1.19 0
- 1.1.18 0
- 1.1.17 0
- 1.1.17 0
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- 1.1.15 0
- 1.1.14 0
- 1.1.13 0
- 1.1.12 0
- 1.1.1 0
- 1.1.0 0
- 1.1.0 0
- 1.0.6 0
- 1.0.5 0
- 1.0.4 0
- 1.0.3 0
- 1.0.2 0
- 1.0.1 0
- 1.0.0 0
- 1.0.0 0