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CUSTOMER SUPPORT 

For support or to report any issues with the plugin ASAP,  create a ticket on our Discord server.

Please allow at least 48 hours for response on site tickets as we all live in different time zones.  Not available during weekends.

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owenxtp

Posted

How to set the configuration file。

loot_barrel_1,

loot_barrel_2

I can't destroy it. How can I lift it

Iftebinjan

Posted

2 minutes ago, owenxtp said:

How to set the configuration file。

loot_barrel_1,

loot_barrel_2

I can't destroy it. How can I lift it

Can you give me more info on this, please? 

vykpoli

Posted

I have lots of conflicts with EntityTakeDamage hook with another pve plugin P.E: CustomHelicopterTiers don take damage in buildings and i cant repair
I have more than 170 plugins and i need a good PVE plugin the older dont work correctly
Any issue with this pve with any event or same?

owenxtp

Posted

我要攻击战利品桶。但它受到 SimplePVE 的保护。

引用

您能给我更多这方面的信息吗? 

 

owenxtp

Posted

8 minutes ago, Iftebinjan said:

您能给我更多这方面的信息吗? 

image.thumb.png.7f866a8b8ddd2c18f97ccba7d7a37370.png

Iftebinjan

Posted

10 minutes ago, owenxtp said:

image.thumb.png.7f866a8b8ddd2c18f97ccba7d7a37370.png

Try disabling or enabling the plugin, like unloading and loading the plugin again. Or restarting the server, I just checked in my test server, and it's working well on new the update. I will be check this issue tonight

Iftebinjan

Posted

22 minutes ago, vykpoli said:

I have lots of conflicts with EntityTakeDamage hook with another pve plugin P.E: CustomHelicopterTiers don take damage in buildings and i cant repair
I have more than 170 plugins and i need a good PVE plugin the older dont work correctly
Any issue with this pve with any event or same?

CustomHelicopterTiers also Uses OnEntityTakeDamage as this plugin to disable or enable heli damages, if you control Heli damages on the CustomHeliTiers then there might be some conflicting issues. I am not that sure about this. You can try. I tested it, it was working fine,

seswa92

Posted

does the plugin have a purge timed option ?

exemple : after fresh wipe u can set the days / timer to count and switches to purge mode. so the players can raid and kill eatchoter.

and when it wipes it auto starts in pve mode again ? 

 

 

tiger

Posted

Hello, in PVE mode, tunnel dweller are unable to deal damage to players, and NPCs are also unable to deal damage to zombies, whether it is bullets or outpost turrets. This situation does not occur in Turepve

Iftebinjan

Posted

5 hours ago, tiger said:

Hello, in PVE mode, tunnel dweller are unable to deal damage to players, and NPCs are also unable to deal damage to zombies, whether it is bullets or outpost turrets. This situation does not occur in Turepve

Create a support request pls. 

Robis

Posted (edited)

@IftebinjanHello, can you add option to use this plugin only in zones ? For example i want everywhere pvp/raid! And i want make specific zones where will be pve only! Below example in image. This option will make simple pve even more simple. Also to this idea can be expanded by making more content in to it... For example pve zone can decrease its size every day by set zone radius amount, example: day 1 pve zone radius size 1000, day 2 pve zone radius size 950, etc...

map_icons (1) (1).png

Edited by Robis
SlayersRust

Posted

Screenshot2023-09-11at9_45_46PM.thumb.png.efae5f2a647ba9a64d4b1c2428f3fabe.pngHow do I move the PVE ICON to the left of the Weapons bar?

puddingking130

Posted

Hello, will the "Disable traps" true hurt NPC's?  need some clarification, we we still want traps to hurt NPC's like random base raiders, not players.

Kleementin

Posted

When reading through the threads I get the feeling this plugin is not really working by now.

I hope it will  be updated soon cause I would definitely buy it if is stable and doing what it should.

Iftebinjan

Posted

On 9/10/2023 at 6:54 AM, Robis said:

@IftebinjanHello, can you add option to use this plugin only in zones ? For example i want everywhere pvp/raid! And i want make specific zones where will be pve only! Below example in image. This option will make simple pve even more simple. Also to this idea can be expanded by making more content in to it... For example pve zone can decrease its size every day by set zone radius amount, example: day 1 pve zone radius size 1000, day 2 pve zone radius size 950, etc...

map_icons (1) (1).png

You can use zone manager for this!

Iftebinjan

Posted

On 9/12/2023 at 8:34 AM, puddingking130 said:

Hello, will the "Disable traps" true hurt NPC's?  need some clarification, we we still want traps to hurt NPC's like random base raiders, not players.

Disable Traps doesnt interfere NPCs, traps damages NPCs regards true or false 

  • Like 1
SlayersRust

Posted

I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue?

{
  "General Rules": {
    "Allow Friendly Fire": true,
    "Allow Suicide": true,
    "Kill Sleepers": false,
    "Player Radiation Damage": false,
    "Damage to Horse": false
  },
  "Player Rules": {
    "Player can hurt players": false,
    "Player can hurt animals": true,
    "Player can hurt NPC": true,
    "Player can damage Minicopter, TCopter, Vehicles)": false,
    "Player can damage other players buildings": false,
    "Player can damage own buildings": true,
    "Player can damage own temamates building": true
  },
  "Npc Rules": {
    "Npc can hurt players": true,
    "Animal can hurt players": true,
    "Patrol Heli can hurt player": true,
    "Patrol Heli can hurt buildings": false,
    "Player Sam site ignore player": true,
    "Npc Sam Site ignore players": true,
    "Bradley can hurt players": true
  },
  "Entity Rules": {
    "Walls entitys can hurt players(Example: High External Stone Wall)": true,
    "Barricade Entitys can hurt players(Example: Wooden Barricade)": true,
    "MLRS Rocket can damage player or buildings": false,
    "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false,
    "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true,
    "Enable Vehicle collsion damage": false
  },
  "Loot Rules": {
    "Use Loot Protection": true,
    "Admin Can Loot All": false,
    "Teams Can Access Loot": true
  },
  "Notifications": {
    "Prefix": "<color=#9ab957>[SimplePVE]</color>: ",
    "Chat Avatar": 76561198059348841,
    "Show PVE Icon Overlay": true,
    "Show PVE Warning Messages": true,
    "PVE Warning Type(Chat/UI/Both)": "Both",
    "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.",
    "PVE Warning UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png"
    },
    "Show Loot Protection Messages": true,
    "Loot Protection Type(Chat/UI/Both)": "Both",
    "Loot Protection Chat Message": "This entity is protected!",
    "Loot Protection UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png"
    }
  },
  "Zone Rules": {
    "Use ZoneManager": true,
    "Disable PVE Rules in zones": true
  }
}

Iftebinjan

Posted

3 minutes ago, SlayersRust said:

I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue?

{
  "General Rules": {
    "Allow Friendly Fire": true,
    "Allow Suicide": true,
    "Kill Sleepers": false,
    "Player Radiation Damage": false,
    "Damage to Horse": false
  },
  "Player Rules": {
    "Player can hurt players": false,
    "Player can hurt animals": true,
    "Player can hurt NPC": true,
    "Player can damage Minicopter, TCopter, Vehicles)": false,
    "Player can damage other players buildings": false,
    "Player can damage own buildings": true,
    "Player can damage own temamates building": true
  },
  "Npc Rules": {
    "Npc can hurt players": true,
    "Animal can hurt players": true,
    "Patrol Heli can hurt player": true,
    "Patrol Heli can hurt buildings": false,
    "Player Sam site ignore player": true,
    "Npc Sam Site ignore players": true,
    "Bradley can hurt players": true
  },
  "Entity Rules": {
    "Walls entitys can hurt players(Example: High External Stone Wall)": true,
    "Barricade Entitys can hurt players(Example: Wooden Barricade)": true,
    "MLRS Rocket can damage player or buildings": false,
    "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false,
    "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true,
    "Enable Vehicle collsion damage": false
  },
  "Loot Rules": {
    "Use Loot Protection": true,
    "Admin Can Loot All": false,
    "Teams Can Access Loot": true
  },
  "Notifications": {
    "Prefix": "<color=#9ab957>[SimplePVE]</color>: ",
    "Chat Avatar": 76561198059348841,
    "Show PVE Icon Overlay": true,
    "Show PVE Warning Messages": true,
    "PVE Warning Type(Chat/UI/Both)": "Both",
    "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.",
    "PVE Warning UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png"
    },
    "Show Loot Protection Messages": true,
    "Loot Protection Type(Chat/UI/Both)": "Both",
    "Loot Protection Chat Message": "This entity is protected!",
    "Loot Protection UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png"
    }
  },
  "Zone Rules": {
    "Use ZoneManager": true,
    "Disable PVE Rules in zones": true
  }
}

Open a Support ticket pls!

SlayersRust

Posted

1 hour ago, Iftebinjan said:

Open a Support ticket pls!

I opened a Support Ticket including all the relevant information, my configuration and a screenshot showing I can damage Tool Cupboards. I cannot damage any other entities on the building I have tested.

Kleementin

Posted

Does this work with custom maps genereated via Rustmaps.com too?

Are all monuments included and inside a zone automatically?

Or can we choose which monuments have zones and which not?

Is there a timer included that we can set to stop PVE and make raids possible after some time?

Iftebinjan

Posted

4 minutes ago, Kleementin said:

Does this work with custom maps genereated via Rustmaps.com too?

Are all monuments included and inside a zone automatically?

Or can we choose which monuments have zones and which not?

Is there a timer included that we can set to stop PVE and make raids possible after some time?

This works with any maps

This plugin has support of ZoneManager, to have zones around monuments you will need to install ZoneManager & ZoneManagerAutoZones & ZoneDomes in your server, Choose which monuments zones you want from the ZoneManagerAutoZones config file. 

For now, you can use other Timer plugins to enable or disable this SimplePVE, But in the next updates, I am working on making Custom Schedules or purge systems implemented on this plugin!

I hope this answers your question, if you more detailed inquiries then you can join our discord server!

  • Love 1
Iftebinjan

Posted

Also if you want to create custom zones on your custom monuments then use the Zone Manager plugin for it as well. That will also work with SimplePVE

Gold Mysterious

Posted

I am considering purchasing this plugin. 

Due to the fact we are seeing a lot of issues with the TruePVE as it causing to much Framerate drops.

Can you guarantee to continue to support this plugin in future. 

What are the advantages to your plugin compared to the TruePVE.

This is something that we are looking to get, would be very grateful for more information as I am sure other may want more information as well.

Gold Mysterious

Posted

I am considering purchasing this plugin. 

Due to the fact we are seeing a lot of issues with the TruePVE as it causing to much Framerate drops.

Can you guarantee to continue to support this plugin in future. 

What are the advantages to your plugin compared to the TruePVE.

This is something that we are looking to get, would be very grateful for more information as I am sure other may want more information as well.

Iftebinjan

Posted

3 minutes ago, Gold Mysterious said:

I am considering purchasing this plugin. 

Due to the fact we are seeing a lot of issues with the TruePVE as it causing to much Framerate drops.

Can you guarantee to continue to support this plugin in future. 

What are the advantages to your plugin compared to the TruePVE.

This is something that we are looking to get, would be very grateful for more information as I am sure other may want more information as well.


Coming in today's updates.

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