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miniMe_rust

Posted

4 hours ago, Samael777 said:

Please add the "reflect damage" option.

I think it should work like that: if damage is disabled for a specific entity and "reflect damage" is true, then the attacker gets damage from the attack.

Hey there,

just out of curiosity: what do you mean "add the reflect damage option"?

If you talk about reflecting all damage inflicted to players and sleepers back to the attacker I'm all in for this suggestion. But reflection of damage inflicted to entities back to the attacker is a bad idea.

Too easy to accidentally hit a player's entity while fighting a junkpile scientist... and dying from that? No thanks. That's a bad idea to begin with, was already bad in the vanilla server.pve mode.

But yeah, an option to reflect damage would be nice, if you can also configure what kind of damage to reflect.

  • Like 1
Samael777

Posted

10 hours ago, miniMe_rust said:

Hey there,

just out of curiosity: what do you mean "add the reflect damage option"?

If you talk about reflecting all damage inflicted to players and sleepers back to the attacker I'm all in for this suggestion. But reflection of damage inflicted to entities back to the attacker is a bad idea.

Too easy to accidentally hit a player's entity while fighting a junkpile scientist... and dying from that? No thanks. That's a bad idea to begin with, was already bad in the vanilla server.pve mode.

But yeah, an option to reflect damage would be nice, if you can also configure what kind of damage to reflect.

Yes, reflecting damage to sleepers and players would be the best option.

Also, if we would like to add more customisation, like reflecting damage dealt to entities, it is an option, but only when the attacker is in range of the victim's TC. But there are a bit more "what if" in play.

  • Like 1
miniMe_rust

Posted (edited)

14 hours ago, Samael777 said:

Yes, reflecting damage to sleepers and players would be the best option.

Also, if we would like to add more customisation, like reflecting damage dealt to entities, it is an option, but only when the attacker is in range of the victim's TC. But there are a bit more "what if" in play.

There is a teedy tiny problem. Too many players in PvE leave their bases unlocked (you don't need priv to open a door) and even don't lock their TCs. In my eyes this is where a) the loot protection breaks, and b) damage reflection about entities back to the attacker ultimately fails.

So the real problem at hand is:

  • players need to build sound and upgrade their twig asap
  • players need to lock their TCs and not place them on a twig foundation

In my eyes it is impossible to hold the players' hand at all times. I could imagine preventing TC auth if no authed person is connected AND in TC range. This would prevent the attack vector of intruders just authing on an unlocked TC and then just accessing any unlocked loot container in the base, or taking it over. Furthermore unlocked TCs and taking auth on it prevents any meaningful "reflect damage to an entity where the attacker has no building permission".

Finally there are players who place their TCs on twig foundations. While a locked TC is pretty well protected an attacker can still break the twig foundation with the TC on it, and this way destroy the TC and build their own. SimplePVE fails to prevent destruction of twig foundations.

While I like the idea of protecting a player's entities inside their base, I think fitting that into an existing plugin can be quite challenging, whereas preventing player damage is already there. It is not a big step from preventing damage to reflecting it. Hence I believe that is easier and more likely to be implemented soon, should @Iftebinjan decide to do that. Having damage reflection would be nice indeed.

The problem with players bypassing loot protection through authing on the victim's TC could be solved by preventing a) OnCupboardAuthorize, b) OnCupboardClearList and c) OnCupboardDeauthorize while the TC is unlocked. This will force players to lock their TC, teach them better and this way solve the TC auth problem.

Edited by miniMe_rust
RoyalPvE5x

Posted

hi, i need to run the Proper Protection plugin next to simplepve plugin because people cans till destroy other people's bases.
and yes i check the option, player cant damage other players buildings.

any suggestions for that?

Iftebinjan

Posted

21 hours ago, RoyalPvE5x said:

hi, i need to run the Proper Protection plugin next to simplepve plugin because people cans till destroy other people's bases.
and yes i check the option, player cant damage other players buildings.

any suggestions for that?

i think you have SimplePVE.admindamage permission on or something. Please let me know more info to help in your situation

RoyalPvE5x

Posted (edited)

1 hour ago, Iftebinjan said:

i think you have SimplePVE.admindamage permission on or something. Please let me know more info to help in your situation

well everybody can raid each other, not only the admin.
Players can still raid players


 

{

  "General Rules": {

    "Allow Friendly Fire": false,

    "Allow Suicide": true,

    "Kill Sleepers": true,

    "Player Radiation Damage": true,

    "Allow Codelock Raid": true

  },

  "Player Rules": {

    "Player Can Hurt Players": false,

    "Player Can Hurt Animals": true,

    "Player Can Hurt NPC": true,

    "Player Can Damage(Helicopters, Vehicles)": true,

    "Player Can Damage Other Player Buildings": false,

    "Player Can Damage Own Buildings": true,

    "Player Can Damage Own Teammates Building": true,

    "Player Can Damage Other Player Twigs": true

  },

  "Npc Rules": {

    "Npc Can Hurt Players": true,

    "Animal Can Hurt Players": true,

    "Patrol Heli Can Hurt Player": true,

    "Patrol Heli Can Hurt Buildings": true,

    "Player SamSite Ignore Players": false,

    "Npc SamSite Ignore Players": false,

    "Bradley Can Hurt Players": true

  },

  "Entity Rules": {

    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,

    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,

    "MLRS Rocket Can Damage Players or Buildings": true,

    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true,

    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false,

    "Enable Vehicle Collsion Damage": true

  },

  "Loot Rules": {

    "Use Loot Protection": false,

    "Admin Can Loot All": true,

    "Teams Can Access Loot": true,

    "Player can loot other player in PVP Zones": true,

    "Anyone can open Player called SupplyDrops": true

  },

  "Zone Rules": {

    "Use ZoneManager": false,

    "Disable PVE Rules In Zones": true,

    "Enable PVP Delay from ZoneManager": true

  }

}

Schermafbeelding 2025-08-27 200619.png

Edited by RoyalPvE5x
miniMe_rust

Posted

On 8/27/2025 at 8:06 PM, RoyalPvE5x said:

well everybody can raid each other, not only the admin.
Players can still raid players


 

{

  "General Rules": {

    "Allow Friendly Fire": false,

    "Allow Suicide": true,

    "Kill Sleepers": true,

    "Player Radiation Damage": true,

    "Allow Codelock Raid": true

  },

  "Player Rules": {

    "Player Can Hurt Players": false,

    "Player Can Hurt Animals": true,

    "Player Can Hurt NPC": true,

    "Player Can Damage(Helicopters, Vehicles)": true,

    "Player Can Damage Other Player Buildings": false,

    "Player Can Damage Own Buildings": true,

    "Player Can Damage Own Teammates Building": true,

    "Player Can Damage Other Player Twigs": true

  },

  "Npc Rules": {

    "Npc Can Hurt Players": true,

    "Animal Can Hurt Players": true,

    "Patrol Heli Can Hurt Player": true,

    "Patrol Heli Can Hurt Buildings": true,

    "Player SamSite Ignore Players": false,

    "Npc SamSite Ignore Players": false,

    "Bradley Can Hurt Players": true

  },

  "Entity Rules": {

    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,

    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,

    "MLRS Rocket Can Damage Players or Buildings": true,

    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true,

    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false,

    "Enable Vehicle Collsion Damage": true

  },

  "Loot Rules": {

    "Use Loot Protection": false,

    "Admin Can Loot All": true,

    "Teams Can Access Loot": true,

    "Player can loot other player in PVP Zones": true,

    "Anyone can open Player called SupplyDrops": true

  },

  "Zone Rules": {

    "Use ZoneManager": false,

    "Disable PVE Rules In Zones": true,

    "Enable PVP Delay from ZoneManager": true

  }

}

Schermafbeelding 2025-08-27 200619.png

Your settings look fine. But notice you've got loot protection disabled, hence unlocked boxes can be accessed by anyone. That is to be expected.

As per "everyone can raid everyone", this is true if attackers manage to auth on the victim's TC. If the TC is indeed locked and players can still raid there must be another plugin interfering.

Please post the output of o.plugins (if you are on Oxide) or c.plugins (if you are on Carbon)

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