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FandangoChristmas

Posted (edited)

After this update, my scheduled pvp wont turn off from the previous map. I couldnt edit the times via the UI as it wont work ingame anymore, so I unloaded plugin, and edited the configs time to end sooner. Its around 3 hours passed that time, and its still pvp. I will keep playing around. EDIT: I re-checked the config, and it said PVE was off at the top of the config. I turned PVE to true in the config and now PVE is on. Last few months it seemed to change back by itself when the time for pvp ended, and I didnt have to do this manually.

Edited by FandangoChristmas
RR_Tappi

Posted

How do I get the small PVE/PVP image a little further to the right?

 

 

RR_Tappi

Posted

And my Cobsole is flooding

 

(15:40:27) | Failed to call hook 'OnCollectiblePickup' on plugin 'SimplePVE v1.2.5' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVEExtensionMethods.ExtensionMethods.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Action`1[T] action) [0x00000] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.SimplePVE.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer basePlayer) [0x00036] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032b0] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
(15:40:28) | Failed to call hook 'OnCollectiblePickup' on plugin 'SimplePVE v1.2.5' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVEExtensionMethods.ExtensionMethods.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Action`1[T] action) [0x00000] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.SimplePVE.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer basePlayer) [0x00036] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032b0] in <a03d0153fbb64f4689dfb73e89d81102>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

  • Like 1
RR_Tappi

Posted

Heli Signals are supported, what about BradleyDrops?

 

HAVOC805

Posted

 

Can someone help me out here players can loot sleeping players when in PvE mode and this pops up when they do

at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0108a] in <8f94be1a5e6d44c4bb644468fed2ca74>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 

Grumpy_old_man

Posted

Players Same site are killing other players even if its set to ignore. 

 

Anyone knows why ?

BloodRaiNxp

Posted

2 hours ago, Grumpy_old_man said:

Players Same site are killing other players even if its set to ignore. 

 

Anyone knows why ?

Same, I'm having to use  ( SAM Site Range ) from umod to complement SimplePVE

RR_Tappi

Posted (edited)

I have set the following: PVP will start on November 1st and end on November 7th

This also works

Now PVP shouldn't be available all the time, but only at certain times. So I added times for each day of the week. If I enable Weekly Schedule, PVP will be available immediately

Monday to Friday PVP should be allowed from 6 p.m. to 11 p.m. Saturday from 3 p.m. to midnight and Sunday from 1 p.m. to 11 p.m.

But it is not accepted, or as soon as I enable weekly, PvP starts immediately, even though it shouldn't be. Because I specified from November 1st to November 7th!!!!

If I take out the date, i.e. 1.11. to 7.11., then it works according to the days and times. Can't I combine it???

 

{
  "SchedulesTime": {
    "1/11/2024": {
      "StartDate": "1/11/2024",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "7/11/2024",
      "EndHour": 24,
      "EndMinute": 0,
      "IsWeekDay": false
    },
    "Sunday": {
      "StartDate": "Sunday",
      "StartHour": 13,
      "StartMinute": 0,
      "EndDate": "Sunday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Monday": {
      "StartDate": "Monday",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "Monday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Tuesday": {
      "StartDate": "Tuesday",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "Tuesday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Wednesday": {
      "StartDate": "Wednesday",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "Wednesday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Thursday": {
      "StartDate": "Thursday",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "Thursday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Friday": {
      "StartDate": "Friday",
      "StartHour": 18,
      "StartMinute": 0,
      "EndDate": "Friday",
      "EndHour": 23,
      "EndMinute": 0,
      "IsWeekDay": true
    },
    "Saturday": {
      "StartDate": "Saturday",
      "StartHour": 15,
      "StartMinute": 0,
      "EndDate": "Saturday",
      "EndHour": 24,
      "EndMinute": 0,
      "IsWeekDay": true
    }
  }
}

 

Edited by RR_Tappi
shisik

Posted

Hello. When PvE mode is turned on, bleeding does not work. When you switch to PVP, the bleeding becomes normal.

 

HAVOC805

Posted

Hello Is there a way to change the utc time difference to be pst so scheduling times would be easier to figure out? thanks

Grumpy_old_man

Posted

i have that error on 2 of my servers , what can cause this 

-----------------------

Failed to call hook 'OnCollectiblePickup' on plugin 'SimplePVE v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVEExtensionMethods.ExtensionMethods.ForEach[T] (System.Collections.Generic.IEnumerable1[T] source, System.Action1[T] action) [0x00000] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer basePlayer) [0x00036] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032b0] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

puddingking130

Posted

Would you be able to make this work with simple status and or advanced status? The raid bar above the health bar overlaps and covers other status bars.

  • Like 2
hid333

Posted

When I switch to PvE mode, some traps and other things don't do any damage. Turrets and things like that work fine, but wooden floor spikes and things like that don't work. Is there a way to fix this?

Also, there will be no fall damage from Pogo or other similar items.

phlex

Posted (edited)

Is it normal if you can do damage in pve mode to turrets of other players which are not with you in clan or friend?

Edited by phlex
Nelson_cu

Posted

I need help, I have a pve server, I use the SimplePVE plugins, but braleyAPC kills zombies, what can I do?

miniMe_rust

Posted

Hey there, damage to players from traps can be configured using the /sprules chat command.

On 1/17/2025 at 8:51 PM, hid333 said:

When I switch to PvE mode, some traps and other things don't do any damage. Turrets and things like that work fine, but wooden floor spikes and things like that don't work. Is there a way to fix this?

Also, there will be no fall damage from Pogo or other similar items.

But tbh regarding your Pogo question I've got no clue. Fall damage is not handled by SimplePVE, but vehicle damage is. Might be that your Pogo stick is seen as vehicle.

miniMe_rust

Posted

On 1/28/2025 at 10:43 PM, phlex said:

Is it normal if you can do damage in pve mode to turrets of other players which are not with you in clan or friend?

Hey there, damage to players and player entities like turrets, barricades, etc. can be configured using the /sprules chat command.

  • Like 1
hid333

Posted

13 minutes ago, miniMe_rust said:

Hey there, damage to players from traps can be configured using the /sprules chat command.

But tbh regarding your Pogo question I've got no clue. Fall damage is not handled by SimplePVE, but vehicle damage is. Might be that your Pogo stick is seen as vehicle.

Damage from vehicles is occurring normally. Only fall damage from pogos is absent.

Traps are also set to cause damage.
However, no damage is actually occurring.

And if you disable the simplePVE plugin, all of the above is resolved and damage is reflected normally.

miniMe_rust

Posted

1 minute ago, hid333 said:

Damage from vehicles is occurring normally. Only fall damage from pogos is absent.

Traps are also set to cause damage.
However, no damage is actually occurring.

And if you disable the simplePVE plugin, all of the above is resolved and damage is reflected normally.

Sounds to me like you have set server.pve = true which should be false when using SimplePVE

hid333

Posted

15 minutes ago, miniMe_rust said:

Hey there, damage to players and player entities like turrets, barricades, etc. can be configured using the /sprules chat command.

Damage to players, turrets, mines, etc. occurs normally as set,
but damage such as wooden floor spikes and damage often placed on volcanoes in RUST EDIT do not occur.

These will also be reflected correctly if you disable the SimplePVE plugin.

miniMe_rust

Posted

Just now, hid333 said:

Damage to players, turrets, mines, etc. occurs normally as set,
but damage such as wooden floor spikes and damage often placed on volcanoes in RUST EDIT do not occur.

These will also be reflected correctly if you disable the SimplePVE plugin.

Sounds to me like you have set server.pve = true which should be false when using SimplePVE

hid333

Posted

1 minute ago, miniMe_rust said:

Sounds to me like you have set server.pve = true which should be false when using SimplePVE

server.pve is naturally false.
As mentioned above, other settings are reflected normally.
Only the above damage is not reflected.

miniMe_rust

Posted

Just now, hid333 said:

server.pve is naturally false.
As mentioned above, other settings are reflected normally.
Only the above damage is not reflected.

Then idk I'm just a SimplePVE user not the author - @Iftebinjan might be able to give a better answer

TheEye

Posted

My answer to this would be. Just get rid of that one and use the Umod one:  "True PVE". This one has been updated recently also, and has many more Customizations you can make than Simple PVE. I also tried this one....But once Umod had someone do the Updates. I went back to it.

Sorry if I overstepped here......... But it made my LIFE a whole lot BETTER!

  • Sad 1

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