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Pumpkin Head 1.2.0

$8.50
   (2 reviews)

5 Screenshots

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MelodyZE

Posted

1 hour ago, byond1991 said:

I just bought this  plugin,  and does not work ....

chill lol, FP messed with  AI for like the 3rd wipe in row causing ALL ai related plugins to break.
theyre all getting updated.

byond1991

Posted

52 minutes ago, MelodyZE said:

chill lol, FP messed with  AI for like the 3rd wipe in row causing ALL ai related plugins to break.
theyre all getting updated.

I see, thanx!

byond1991

Posted

lol, Just want know, when this will be release the update,🥲

MelodyZE

Posted

1 minute ago, byond1991 said:

lol, Just want know, when this will be release the update,🥲

same... its been near 2 weeks. i had messaged support to nudge the dev but no word at all...

BetterDeadThanZed

Posted

I was about to buy this. Glad that I read the discussion first. I'll wait for a fix.

  • Like 1
MelodyZE

Posted

7 hours ago, BetterDeadThanZed said:

I was about to buy this. Glad that I read the discussion first. I'll wait for a fix.

yup its been a month already, idk whats going on. . .

Pandemic

Posted

Just bought, read reviews first, can we at least get an update. Thanks.

Pandemic

Posted

I have messaged Sabby, he is spinning plates at the moment and is going to try and get an update on PumpkinHead before wipe.

Looks like a 'Life Happens' sort of deal atm

  • Administrator
Death

Posted

Thanks for bringing this to our attention. I've disabled the file until @Sabby can dedicate time to maintain it once again.

The Friendly Chap

Posted

Halloween coming. The Pumpkin season approaches! (And of course this is the time FP likes to p___ about with AI)
 

I.M. Not A Catfisher

Posted

Can this be configured to only be applicable during the night? Maybe with event manager somehow or some other way?

byond1991

Posted

Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00047] in <8a76ba9973134aa3b214868030eb063c>:0

at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <8a76ba9973134aa3b214868030eb063c>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

byond1991

Posted

Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00047] in <94ccba0cc49c49088ef5a5dc943354ee>:0

at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <94ccba0cc49c49088ef5a5dc943354ee>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

Krungh Crow

Posted

issues have been patched , seems the plugin is still not listed to be able to be bought @Death

  • Administrator
Death

Posted

52 minutes ago, Sabby said:

issues have been patched , seems the plugin is still not listed to be able to be bought @Death

I gotchu.

  • Like 1
TacoBill

Posted

@Sabby
Any chance we could have a config option to disable the scientist sounds? Just noticed they were doing that when I went to spectate a player

  • Like 1
TacoBill

Posted (edited)

accidental double posting

Edited by TacoBill
Krungh Crow

Posted (edited)

will be added in next patch 🙂

  "Disable scientist sounds": true,

 

Edited by Sabby
SirApesALot

Posted

Seem to have done something wrong lol, I installed it, but nothing will spawn even with chance set to 100%. I have the following configuration settings. Any guidance is appreciated 

{
  "Use Debug": true,
  "Only Trigger at Night Time": false,
  "Night start": 20,
  "Night end": 8,
  "Inject Corpse": false,
  "Disable scientist sounds": true,
  "PumpkinHead triggers": {
    "Wild Pumpkins": {
      "Can spawn from wild Pumpkins": true,
      "Npc Name": "PumpkinHead",
      "Spawn chance (1-100%)": 100.0,
      "Sound and visual FX": {
        "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab",
        "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab",
        "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab",
        "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab"
      }
    },
    "Wild Corn": {
      "Can spawn from wild Corn": true,
      "Use SnowmanHelmet": true,
      "Npc Name": "CornHead",
      "Spawn chance (1-100%)": 100.0,
      "Sound and visual FX": {
        "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab",
        "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab",
        "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab",
        "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab"
      }
    }

TacoBill

Posted

@SirApesALot

don't be me...I had the plugin running for about 4 days and wondered the same myself....until I read I had to grant a permission

pumpkinhead.use should be granted to what ever your default group is for all players...after that, started having some "surprises"

  • Like 1
SirApesALot

Posted

2 hours ago, TacoBill said:

@SirApesALot

don't be me...I had the plugin running for about 4 days and wondered the same myself....until I read I had to grant a permission

pumpkinhead.use should be granted to what ever your default group is for all players...after that, started having some "surprises"

you are the man!

TacoBill

Posted

@Sabby
I was looking for some information on this setting in the config

"Inject Corpse": true,

I set it to true, hoping that meant if the player died to either Pumpkin/Cornhead - then they would be "resurrected" as one (kind of like how the ZombieHorde will add a player to its horde when killed). I can't tell that it's doing anything (yet) - is that something for future planning?

Krungh Crow

Posted (edited)

ah this is for injecting the fibers and pumpkins on corpse harvesting or not i should clarify that  in the description 🙂

when set to false this wont be added (chop up a corpse and you see it will give you plantfibers when set to true) some way i add skulls to npc corpses with BetterNPCNames , BotReSpawn does that too

Edited by Sabby
  • Like 1
MelodyZE

Posted

heya krungh, i think the plugin needs a smol patch / fix for display names on mobs.
they show up as "Scientist" now xD
idk what facepunch changed with scientists that make them all show up as that with this months wipe

  • Like 1

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