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Covfefe

Posted (edited)

I"m getting reports that the event needs 2 players, because 1 player always gets stuck inside one of the rooms. Apparently the breaker pops after a minute or so. Can you change it so players only need to press a button to exit instead of having to put fuses and all that electrical crap in? It's really confusing.

Edited by Covfefe
Jbird

Posted

1 hour ago, Covfefe said:

I"m getting reports that the event needs 2 players, because 1 player always gets stuck inside one of the rooms. Apparently the breaker pops after a minute or so. Can you change it so players only need to press a button to exit instead of having to put fuses and all that electrical crap in? It's really confusing.

This event to me is more of a role playing event. The difficulty is a bit lower than some of the other events since you are really only dealing with NPCs. I will still forward the suggestion but the problem is that those doors, fuses, timers, are all built into the monument. There are additional prefabs and such that get added to the event to create the story and immersion for the event but I'm not sure if the monument items can be controlled or adjusted. It is definitely more of a 2 or more person event as it is though but otherwise just requires people to be quick and remember all the steps. Can be done with one person just have to know how the event works first.

Zilch

Posted

Hi,

Where do the water barrels spawn now? I'm not getting the train that comes in and spawns them like in the videos.

Thanks

Jbird

Posted

On 1/7/2023 at 2:50 PM, Zilch said:

Hi,
Where do the water barrels spawn now? I'm not getting the train that comes in and spawns them like in the videos.
Thanks

Those should still arrive on the train actually.

Double check your settings and make sure that the timer delay for the train is not too great. Perhaps you shortened the time on the event and the timer for the water to show up is too long. It could be something like this for example. If not then we would need to look to other possibilities if you can confirm that everything is accurate in that regard.

H4ppy

Posted

error plugin can not loaded! help?

Jbird

Posted

7 hours ago, H4ppy said:

error plugin can not loaded! help?

The image you shared is actually explaining the issue.

There is a folder and files you did not move into your server. You can disable the UI if you want, but for the full effect of the plugin you need to move the Images folder into your oxide/data folder and with it the images inside as well. Once you've moved them you can reload the plugin and you should be good to go.

  • Like 1
Komorebi

Posted

Don't know why,NPCS will not attack the player.

Jbird

Posted

On 5/27/2024 at 11:10 AM, flysd said:

Don't know why,NPCS will not attack the player.

Can you give some more information on what you mean by this, give as many details as you know or can think of.

Hawkhill

Posted

Could you add to config a possibillity to disallow usage of minicopter / jetpack plugin inside the event area?
A friend of mine found a way to still get up on the roof of the main building with jetpack. Even with the SAM's activated.

Jbird

Posted

3 hours ago, Hawkhill said:

Could you add to config a possibillity to disallow usage of minicopter / jetpack plugin inside the event area?
A friend of mine found a way to still get up on the roof of the main building with jetpack. Even with the SAM's activated.

PveMode adds an ability for players to claim the event essentially and block others from entering if you configure it to do so.

Is the issue only with Minicopters or is it just Jetpacks that are able to ignore SAM sites? There should be a configuration option in the Jetpack plugin to allow them to be targeted by SAM sites. If there is an issue with Minicopters just let me know and give as many details as possible with what the issue is. As far as blocking players entry though that is a function of PveMode already.

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