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Xacku Mapping

Posted

With this event, your server will clearly stand out from the gray mass. Great job, dude ❤️

Covfefe

Posted

WHat does this mean?

  "Is active the timer on to start the event? [true/false]": false,

If it's false, does it mean the event will last forever until someone completes it?

KpucTaJl

Posted

7 hours ago, Covfefe said:

WHat does this mean?

  "Is active the timer on to start the event? [true/false]": false,

If it's false, does it mean the event will last forever until someone completes it?

this parameter is necessary to disable the automatic start of the event

Covfefe

Posted

30 minutes ago, KpucTaJl said:

this parameter is necessary to disable the automatic start of the event

What should I set it to to for the event to always be on?

Covfefe

Posted

the timer display keeps flashing, how do i turn off the time left display?

Covfefe

Posted

Can't load the plugin

Error while compiling: JunkyardEvent.cs(1004,30): error CS0246: The type or namespace name `BaseCrane' could not be found. Are you missing an assembly reference?

Jbird

Posted

On 2/28/2022 at 4:37 AM, Covfefe said:

What should I set it to to for the event to always be on?

Can you describe more what you mean by always on?

  "Duration of the event [sec.]":

This parameter in the config will determine the length (in seconds) of the event.
But depending on what you mean by always on this could be done in different ways.

  "Minimum time between events [sec.]":
  "Maximum time between events [sec.]":

This might be what you would alter, it will be how long minimum and maximum when one ends and another starts.
 

On 3/4/2022 at 8:37 PM, Covfefe said:

the timer display keeps flashing, how do i turn off the time left display?

Flashing in what way?

  "GUI setting": {
    "Do you use the countdown GUI? [true/false]":

This is likely what you are referring to.
Set to false to turn it off.
 

On 3/6/2022 at 11:26 PM, Covfefe said:

Can't load the plugin

Error while compiling: JunkyardEvent.cs(1004,30): error CS0246: The type or namespace name `BaseCrane' could not be found. Are you missing an assembly reference?

Has this since been resolved?
I am helping to get all of this caught up.
My guess is you've spoken to KpucTaJl already but I am following up on anything unresolved.
If you've already sorted all of this out apologies just ensuring they are all taken care of. 🙂

Zombieoperation

Posted

got an odd issue where the magnet is no longer picking up cars..

any help greately appreciated

Jbird

Posted

On 10/16/2022 at 9:32 AM, Cuppa Tea said:

got an odd issue where the magnet is no longer picking up cars..

any help greately appreciated

How often does this happen?
Anything in console when this is happening?

Kleementin

Posted

Can you add options to disable global chat messages when players do any actions during the event?

I would only like to have the event start and end message in the global chat.

  • Love 1
Jbird

Posted

On 1/14/2023 at 5:42 PM, Kleementin said:

Can you add options to disable global chat messages when players do any actions during the event?

I would only like to have the event start and end message in the global chat.

Go to your lang file for this plugin, simply reduce anything you do not want to see leaving only the quotation marks behind.

This will in turn remove the chat since it will be empty as you do this.

(Answered this in several other places as well )

  • Like 1
jaybee3

Posted

Hey,

Any possiiblity of adding a new hook?

Currently we're using this for a number of other plugins to reward players based on their participation. 
 

void OnJunkyardEventWinner(ulong winnerId)  called at the end of the event, where the winnerId is the player who did more actions to complete the event


Would it be possible to also have one that returns ALL the players and not just the winner, so we can reward or proportionally reward partcipants?

Something like this?

Interface.Oxide.CallHook("OnJunkyardEventParticipants", _playerBalances);

void onJunkyardEventParticipants Dictionary<ulong, double> participants - called at the end of the event. where the participants is a dictionary of all the players Id's and their participation/econ rewards.

 

We'd then be able to pull out the rate of participation in the event as a function of total econ/event rewards and reward other things accordingly?

Could be used across multiple Event plugins.

  • Love 1
Jbird

Posted

3 hours ago, jaybee3 said:

Any possiiblity of adding a new hook?

Currently we're using this for a number of other plugins to reward players based on their participation.

void OnJunkyardEventWinner(ulong winnerId)  called at the end of the event, where the winnerId is the player who did more actions to complete the event


Would it be possible to also have one that returns ALL the players and not just the winner, so we can reward or proportionally reward partcipants?

Something like this?

Interface.Oxide.CallHook("OnJunkyardEventParticipants", _playerBalances);

void onJunkyardEventParticipants Dictionary<ulong, double> participants - called at the end of the event. where the participants is a dictionary of all the players Id's and their participation/econ rewards.

We'd then be able to pull out the rate of participation in the event as a function of total econ/event rewards and reward other things accordingly?

Could be used across multiple Event plugins.

Will take the suggestion to the developer and we will discuss it. If he does like it we are starting to put a schedule and queue together so this will be placed into the queue if the developer likes the idea.

rustfoxgaming

Posted

Verry cool plugin thx i love ❤️
possible ton add command spawn for vip players ex junkyardcall ?

Jbird

Posted

6 hours ago, Killeroox said:

Verry cool plugin thx i love ❤️
possible ton add command spawn for vip players ex junkyardcall ?

You could get creative and sell the command or something like that, where the server would send the command which would allow it to properly work. Giving them admin to use the command would be less than ideal. This would be my suggestion at least. There are a few ways that could be done at this point in the modding game. I don't know of any off the top of my head by name but I know that they aren't hard to find and even most store type plugins allow commands to be sold.

Kleementin

Posted (edited)

.

Edited by Kleementin
  • Confused 1
DodgeMan

Posted

OMG, I cant wait to get this plugin. There is so many I want, i just cant afford to get them all at once! I added up all the ones Id LOVE to get and its like 3K. Your work is truly AMAZING! I have played on several servers that host some of your plugins but I have never seen this one....

I love love love Sputnik too!

 

Kleementin

Posted

Can you do something about the huge FPS drop when entering the event?

I just flew over there after not having played this in a while.

I instantly noticed my game acting slower.

  • Like 1
Jbird

Posted

6 hours ago, Kleementin said:

Can you do something about the huge FPS drop when entering the event?

I just flew over there after not having played this in a while.

I instantly noticed my game acting slower.

It helps when there are more reports and more details in order to do something about anything.

With that many details it could just as likely be a server or client side issue that's not an issue that can be resolved or changed.

How many NPCs do you have active in the event? It is one of my only initial ideas to check into as a few updates back Facepunch made changes that caused each NPC to use more resources. There is not really enough information to say what we could do but we could at least run tests on our end as soon as we are able and see if we are seeing any similar results. If not then we would need to dig more into why it is happening for you and what the cause is before we could do anything.

Kleementin

Posted

9 hours ago, Jbird said:

It helps when there are more reports and more details in order to do something about anything.

With that many details it could just as likely be a server or client side issue that's not an issue that can be resolved or changed.

How many NPCs do you have active in the event? It is one of my only initial ideas to check into as a few updates back Facepunch made changes that caused each NPC to use more resources. There is not really enough information to say what we could do but we could at least run tests on our end as soon as we are able and see if we are seeing any similar results. If not then we would need to dig more into why it is happening for you and what the cause is before we could do anything.

Sure. You can ask me.

I have like 5 NPC's at the event. Later when the caravan drops there are 3 more.

Jbird

Posted

5 hours ago, Kleementin said:

Sure. You can ask me.

I have like 5 NPC's at the event. Later when the caravan drops there are 3 more.

So that doesn't sound like an amount that would cause any issue.

Which map is this happening on? Can you visit the area without the event active and see if it's still giving you frame drops there? Maybe it's a holiday themed map and has Christmas lights and such there, some of the Halloween and Christmas prefabs are resource heavy.

Trying to think of possible causes. We will run some tests when we can on our end too to see if we notice anything.

Kleementin

Posted

1 hour ago, Jbird said:

So that doesn't sound like an amount that would cause any issue.

Which map is this happening on? Can you visit the area without the event active and see if it's still giving you frame drops there? Maybe it's a holiday themed map and has Christmas lights and such there, some of the Halloween and Christmas prefabs are resource heavy.

Trying to think of possible causes. We will run some tests when we can on our end too to see if we notice anything.

I use a custom generated map from Rustmaps.com.

Nothing special on it.

I restarted the server, flew over to Junkyard without event. All good.

Started the event and flew over again. All good too this time.

So, I can only guess that it's just happening from time to time maybe when the server was already running a while.

I think there must be some fps drops due to the event and they are more or less significant.

Maybe, if there is a way to make the event run smoother, it would be a good thing to find out for the future.

Thank you so far.

Jbird

Posted

20 minutes ago, Kleementin said:

I restarted the server, flew over to Junkyard without event. All good.

Started the event and flew over again. All good too this time.

Good, thank you for checking again and glad to hear it's not consistently an issue for you.

 

20 minutes ago, Kleementin said:

So, I can only guess that it's just happening from time to time maybe when the server was already running a while.

I think there must be some fps drops due to the event and they are more or less significant.

This makes it more likely to be a server side or client side issue. I don't recall any other complaints of performance drops but servers do need to be able to handle all the mods that get thrown at it. If anyone does have any consistent issues here though now would be a good time to bring it up. KpucTaJl just finished and released a new plugin not long ago and is already working through the notes I've been collecting for suggestions and feedback.

 

33 minutes ago, Kleementin said:

Maybe, if there is a way to make the event run smoother, it would be a good thing to find out for the future.

The plugin runs smoothly. Any reproducible issues will always be sorted out as they arise. If there are any specific requests or suggestions though I created a channel that we use for me to help keep track of feedback requests and suggestions with links for his reference to help organize things.

TacTicToe

Posted

Is there a way to make this work with Junktown from the official Observer map from Facepunch? They are very similar and this plugin doesnt recognize Junktown. Or will that need to be a separate plugin?

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