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IQAlcoholFarm 1.1.31

$25.00
   (3 reviews)
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Pro100Razor111

Posted

Очень не хватает описания предметов которые продаются у торговца. Нужен такой функционал. Как вариант всплывающее окно с описанием при наведении на предмет. Еще было бы классно в данном плагине видеть систему труб, для автоматизации процесса. (мне мои игроки уже говорили что где-то видели кастомную реализацию этого плагина)
А так плагин 10 из 10ти. 

  • Love 1
Goshaa

Posted (edited)

Hi!

Is there a way to hook up some hose and piping to automate the alcohol farming? It is possible to use hose between a simple water barel and the alcohol output, but it converts alcohol to water. Would be nice to connect the fermenting barrel with the alcohol burner and the alcohol output to a water barrel.

Edited by Goshaa
Mercury

Posted

8 hours ago, Goshaa said:

Hi!

Is there a way to hook up some hose and piping to automate the alcohol farming? It is possible to use hose between a simple water barel and the alcohol output, but it converts alcohol to water. Would be nice to connect the fermenting barrel with the alcohol burner and the alcohol output to a water barrel.

No, unfortunately this cannot be done and in the future I do not plan to add it, because the theme of the plugin is the manual processing of wort into alcohol, this is the exact mechanics that I adhere to

puddingking130

Posted

Hello,

Since the 4 October update, the mod is broken again

puddingking130

Posted

56 minutes ago, puddingking130 said:

Hello,

Since the 4 October update, the mod is broken again

oh, disregard, it's fine

  • Love 1
tacman1981

Posted

Is it possible that we can get a fix for stacks when plugins are limited to a specific amount, with no wiggle room?

When buying from Ivan and choosing more than 1 jug, for example, it will still only give a single jug due to limitations of the stacks. 

What i propose is, checking the max stack size and giving them either in singles or just refuse the UI to increase for items with stack size 1.

  • Like 1
sim12345

Posted

help me pleace dont sell 1.png.2c9cf7bc0e50c9f97aaf2f08765a75ab.png

fullwiped

Posted

Will this plugin be compatible with the Carbon mod in the future? @Mercury
 

vdasd.png

Pro100Razor111

Posted

The orientation of NPC spawns was broken in the previous game update. Previously, when using the /set.custom.npc command, where you look when using the command, the NPC will be turned there, now it looks in one direction in any situation. I would also like to finally see a description when hovering over a product, we have been waiting for this functionality for more than a year. It is very difficult for players to guess what is sold in the store. Especially if these are custom items.

Mercury

Posted

On 4/4/2025 at 4:27 AM, Pro100Razor111 said:

The orientation of NPC spawns was broken in the previous game update. Previously, when using the /set.custom.npc command, where you look when using the command, the NPC will be turned there, now it looks in one direction in any situation. I would also like to finally see a description when hovering over a product, we have been waiting for this functionality for more than a year. It is very difficult for players to guess what is sold in the store. Especially if these are custom items.

The store is made through the Rust UI, there is no such function in the UI to make text on hover. RUST UI does not allow you to do this.

Pro100Razor111

Posted

3 hours ago, Mercury said:

The store is made through the Rust UI, there is no such function in the UI to make text on hover. RUST UI does not allow you to do this.

As an option, make a static text with the full name of the product under each icon. This would greatly improve the perception of the plugin, because many do not understand what and why they need it.

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