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MAXIM started following IQAlcoholFarm , ServerWarp , Permissions Manager and 7 others
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I would like to see a function that allows you to really choose which resource you want to get , and if you have the appropriate permission , then you could do it but limited by the configuration number of times , I 'll show for example in the picture how I see the buttons ! this is an example ! the idea in my opinion is very worthy for those who would like not to have a random ! if a player , for example , does not have the privileges to choose which resource to mine , then mining goes according to the default setting that will be specified in the configuration - and the pictures with the choice of the resource will not be available to him ! for example, I would like to install a stone and sulfur - I buy in a store and I can install a stone and sulfur 1 time! if I want to install the stone and sulfur again, I need to re-buy it to install it again ! I like your plugin because you don't need to install the quarry itself in the game ! but I would really like to see the implementation of this plugin in a different way with cooler chips ! as for example in quarrypro ! there is a certain resource that gives a certain loot installed in the plugin 's conference - absolutely any resource with its own icon ! I would really like to see a similar implementation in your plugin only with a virtual career ! your plugin will be invaluable for any server that uses the sale of quarry mining) I 'm sorry , I 'm writing through a translator and I can 't accurately convey my thoughts because I don 't understand English !
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OK, I'll check how it works and then I'll write to you! but what I really would like to see is a button to select ) provided that I have the appropriate service for the extraction of a certain resource , so that it would not be a random extraction , but a fixed extraction of the resource that I would like to extract from a quarry , or for example I would like a quarry in which there is a whole list of extracted resources ) something like that !
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hello , you can make it so that there would be an opportunity to choose the extracted resource , provided that it was purchased as a service! for example, I want to mine high-quality metal - I buy the service 1 time and can install 1 quarry with this resource by simply selecting it when installing the quarry ! of course, there should be a setting of the amount of extracted resource and the probability of extraction of 100%, i.e. fixed resource extraction!
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- #rust
- #rust plugin
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- 48 comments
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- #rust
- #rust plugin
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[05:43:01]Failed to call hook 'CanLootEntity' on plugin 'QuarryManager v2.0.2' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.QuarryManager.CanLootEntity (BasePlayer bPlayer, ResourceExtractorFuelStorage container) [0x00055] in <376cb0d931864a54a176c74fe3a15c05>:0 at Oxide.Plugins.QuarryManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0039f] in <376cb0d931864a54a176c74fe3a15c05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 how can I remove this error ? why is it happening ?