Jump to content

15 Screenshots

Recommended Comments



Jbird

Posted

16 hours ago, crunch said:

Hey mate, yep heli can be a pain, has a mind of its own.

The terrain seems fine, but I'll see if I can reliably reproduce it and then I'll get back to you 

Much appreciated. Other than oddly shaped or large builds like a custom monument, I've not found the root of this happening otherwise. But anything we can potentially counter with some coding could help so appreciate the follow up if you're able to find anything.

RoxyGal

Posted (edited)

msg deleted

Edited by RoxyGal
Some Guy

Posted

Is there a way to disable chat notifications when the tank is destroyed, and the loot room button is pressed? The whole server doesn't need to know what a player is doing. 

dustyhansen

Posted

Is there any way to add a setting to adjust the time of the locked crates on the ship itself? Our event is PVE so we would like to dial those back a bit, but we don't want to impact regular cargo.

Jbird

Posted

On 12/16/2022 at 1:38 PM, Some Guy said:

Is there a way to disable chat notifications when the tank is destroyed, and the loot room button is pressed?

Yes, there is.
Go into your lang file and you can just blank out any messages you don't want to use.
Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks.

  "KillBradley": "",
  "OpenDoor": "",

 

On 1/6/2023 at 7:33 PM, newp said:

Is there any way to add a setting to adjust the time of the locked crates on the ship itself?

Yes, there is,
Look for the following option in the config file

    "Time to unlock the Crates [sec.]": 600.0,

 

dustyhansen

Posted

On 1/12/2023 at 12:51 AM, Jbird said:

Yes, there is,
Look for the following option in the config file

    "Time to unlock the Crates [sec.]": 600.0,

 

This does not impact the crates on cargo ship itself, just the locked crate at harbor. 

Kleementin

Posted

Can you add options to disable chat messages when players do something during the event like opening the locked door and everything?

I would only like to have the event start and end message.

Kleementin

Posted

Something broke the cameras.

One can hear sounds when using the computer but no picture.

Could this because of AutoCCTVStations plugin?

Can you fix this?

crunch

Posted

3 hours ago, Kleementin said:

Something broke the cameras.

One can hear sounds when using the computer but no picture.

Could this because of AutoCCTVStations plugin?

Can you fix this?

The cameras have never worked for me (always just sounds). I don’t use anything else that messes with cameras 

Jbird

Posted

On 1/13/2023 at 10:21 AM, newp said:

This does not impact the crates on cargo ship itself, just the locked crate at harbor. 

Should be the opposite of what you're saying. But what do you mean the locked crate at Harbor.

 

On 1/14/2023 at 5:38 PM, Kleementin said:

Can you add options to disable chat messages when players do something during the event like opening the locked door and everything?

I would only like to have the event start and end message.

 Yes, you can already do this. I just answered the same question not long ago.
Go into your lang file and you can just blank out any messages you don't want to use.
Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks.
Do the same for any message you do not want during the event.

  "KillBradley": "",
  "OpenDoor": "",

 

On 1/14/2023 at 5:39 PM, Kleementin said:

Something broke the cameras.

One can hear sounds when using the computer but no picture.

Could this because of AutoCCTVStations plugin?

Can you fix this?

We can only look to fix this if you confirm the issue.
Test and see if that plugin is causing issues.
Also confirm the server and everything else is up to date.
 

On 1/14/2023 at 9:12 PM, crunch said:

The cameras have never worked for me (always just sounds). I don’t use anything else that messes with cameras 

Just for this event or for others as well?

Kleementin

Posted (edited)

I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture.

This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore.

Other cameras in monuments and other events like Cargo Train do work as intended.

So, I think it's something on your end that needs to be fixed.

So, I hear the sounds but have this picture:

20230116152845_1.thumb.jpg.bf30aee9315bee042df32c1ddec53333.jpg

Edited by Kleementin
Jbird

Posted

On 1/16/2023 at 9:25 AM, Kleementin said:

I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture.

This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore.

Other cameras in monuments and other events like Cargo Train do work as intended.

So, I think it's something on your end that needs to be fixed.

I wonder if figuring out when it stopped working for you, could lead us to more information.

It sounds like more than one person is having an issue though so either something is interacting, or if we can narrow it down to whatever other cause there may be within the plugin, then we will definitely sort it out. That's why I mention the timeline potentially being helpful.

The best way to test it is alone without any plugins, just to rule them out. There could be something location specific that's causing the error. There are very odd interactions with other plugins that are definitely not the 1st thing that people think of. But we will look into it on our end as well to see if we can reproduce and diagnose.

Kleementin

Posted

1 hour ago, Jbird said:

I wonder if figuring out when it stopped working for you, could lead us to more information.

It sounds like more than one person is having an issue though so either something is interacting, or if we can narrow it down to whatever other cause there may be within the plugin, then we will definitely sort it out. That's why I mention the timeline potentially being helpful.

The best way to test it is alone without any plugins, just to rule them out. There could be something location specific that's causing the error. There are very odd interactions with other plugins that are definitely not the 1st thing that people think of. But we will look into it on our end as well to see if we can reproduce and diagnose.

I can't say exactly when that started to happen but i guess it was maybe like 3-4 months ago.

I once wrote you on your Discord because of that. Maybe it helps if you can find out when that was.

I have no test server or anything so I cannot test it alone.

Jbird

Posted

On 1/22/2023 at 3:42 PM, Kleementin said:

I can't say exactly when that started to happen but i guess it was maybe like 3-4 months ago.

I once wrote you on your Discord because of that. Maybe it helps if you can find out when that was.

I have no test server or anything so I cannot test it alone.

Will use that information to dig into it a little bit to see what we can find.

After talking to KpucTaJl recently he says that it is an issue in many places and we have yet to find a cause thus far so we will require some testing in order to find and sort that out if possible.

Thank you for the information and feedback, lets see what we can do with it!

  • Love 1
Vercetti

Posted

Hi and thx for an awesome plugin. 🙂

 

I could use some help tho, it seems the scientists on the ship arent moving or shooting.. did I do something wrong ?

Jbird

Posted

On 1/30/2023 at 1:28 PM, Vercetti said:

I could use some help tho, it seems the scientists on the ship arent moving or shooting.. did I do something wrong ?

No you did nothing wrong at all this is normal.

Teaching NPCs to walk on the prefab  properly is challenging so at the moment they are stationary. I do believe that it is coming up in the queue before long that this will be attempted again and may change soon but at the moment due to the placement of the monument and also part of it being submerged, they are indeed stationary.

We hope you still enjoy the event and it does not take too much from the realistic feel.

If you have other questions let us know, but you can also keep an eye out for a future update that may add movement to this plugin and to the AirEvent!

  • Like 1
Archeur

Posted

 

hello I bought the plugin yesterday and it is installed but does not start the files are well recognized in the config folder and nothing happens

thanks in advance for your help

Jbird

Posted

7 hours ago, Archeur said:

hello I bought the plugin yesterday and it is installed but does not start the files are well recognized in the config folder and nothing happens

thanks in advance for your help

Are you by chance in the Mad Mapper Discord? If you are start a ticket and tag me.

Either way have you tried running the command to start the event manually? Perhaps the timer is longer than you're expecting for it to start. You can reduce the time between the event spawns it will just run often. This isn't any issue until you add multiple events and you may want to then spread them out.

Archeur

Posted

unfortunately no I'm not on the discord I don't speak English ^^ I tried to launch via the 2 commands

I have no files in the data folder unlike the convoy plugin

Jbird

Posted

3 hours ago, Archeur said:

unfortunately no I'm not on the discord I don't speak English ^^ I tried to launch via the 2 commands

I have no files in the data folder unlike the convoy plugin

Not everyone there speaks English natively, just use google translate perhaps ha but I understand.

There are data files but they are in the Images folder.

oxide/data/Images

Otherwise you may be missing the dependency plugin from the ReadMe file.

Archeur

Posted

indeed it is an error on my part the image folder was not there in my server THANKS 🙂

Jbird

Posted

17 hours ago, Archeur said:

indeed it is an error on my part the image folder was not there in my server THANKS 🙂

No worries, always glad to find nice simple fixes like that.

Have fun with it!

Shneid

Posted

Hi, just wanted to add here that I downloaded they May version update but the plugin still fails to compile.

Error while compiling: HarborEvent.cs(2370,75): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'

Jbird

Posted

5 minutes ago, Shneid said:

Hi, just wanted to add here that I downloaded they May version update but the plugin still fails to compile.

Error while compiling: HarborEvent.cs(2370,75): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'

Some are having issues where their browser is causing some kind of issue and older versions are being downloaded. Check the version in the CS file against what the site says the current version is. If it is different then you may be having the same problem and I would recommend just trying another browser.

  • Love 1
iMonkey

Posted

Failed to call hook 'OnServerInitialized' on plugin 'HarborEvent v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.HarborEvent.CheckAllLootTables () [0x0000b] in <ba6874e782dc498f86147fa7859d2552>:0 
  at Oxide.Plugins.HarborEvent.OnServerInitialized () [0x00006] in <ba6874e782dc498f86147fa7859d2552>:0 
  at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bf] in <ba6874e782dc498f86147fa7859d2552>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Loaded plugin HarborEvent v2.1.2 by KpucTaJl

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 10
  • Love 6

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.