Jump to content

20 Screenshots

  • 4.1k
  • 287
  • 9.8 MB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



DanaCM

Posted (edited)

When running /respawnmonuments I get the messages repeatedly. in the console

(17:11:46) | Calling hook CanStackItem resulted in a conflict between the following plugins: Profiler - False (Boolean), StackModifier (True (Boolean))

 

 

It wasn't the problem with Dynamic Monuments.

Edited by DanaCM
Kapco411

Posted

Just FYI Stack modifier is not compatible with a lot of plugins. I'm using stacks and have had 0 issues since.  If properly loaded the Dynamic Monuments works as planned. Restart the server after loading.

hid333

Posted

The config file is set as follows:

"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": true,

My server does not have any normal routes and everything is managed with the "Loot Table Stacksize GUI plugin",
but with the above settings all the boxes are empty.
Please fix this.

Zand3rs

Posted (edited)

I am also seeing "some" boxes empty while using alphaloot. 
The oil platform is really noticable.

 

Update, actually seem to populate boxes now, corpses does not drop loot tho still 20 min in.

Edited by Zand3rs
hid333

Posted

This type of monument has a warped top of the submarine, and if you stand on it, you will die. I'm also curious about the fish swimming around it. It's beautiful, but...

image.png.0973cd6d6aa02c7a0d4b403419114a39.png

  • Administrator
Death

Posted

Reminder to use the support tab for issues. Thank you!

  • Like 2
Adem

Posted

5 hours ago, hid333 said:

This type of monument has a warped top of the submarine, and if you stand on it, you will die. I'm also curious about the fish swimming around it. It's beautiful, but...

image.png.0973cd6d6aa02c7a0d4b403419114a39.png

 

puddingking130

Posted

I like the idea here, loving the barges! Are these monuments as bad as some of the build sites where entities are smashed together and overall quality is garbage?

Eclypst

Posted

Is there an option to set a min/max for specific presents that are present on the map? For example, if I did not want more than 1 Pier to exist, could I limit that? I know there's a min/max for total locations, but I haven't seen an option for maximizing individual presents.

Wile E.

Posted

When using Alpha Loot is this setting supposed to be my Alpha Loot loot table name ? :

"The name of the loot preset for AlphaLoot": "",

If not that then what would go here ?

molokatan

Posted

Your AlphaLoot Loottable has settings for different prefabs, npcs etc.

like those

image.png.96abb8f34db5d86e884bf0dbaee7dd76.png

 

They are considered a preset.

if you put "crate_normal_2" it will spawn the loot from that container profile.


You can even add presets that are not used for standard stuff of the game.

image.png.8f617d8737a90cf36520233c337a50e1.png

technically you can create specific presets for all adem events

  • Love 2
Wile E.

Posted

Has anyone done the card room on the Broken Giant monument ? Players could not sort it so I just tried all three cards and could not open the door so figure I might be missing something.

Wile E.

Posted

This plugin was not ready for prime time. It is pretty hard core beta. I don't have a problem with that if I know up front I will be a beta tester. With what I have seen of both Gruber's and Adem's polished work I am optimistic this plugin will get sorted but for me, I have to uninstall it because every time I turn around there is a different issue.

  • Like 1
Wile E.

Posted

I am confused - no surprise there - what is the meaning of this setting ?:

"Recreate locations on every plugin restart [true/false]": false,

 

laodu

Posted

QQ20250313103140.png.1a82d3185a8cfa201bded122070beaad.png

In version 1.0.2, although the server will be reduced by 30fps during the first load, it does not freeze the server. My personal suggestion is: when loading the plug-in for the first time, would it be better for dynamic monuments to spawn at intervals (it is forbidden to spawn a large number of dynamic monuments at the same time)?
There is also a small question. Can weeds be removed from the spawning position of the monument?

norikazu

Posted

On 3/12/2025 at 8:14 AM, Wile E. said:

Has anyone done the card room on the Broken Giant monument ? Players could not sort it so I just tried all three cards and could not open the door so figure I might be missing something.

same. maybe Broken Giant is broken

Eclypst

Posted

"Coastal Monuments": {
    "Allow automatic spawn? [true/false]": true,
    "The minimum number of locations": 2,
    "The maximum number of locations": 2,

Is the min/max here for each individual monument type or for the total amount of "Coastal Monuments"? I assume it's for the group. If so, It'd be great to have a max number for each unique monument for auto spawning. For example, max of 2 strandedBarge 

  • Like 1
Adem

Posted

On 3/16/2025 at 4:56 AM, Eclypst said:
"Coastal Monuments": {
    "Allow automatic spawn? [true/false]": true,
    "The minimum number of locations": 2,
    "The maximum number of locations": 2,

Is the min/max here for each individual monument type or for the total amount of "Coastal Monuments"? I assume it's for the group. If so, It'd be great to have a max number for each unique monument for auto spawning. For example, max of 2 strandedBarge 

You can use the monument list for spawn to get a specific number for each monument. I added it in update 1,0.2

  • Like 1
puddingking130

Posted

I'm just waiting for a non AI generated honest review of this plugin, been burned here too many times

  • Administrator
Death

Posted

2 minutes ago, puddingking130 said:

I'm just waiting for a non AI generated honest review of this plugin, been burned here too many times

Well you're in luck, not a single review is anywhere close to AI generated 😄

CobaltRust.GG

Posted

Is it possible to turn off map markers?

 

Wile E.

Posted

3 hours ago, CobaltRust.GG said:

Is it possible to turn off map markers?

 

This section is at the bottom of the config:

  "Monument zone": {
    "Use the dome? [true/false]": true,
    "Darkening the dome": 5,
    "Use a colored border? [true/false]": true,
    "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
    "Brightness of the color border": 5
  },
  "Map Marker": {
    "Use a vending marker? [true/false]": true,
    "Use a circular marker? [true/false]": true,

  • Love 1
CobaltRust.GG

Posted (edited)

Got the NPC's to leave their bodies after kill, but how do I get them to drop loot?

 

Edited by CobaltRust.GG
hid333

Posted

With this type of monument, the ground in front of the green card key is distorted, and if the player is out of position, they will die.
I'm not sure if this is a problem specific to this map (Lost Horizons), but I wanted to report it.

AF2DCD81-E8C1-4ACE-BA0B-AECA0C36F892.png.35e23f6ccdb9a92e1d7f8806aaee1752.png

F627739E-CF0A-416B-B571-70C6DFA491EB.png.911a08ec492bfaff0e7ea52bf4c4f0b4.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 4
  • Confused 2
  • Love 3

Adem's Collection

User Feedback

1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

117.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.