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4 hours ago, rednekOIO said:

can you add compatibility to use this with copy paste builds.  Right now it does not work.

Will look into this, it somewhat defeats the purpose and the difficulty of building a base and defending it, if you can simply copy and paste bases for it. However many people do use copy paste in many different ways so it is likely we will find at least one solution to this issue if we find that there is one.

The reason that it is any kind of an issue is in regards to ownership or something to do with the build, as copy and paste depending on the way things are being pasted, will not always give ownership to the person pasting it, especially when it is used through another plugin for example, or bases that would not normally be able to be built might also be used. The plugin does verify a few things about the base before allowing the event to launch.

Thank you for the feedback and suggestion.

Edited by Jbird
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4 hours ago, rednekOIO said:

can you add compatibility to use this with copy paste builds.  Right now it does not work.

it works, there are no restrictions on it, most likely you installed the assembly of the house in such a way as a player in the game would never have built it, perhaps the height of the foundations is the same as it is impossible to build in Rust through the Building Plan

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On 11/25/2022 at 3:54 PM, Jbird said:

Will look into this, it somewhat defeats the purpose and the difficulty of building a base and defending it, if you can simply copy and paste bases for it. However many people do use copy paste in many different ways so it is likely we will find at least one solution to this issue if we find that there is one.

The reason that it is any kind of an issue is in regards to ownership or something to do with the build, as copy and paste depending on the way things are being pasted, will not always give ownership to the person pasting it, especially when it is used through another plugin for example, or bases that would not normally be able to be built might also be used. The plugin does verify a few things about the base before allowing the event to launch.

Thank you for the feedback and suggestion.

and even when you build a base it will say base in the wrong location and wont work i have only had luck in a prefab house with a tc inside with no walls ha 

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Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

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I'm also having issues with the location error. I can only get this to work when I place foundations very close to the ground and in a very flat part of the map. If the base is too tall, or there are too much hills and or water  it seems to give an error. Maybe more instructions/information is needed to get this fine tuned. 

 

Also if I get too many flares stacking in my inventory when I move them the stacks will disappear. E.g If I have 4 flares stacked on top of each other and move them it will become a single flare. 

 

When it works, it's a really cool mod! I can see this being endlessly modifiable in the future. I hope you will allow others to share their configs. It would be cool to have this to setup a zombie defense event which is triggered by server night time or once per wipe or other configurable options, perhaps you can look at that in the future?

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On 11/28/2022 at 4:57 PM, Nicholas Oakman said:

and even when you build a base it will say base in the wrong location and wont work i have only had luck in a prefab house with a tc inside with no walls ha 

Thank you for the feedback. There is an update already in the works. Stay tuned on this.

8 hours ago, Sam Sam said:

I'm also having issues with the location error. I can only get this to work when I place foundations very close to the ground and in a very flat part of the map. If the base is too tall, or there are too much hills and or water  it seems to give an error. Maybe more instructions/information is needed to get this fine tuned.

Thank you for the feedback. Keep an eye out for this update that's coming and keep the feedback coming. It is indeed being fine tuned and we are finding any or all of the common denominators to there being any issue.

12 hours ago, Ellie said:

Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

Thank you for sharing this. It might be worth trying to mention it to the developer of StackModifier, but we may find another way to sort it out on our end as I think this happens with a few plugins that use custom skinned items.

8 hours ago, Sam Sam said:

Also if I get too many flares stacking in my inventory when I move them the stacks will disappear. E.g If I have 4 flares stacked on top of each other and move them it will become a single flare.

Thank you for the feedback here as well. Likely there is a stack related plugin that is doing something similar, by creating a conflicting sub ID for the item when it is stacked or split. It is worth looking into that plugin and it's handling of the item, but with the feedback we might be able to have that taken care of.

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插件很棒,但我想提出一些建议,让它更完美.

1.在计时器归零之前杀死所有怪物后,希望直接开始下一波准备的倒计时。

2.希望我们可以自由定制NPC。原因很简单。根据你所做的NPC设置,简单和难度之间的区别是数量的差异。如果我们自己定制它,那就完美了!

3.火箭NPC先攻击玩家,然后攻击建筑物。既然是防御基地,就应该直接选择攻击基地,因为很多地形都可以使用BUG来困住大量的NPC。

谢谢。我用完后找到了。这是一个非常了不起的插件!

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10 hours ago, 王乐乐大怪兽 said:

您好,如何添加新的NPC?目前只有三种类型。

它有助于翻译您所说的内容该网站主要提供英语支持。 目前只有三种类型的 NPC,但您可以自定义每一种,并以您选择的任何方式更改它们。

 

10 hours ago, 王乐乐大怪兽 said:

插件很棒,但我想提出一些建议,让它更完美.

1.在计时器归零之前杀死所有怪物后,希望直接开始下一波准备的倒计时。

2.希望我们可以自由定制NPC。原因很简单。根据你所做的NPC设置,简单和难度之间的区别是数量的差异。如果我们自己定制它,那就完美了!

3.火箭NPC先攻击玩家,然后攻击建筑物。既然是防御基地,就应该直接选择攻击基地,因为很多地形都可以使用BUG来困住大量的NPC。

谢谢。我用完后找到了。这是一个非常了不起的插件!

感谢您的赞美,我们很高兴您喜欢这个插件!让我解决你的帖子。

1)这个想法的问题是插件与计时器相关。它正在倒计时,等待下一批NPC派出。因此,在计时器完成之前,不一定会有一定数量。如果没有出现最终波,您可以调整该波的长度。

2) 欢迎您自定义任何预设。虽然无法按波改变它们,但每波的数量可以极大地改变难度本身。

3)你的想法确实有道理,但他们的目的是让玩家受到攻击,以便较小的 NPC 可以攻击基地,因为他们的目标只是打破那些障碍,火箭是为了压制玩家。它在某些情况下更有意义,但更适合 DefendableHomes 插件。

谢谢你的想法,我很高兴你喜欢这个插件!我希望这些解释是有道理的。

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Why do my localized chat notification messages make the plug-in unavailable, so I can only use your localized files?

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8 hours ago, Tom_zhou said:

Why do my localized chat notification messages make the plug-in unavailable, so I can only use your localized files?

Can you explain more of what you mean and what you're asking? Unaware of such an issue and not 100% sure that I follow the question to be honest. If you can clarify a bit I'm sure I should be able to help though.

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I changed the activity notification text of en language file, which caused the plug-in to not work properly. If I want to customize the text, what can't be changed?

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15 hours ago, Tom_zhou said:

I changed the activity notification text of en language file, which caused the plug-in to not work properly. If I want to customize the text, what can't be changed?

Can you share what you changed and I can tell you what probably happened. There are parts that you cannot change or you will break the file as it's missing something it needs. Did you perhaps try to remove something? If so you just change that line so that the text is empty "" but the quotations are still there.

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Hey!

It would be great if you could add a command for all players to stop their own defense, many players get their home wiped and they cant do anything about it.

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On 1/5/2023 at 8:47 AM, ProCelle said:

It would be great if you could add a command for all players to stop their own defense, many players get their home wiped and they cant do anything about it.

Just to confirm you're talking about allowing the command to work for players not just admin correct? I feel like that negates the reward quite a bit to be honest but I'm sure he might consider making that optionally available for players as well if that's what you meant.

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@jbird

I'm getting reports of players not receiving their medium flare when completing easy. Is it supposed to place the flare in their inventory or the locked crate that drops? because my player had room in his inventory and in the locked crate there were no flares

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  "NPC Configuration - Rocketman": {
    "Worn items": [
      {
        "ShortName": "frankensteins.monster.03.head",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.torso",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "frankensteins.monster.03.legs",
        "SkinID (0 - default)": 0
      }
    ],
    "Weapons": [
      {
        "ShortName": "rifle.lr300",
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight"
        ],
        "Ammo": "ammo.rifle.incendiary",
        "Probability Percent [0.0-100.0]": 100.0
      }
    ],
    "The probability of F1 Grenade appearance": 0.0,
    "Health Points": 500.0,
    "Damage Scale": 1.0,          <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING
    "Turret damage scale": 0.25,
    "Aim Cone Scale": 1.5,
    "Speed": 5.0,
    "Attack Range Multiplier": 0.5
  },
  "NPC damage multipliers depending on the attacker's weapon": {                 <------ no matter what you change here 0.0 or 1.0 DAMAGE TO BUILDING SAME
    "grenade.beancan.deployed": 1.0,
    "grenade.f1.deployed": 1.0,
    "explosive.satchel.deployed": 1.0,
    "explosive.timed.deployed": 1.0,
    "rocket_hv": 1.0,
    "rocket_basic": 1.0,
    "40mm_grenade_he": 1.0

 

I want to make damage from rockets to buildings less than rust default

Please test it. for me its not working

Edited by Robis
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On 1/12/2023 at 6:55 PM, Covfefe said:

I'm getting reports of players not receiving their medium flare when completing easy. Is it supposed to place the flare in their inventory or the locked crate that drops? because my player had room in his inventory and in the locked crate there were no flares

Can you confirm what version of NpcSpawn and DefendableHomes you are running?

 

10 hours ago, Robis said:

I want to make damage from rockets to buildings less than rust default

I just wanted to confirm, this was discussed and sorted out in a MM ticket correct? Names don't always match and I don't want to assume.

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Also, does this work with Raid Time Manager?

Meaning are the bots able to do base damage when base damage is turned off by the Raid Time Manager plugin?

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On 1/17/2023 at 4:43 PM, Kleementin said:

How is it prevented that players do not throw those flares on other players bases to make the npcs attack them?

There is also a check for ownership. If they or their team does not own the base then they can not call the event to that base.

On 1/20/2023 at 1:20 AM, Kleementin said:

Also, does this work with Raid Time Manager?

Meaning are the bots able to do base damage when base damage is turned off by the Raid Time Manager plugin?

I cannot tell you for certain I haven't used those in combination but I can say that most likely they would be unaffected, as the plugin is likely only able to block players client side, and is not set up to do the same for NPCs. It's worth looking into but my guess is that it might not work with them being NPCs. If the plugin normally blocks NPCs then yes it should work.

On 1/21/2023 at 2:08 AM, Markiii said:

ignore me ><

Noooo haha now I want to know what it was.

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