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aimacak

Posted (edited)

On 9/22/2024 at 8:59 AM, Komorebi said:

Can you tell me the entity name of Wooden Barrier Cover?

@PhoenixAphaAlex @kin8642
Hello, try this, maybe you need to use it without the '.prefab'.

"wall.external.high.wood.prefab",
"barricade.cover.wood_double.prefab"

 

Edited by aimacak
aimacak

Posted (edited)

On 11/12/2025 at 6:12 PM, N7ws2aseRtohbXXKkG said:

Hello, I get a lot of these.

 

[DefendableBases] DefendableBases has begun

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.

If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.

If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.


------------

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

---------------

Hello, please create a ticket in the Support tab and you can provide the configuration file in it.
Regarding the errors with NavMesh, they only indicate that NPCs cannot move, and it can be any NPC on the map.

Edited by aimacak
aimacak

Posted

On 5/16/2025 at 12:27 PM, PhoenixAphaAlex said:

Hello,

I also confirm the problem of barricades that do not withdraw between waves despite the addition of configuration. 
Meanwhile, we will have to make sure that the players do not abuse this trick because it really allows to finish the 6 waves without firing a single bullet.

I also have another question, does the plugin have a hook to indicate the beginning and end of the event?
The information is not indicated in the description of the plugin unlike other event plugins.

Thank you in advance

Hello again, hooks:
 

void OnDefendableBasesStart(HashSet<BaseEntity> entities, Vector3 position, float radius)
void OnDefendableBasesEnd()

 

JimDeadlock

Posted

Does the base plugin contain just one base design?

aimacak

Posted

55 minutes ago, JimDeadlock said:

Does the base plugin contain just one base design?

Hello, there are 2 bases attached to the plugin.

image.png

image.png

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