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zulg

Posted

dose this plugin spawn a premade base like the raidable base plugin does, or do i have to place the base on the map some where?

and if it dose will this still auto spawn the base on custom payware maps? My server always uses custom made payware maps,thanks!

Jbird

Posted

2 hours ago, zulg said:

dose this plugin spawn a premade base like the raidable base plugin does, or do i have to place the base on the map some where?

and if it dose will this still auto spawn the base on custom payware maps? My server always uses custom made payware maps,thanks!

Good question.

So it does spawn a premade base but not similar to RaidableBases and not using CopyPaste. It uses creations that can be recreated in game. There are multiple bases designs, base A & B come with the plugin. Bases C, D, and E all come with JTedal's expansion for this plugin.

This definitely works on custom maps and some maps in the team even have custom locations for the bases to spawn into.

Jbird

Posted

On 9/5/2022 at 11:13 AM, TwoShoes said:

Removed damage to NPCs from Molotov cocktail fire and fire rocket Is this an option or is this permanent?

Apologies I missed this. Did you have any issue with that function at all yourself? Or were you saying you don't want to remove those?

Covfefe

Posted

Can you make the chat messages only for players within 100 meters of the event please?  

Jbird

Posted

2 hours ago, Covfefe said:

Can you make the chat messages only for players within 100 meters of the event please?  

Under consideration forwarded as a suggestion.

  • Love 1
Covfefe

Posted

Anyone's zombies stopped attacking the general?

Jbird

Posted

5 hours ago, Covfefe said:

Anyone's zombies stopped attacking the general?

There was one other report that they weren't damaging the gates recently. I am getting caught up though so I might reply to this again if I find out more. Specifically the General? Has this already happened more than once, is it every time?

Covfefe

Posted (edited)


delete

Edited by Covfefe
Jbird

Posted

Gonna reply to your support request @Covfefe but for future reference create (if needed) and attach a file when sharing that much code. It takes a bit to scroll past it for anyone else looking for parts of the conversation or to get to the top or bottom.

🤣

tutu

Posted

Reproduce the problem yourself. If the user has permission to self-replicate, then the user does not need to wait until the update is complete to get the update. This means that the user does not need to wait until the update is complete to get the update. We think the state of the artifact search needs to be changed. For you, this is a problem, and this should solve the problem.

Jbird

Posted

On 9/18/2022 at 12:20 PM, tutu said:

Reproduce the problem yourself. If the user has permission to self-replicate, then the user does not need to wait until the update is complete to get the update. This means that the user does not need to wait until the update is complete to get the update. We think the state of the artifact search needs to be changed. For you, this is a problem, and this should solve the problem.

Please note that before you search in the state, your mailbox should not be blocked. If you encounter these blocked issues, whether it is my problem or the problem you mentioned, you can use the number of plug-ins in the self-management plug-in to solve any problem in the state.

tutu

Posted

On 9/19/2022 at 12:17 AM, Jbird said:

Please note that before you search in the state, your mailbox should not be blocked. If you encounter these blocked issues, whether it is my problem or the problem you mentioned, you can use the number of plug-ins in the self-management plug-in to solve any problem in the state.

Sorry, you may not understand what I want to say. You are here: when I added this plugin, I found that my user state has the "self-addition and replication" permission, and can get the fixed state state in the box state without self-addition, because there is no such permission. I think the only way to solve this problem is to change the state "copy" word, and the fixed state state has no such permission.

Jbird

Posted

On 10/3/2022 at 1:54 AM, tutu said:

Sorry, you may not understand what I want to say. You are here: when I added this plugin, I found that my user state has the "self-addition and replication" permission, and can get the fixed state state in the box state without self-addition, because there is no such permission. I think the only way to solve this problem is to change the state "copy" word, and the fixed state state has no such permission.

I didn't say that I would have this problem with others. The status should not be displayed before the search is combined. If the word is repeated, I will need a detailed reply, and the user may need an image to understand the situation you are repeating. The user should not repeat the word, and you need to see it to understand what I mean.

tutu

Posted

On 10/3/2022 at 2:17 AM, Jbird said:

I didn't say that I would have this problem with others. The status should not be displayed before the search is combined. If the word is repeated, I will need a detailed reply, and the user may need an image to understand the situation you are repeating. The user should not repeat the word, and you need to see it to understand what I mean.

Since my add-in is a static plugin framework, other people's add-ins may not have a static plugin with "self-replicate" function, so they will not encounter the same problem as me.

Jbird

Posted

On 10/3/2022 at 8:49 AM, tutu said:

Since my add-in is a static plugin framework, other people's add-ins may not have a static plugin with "self-replicate" function, so they will not encounter the same problem as me.

Re-add the plugin and you can see the problem. It says that there is a problem with this feature. Do you have a plugin that you can add to restore it yourself? You can target .computer and type 'name' so it won't try to restore it?

N3UR0515

Posted (edited)

$45 and no spawns database option ? this event is spawning partially in the ground and on top of train tracks. also when we go to use the targeting computer it just puts a targeting computer and our inventory we can do nothing  poof $45 bucks up in smoke 

Edited by N3UR0515
  • Like 1
Jbird

Posted

8 hours ago, N3UR0515 said:

$45 and no spawns database option ? this event is spawning partially in the ground and on top of train tracks. also when we go to use the targeting computer it just puts a targeting computer and our inventory we can do nothing  poof $45 bucks up in smoke 

Usually everything included will be in the Description tab. The locations of the base can be configured very easily. Remove locations you don't want to use. Or before a wipe you can create a custom map setup, the basic explanation is in the Description tab. Many Mad Mapper team maps come with custom locations. These can also be trimmed if any of them are not desirable. The location at train yard  is one of my favorites. Also regarding being partially into the ground we would need to see this, but perhaps the terrain near train yard was raised in the editor after the monument had been placed. Otherwise the event location is meant to be built directly out of the ground, not above it, which is also a plus in my opinion to run around on the ground inside the base, especially as the barricades come down.

The error you described with the laptop (targeting computer) happens when you add custom items to the laptop loot table and do not follow the instructions that their names need placed into the main config file, and their images to the oxide/data/Images folder. This is assuming that the folder exists, it also needs moved per instructions, from within the file download. The Images are needed as the entire laptop interface was created within the plugin. It needs images that match the short.name or Custom SteamID of the loot table items.

N3UR0515

Posted

I still disagree about the extra steps needed to set up custom spawns it should have came with spawns support and you're right I should have read the description better before purchasing this, because more than likely this plug-in will end up in its current state will be something that I do not use I will reach out to our fiver dev today and see if he can add the feature I'm looking for thank you.

Jbird

Posted

On 12/10/2022 at 5:39 PM, N3UR0515 said:

I still disagree about the extra steps needed to set up custom spawns it should have came with spawns support and you're right I should have read the description better before purchasing this, because more than likely this plug-in will end up in its current state will be something that I do not use I will reach out to our fiver dev today and see if he can add the feature I'm looking for thank you.

You can disagree all you want to but the plugin comes with a complete Description that explains how spawns work. Yes you should have read the description or even read anything that I've explained to you. I also suggest you read these policies for future reference. The refund policy is included.

<https://codefling.com/legal/>

JeffG

Posted

can we make permissions like buy raid where someone can buy the event instead of just have it spawn at set times jsut have players buy the event thanks in advance

Jbird

Posted

On 1/7/2023 at 8:36 PM, Doctor13 said:

can we make permissions like buy raid where someone can buy the event instead of just have it spawn at set times jsut have players buy the event thanks in advance

For something like this I would recommend DefendableHomes, it is much more flexible in this way.

Consider adding it to a store though you could sell the command to run the event if you really like the idea of buying it.

  • Like 1
Jayson

Posted (edited)

nvm

 

Edited by Jayson
Craft

Posted

Run scheduled events only on weekends?

Dynamo

Posted

@KpucTaJlThanks for making a creative and interesting plugin! Any chance you'll consider adding the capability for us to add more NPCs (create more difficulty) in the .json? 

Thanks for your time and appreciate the work.

Jbird

Posted

2 hours ago, Dynamo said:

@KpucTaJlThanks for making a creative and interesting plugin! Any chance you'll consider adding the capability for us to add more NPCs (create more difficulty) in the .json? 

Thanks for your time and appreciate the work.

You can actually already do this by changing numbers or more importantly changing the timers. You can make longer waves, and have the NPCs coming faster for example. Try to make small changes at first though as you might be surprised by how changing both of those slightly might start to be noticeable in game.

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