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KingSizeKevin

Posted

Any way of supporting random spawn locations?  Our monuments are absolutely loaded with bots, extra bradley, etc and the location of the events in proximity to other monuments isnt too ideal for us.  

  • Like 1
KpucTaJl

Posted

On 6/22/2022 at 11:03 PM, KingSizeKevin said:

Any way of supporting random spawn locations?  Our monuments are absolutely loaded with bots, extra bradley, etc and the location of the events in proximity to other monuments isnt too ideal for us.  

Hi, if you are using my NPC plugin (BetterNpc), then this event already has support for this plugin and for the duration of the event, the NPCs in this monument will be turned off. Bradley is also turned off on this monument during the event

But if you want, you can create custom places for the event to appear, but then you need a custom map. A detailed description of how you can do this is in the description of the plugin on the website

Au

Posted

作者你好,准备购买这个插件,我想知道npcspawn插件依赖会不会和我已经安装的,Boss插件npcspawn的还有护航车队的npcspawn是不是冲突,因为我试试过他们会报错,怎么解决呢?抱歉我不会英文,只能用母语。您好作者,我要购买此插件。我想知道 npcspawn 插件依赖关系是否会与我安装的 npcspawn、boss 插件 npcspawn 和护送团队的 npcspawn 发生冲突,因为我试过了,他们会报告错误,如何解决? ?对不起,我不会说英语,我只能使用我的母语。

Au

Posted

Hello author, he always generates blueprints in the loot, and the player clicks to exit the game. why is that?

A.json

Audrey_Drey

Posted

Hello, I have a little problem with the installation, I bought the 2 plugins that go together, but it asks me for images (I nevertheless put the images folder in the data) in red and unload the plugin. .. what should I do to make it compile properly please? thank you 🙂 

error.png

KpucTaJl

Posted

8 hours ago, Audrey_Drey said:

Hello, I have a little problem with the installation, I bought the 2 plugins that go together, but it asks me for images (I nevertheless put the images folder in the data) in red and unload the plugin. .. what should I do to make it compile properly please? thank you 🙂 

error.png

Hi, judging by the messages from your console, you have not uploaded the images to the required folder, which are in the archive with the plugin

Audrey_Drey

Posted

Hello, the image folder is indeed in the data folder, but it won't look for them and currently it only unloads the plugin as soon as errors spam the console suddenly I can't do anything more, I I tried to remove them also to see that there was a change but it's not better ^^
can you tell me where i should place the images please? and if I leave them in the image folder that they are or I have to take them out? thank you 🙂

KpucTaJl

Posted

2 hours ago, Audrey_Drey said:

Hello, the image folder is indeed in the data folder, but it won't look for them and currently it only unloads the plugin as soon as errors spam the console suddenly I can't do anything more, I I tried to remove them also to see that there was a change but it's not better ^^
can you tell me where i should place the images please? and if I leave them in the image folder that they are or I have to take them out? thank you 🙂

Hi again, could you create a ticket in Discord Mad Mappers, I think I could help you there better and faster with your problem. It may be necessary to make a call to Discord

Jbird

Posted

On 7/7/2022 at 2:39 PM, Audrey_Drey said:

Hello, the image folder is indeed in the data folder, but it won't look for them and currently it only unloads the plugin as soon as errors spam the console suddenly I can't do anything more, I I tried to remove them also to see that there was a change but it's not better ^^
can you tell me where i should place the images please? and if I leave them in the image folder that they are or I have to take them out? thank you 🙂

The folder should be in the following directory and spelled the same including punctuation.

    oxide/data/Images

Capital 'I' and an 's' at the end.
If the images are all located inside that folder, then the only other issue would be the config file.
The config file by default should have all of the images though already but we can look at that next if this is not fixed after checking.

Here is the link to our Discord if you would like to join. @KpucTaJl mentioned it in his reply.
https://discord.gg/w6ayNfDGAk
There is a ticket system and a lot of additional information there, and perhaps we could set up a call to sort this out

Of course we can and will continue to help you here as well if that is preferred.
Let us know when you have had a chance to check this again.

imthenewguy

Posted (edited)

Hey mate any plans to add API to this?

I would love to integrate it into my SkillTree plugin and award xp to participants per phase completed.

Edited by imthenewguy
  • Like 1
Jbird

Posted

2 hours ago, imthenewguy said:

Hey mate any plans to add API to this?

I would love to integrate it into my SkillTree plugin and award xp to participants per phase completed.

Have forwarded this to KpucTaJl. He has several projects he is working on.
I've taken over most all support and replies.
I'll let the dude decide on this one before I assume but sounds doable!

  • Like 1
Covfefe

Posted

The marker color doesn't work. It's just a vending machine. 

image.png.2e87258b068d02830b30ac5c8b3c69f2.png

Covfefe

Posted

How do we turn these random letters and numbers off? It takes up screen space and confuses players.

image.thumb.png.3686e16e0e916335a490a068145067a5.png

  • Like 1
Jbird

Posted

16 hours ago, Covfefe said:

The marker color doesn't work. It's just a vending machine. 

image.png.2e87258b068d02830b30ac5c8b3c69f2.png

The marker does work when the event is active.
The marker surrounding the event is not active until someone starts the event and calls the support helicopter.
Once the event is initiated the marker around the event will activate and be visible.
 

15 hours ago, Covfefe said:

How do we turn these random letters and numbers off? It takes up screen space and confuses players.

image.thumb.png.3686e16e0e916335a490a068145067a5.png

Those numbers and letters are not random, they are part of the event.
Open up the laptop and the number pad in the laptop will have a corresponding single letter followed by two numbers.
Match that to the correct code on the screen, and enter the matching number.
Configuration of the plugin will decide how many times this needs to be completed for each wave, to unlock the rewards.
The rewards will also be able to be configured within the data file for that base design.
Once all passwords are entered correctly, the rewards for that wave are able to be claimed inside the laptop.

Jbird

Posted

Just for clarity and an example.
This is a picture of the event on the map after launch.
And a picture of the event on the map after activating with the button in the laptop.

inactive.png.edaa91474d33d93643372cf1d79d3e24.png
Inactive event.

active.png.f904dde8af1325a75ad9bd8c8aa161ae.png
Active event.

Covfefe

Posted

Does anyone have issues with zombies walking through blocked doorways? Only started recently (since I updated rust and oxide to latest update)

8o8 Designs

Posted

Do you get bases included with this plugin or do you have to buy the addon pack from jtedal?

If so, how many bases are included with the plugin?

Jbird

Posted

On 7/14/2022 at 11:38 PM, Covfefe said:

The marker color doesn't work. It's just a vending machine. 

image.png.2e87258b068d02830b30ac5c8b3c69f2.png

You're in the Discord too right? Just wondering if that was you who discussed it there with me too or if it was someone else around the same time.

On 7/22/2022 at 4:07 PM, Covfefe said:

Does anyone have issues with zombies walking through blocked doorways? Only started recently (since I updated rust and oxide to latest update)

Are you still having any issues with this? I thought I already replied to this and the post above not long ago but I don't see my replies, sorry.

I haven't seen or heard of other issues in this regard though so just let us know if you are still having any issues. Should not be.

Jbird

Posted

8 hours ago, 8o8 Designs said:

Do you get bases included with this plugin or do you have to buy the addon pack from jtedal?

If so, how many bases are included with the plugin?

The plugin comes with two bases. Base A and B.

The addon adds 3 more bases totaling 5. Adds bases C, D, and E.
Expect more to come!

  • Like 1
copcopekcro

Posted

Hello .... How can i fix this ?
Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0

Jbird

Posted

22 minutes ago, copcopekcro said:

Hello .... How can i fix this ?
Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <7bc2a78aced542878fbd38667d06aff1>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0

Your error is referring to another plugin.

I would seek support here, and also give as much information as possible. What is happening when the error occurs. More details will get a faster response and better support because we will know exactly what is happening and why.

KingSizeKevin

Posted

I believe there is a problem with players who use Monument Bradleys from chaoscode.  This plugin despawns the bradley but seems to be not returning it sometimes.   I disabled this plugin and the problem stopped happening with bradleys no longer respawning.

Jbird

Posted

2 hours ago, KingSizeKevin said:

I believe there is a problem with players who use Monument Bradleys from chaoscode.  This plugin despawns the bradley but seems to be not returning it sometimes.   I disabled this plugin and the problem stopped happening with bradleys no longer respawning.

Is this related to Defendable Bases in some way? Just confirming you are saying that this is the plugin you are referring to. There are options for what this plugin will remove in an event area. That can be adjusted if that is indeed what you are having an issue with. Alternatively you can also remove spawn points for the event if it spawns at one of the places that this plugin spawns Bradley tanks in the configs as well.

If you have not already I would recommend letting that developer know that this issue is occurring so that they can look into it from their end. Perhaps a check can be added for when a Bradley is removed by a plugin, and have it ignore when this happens in reference to Rust Rewards.

TwoShoes

Posted

Removed damage to NPCs from Molotov cocktail fire and fire rocket Is this an option or is this permanent?

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