Jump to content

2 Screenshots

  • 50.5k
  • 537
  • 217.9 kB
This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

Fusion 3.64

Posted (edited)

Does increasing the capacity alter the recoil still?

Not saying this plugin has (I haven't used it), but plugins that change ammo capacity in general have altered the recoil. 
MagazinBooster (going way back) and FirearmModifier for example.

Edited by thepiercedweirdo
  • Like 1
Perfectangel01

Posted

Does this allow on rocket launchers?

  • Like 1
Zienem

Posted

15 minutes ago, Perfectangel01 said:

Does this allow on rocket launchers?

I doubt it considering you cant add attachments to them

  • Like 1
KpucTaJl

Posted

47 minutes ago, Perfectangel01 said:

Does this allow on rocket launchers?

Hello. The magazines maintain the same list of weapons that the extended magazines from facepunch supports

KpucTaJl

Posted

1 hour ago, thepiercedweirdo said:

Does increasing the capacity alter the recoil still?

Not saying this plugin has (I haven't used it), but plugins that change ammo capacity in general have altered the recoil. 
MagazinBooster (going way back) and FirearmModifier for example.

Hi, no, I didn't do that. These are the same magazines that facepunch made for us in the last update, but you can create several types of them, with a large number of added ammo

Fusion 3.64

Posted

3 hours ago, KpucTaJl said:

Hi, no, I didn't do that. These are the same magazines that facepunch made for us in the last update, but you can create several types of them, with a large number of added ammo

I'm sorry. I worded that post poorly.

I was asking because in the past if you increased the ammo capacity beyond vanilla the recoil would change.
It was explained to me that it was a hardcoded issue and nothing could be done about it.
I was curious if this was still an issue after the update.

  • Like 1
zyzzbruv

Posted

hello sir is it possible for you to allow these to be put onto the hmlmg and m249? thank you.

  • Like 1
KingSizeKevin

Posted

Are these only spawnable with a command or can they be put in the loot table and be craftable?

  • Like 1
DatasetJames

Posted

@KpucTaJl  is it possible to add to enchantments to the plugin where you can only add certain kinds of ammo in certain  magazines to gain the enchanments.

  • Like 1
Fusion 3.64

Posted

On 6/9/2022 at 2:02 AM, KingSizeKevin said:

Are these only spawnable with a command or can they be put in the loot table and be craftable?

You configure what entities to spawn them in and at what rates through the plugin.
There are spawn commands you can use through console or in other plugins.
If you want to make them craftable you'll need an additional plugin.
There are several available on this site.

  • Like 1
markies

Posted

Can you maybe give an example how to configure it to spawn in crate?

  • Like 1
Fusion 3.64

Posted

18 minutes ago, markies said:

Can you maybe give an example how to configure it to spawn in crate?

    {
      "Name": "Extended Magazine +50%",
      "SkinID": 2817854052,
      "Ammo Multiplier": 1.5,
      "Settings spawn in crates": [
        {
          "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
          "Chance probability [0.0-100.0]": 5.0
        }
      ]
    },

Pretty simple.
You just put the prefab (https://www.corrosionhour.com/rust-prefab-list/) in the prefab line.
Then set the chance and you're done.

  • Like 2
Zienem

Posted

20 minutes ago, markies said:

Can you maybe give an example how to configure it to spawn in crate?

In the config, under "Settings spawn in crates" you can input the prafab path and then the chance for it to spawn. Prefabs for Crates, Elite Crates, Supply drops, Oil Rig hackable Crates and Chinook hackable crate are already in there so its pretty easy.

  • Like 1
markies

Posted

Thanks I got it going.

  • Like 1
Jbird

Posted

If anyone has issues with the skin being lost with using RestoreUponDeath plugin or even the Kits plugin from uMod you can reach out to me on Discord and I can get you a patch. They should hopefully be seen and released on uMod before too long but for now I want to get this to people so they are not waiting any longer.

Jbird#2022

snetzer

Posted

Hello

After a server restart, the custom magazines you have in your gun are vanilla again

 

best regards

Jbird

Posted

13 hours ago, snetzer said:

Hello

After a server restart, the custom magazines you have in your gun are vanilla again

best regards

Please confirm that you have the most recent version, and that your server files have been updated as well.
This was an issue when the plugin was first released but was fixed back in June.

Alternatively if you have a plugin that affects sleepers, moves them temporarily, or something along those lines, this plugin might be the culprit and needs patched if it has not also been updated already.

EvilDips

Posted (edited)

Ok so i currently use FirearmModifier  and was wanting to know if this would work with it to add the amount of ammo it sets the weapons to?

Example: if the Firearm Modifier sets the ammo to 70 would this if set to 100% give 140 ammo?

Edited by EvilDips
Jbird

Posted

On 12/14/2023 at 5:42 AM, EvilDips said:

Ok so i currently use FirearmModifier  and was wanting to know if this would work with it to add the amount of ammo it sets the weapons to?

Example: if the Firearm Modifier sets the ammo to 70 would this if set to 100% give 140 ammo?

Honestly we would need to test this to find out. I'm unsure and I think it might just go by the base ammo. We could link the developers up to discuss or something along those lines possibly to test it and find out. If the weapons base ammo is set first I think it could work but it's hard to say especially without experience with that plugin. Sorry for the delayed response by the way following up on all of the Discussion tabs.

Takeshi

Posted

This plug-in, the percentage increase in the value of the magazine is not imthenewguy Skill Tree - drum mag skill options overlap each other, but the normal official extended mag can do this, please KpucTaJl producers to update this plug-in, so that it produces a practical effect.

Jbird

Posted

3 hours ago, Takeshi said:

This plug-in, the percentage increase in the value of the magazine is not imthenewguy Skill Tree - drum mag skill options overlap each other, but the normal official extended mag can do this, please KpucTaJl producers to update this plug-in, so that it produces a practical effect.

Can you explain what you mean by that they overlap each other? What is not happening that you think should be?

Takeshi

Posted

Allow me to explain with a picture.

5455.png

Jbird

Posted

On 2/19/2025 at 2:04 AM, Takeshi said:

Allow me to explain with a picture.

Thank you for taking the time to make that to explain.

We will look into this a bit on our end, there may be some compatibility needed between plugins to allow it but we will get back to you soon.

Jbird

Posted

On 2/17/2025 at 9:40 AM, Takeshi said:

This plug-in, the percentage increase in the value of the magazine is not imthenewguy Skill Tree - drum mag skill options overlap each other, but the normal official extended mag can do this, please KpucTaJl producers to update this plug-in, so that it produces a practical effect.

You can attempt this change in the CS file.

weapon.primaryMagazine.capacity = (int)(weapon.primaryMagazine.definition.builtInSize * config.Scale);

Change to

weapon.primaryMagazine.capacity += (int)(weapon.primaryMagazine.definition.builtInSize * (config.Scale - 1));

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 6
  • Love 2

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.