About RustyDeath [RU/ENG]
RustyDeath
The plugin allows you to see in real time the murders of players in the user interface. There are a large number of settings, in the configuration you can change all the pop-up labels
The plugin has two versions: Russian and English. I provided English config and English lang
Config file:
{
"Interface update time": 7,
"Font size in the displayed interface": 13,
"The position of the left corners (AnchorMin):": "0.5 0.8",
"The position of the right corners (AnchorMax):": "0.99 0.995",
"Right-align the text? (false = will flatten to the left edge).": true,
"Show animal-related deaths and murders ?": true,
"Show deaths and murders associated with the NPS?": true,
"Show sliper-related deaths and murders ?": true,
"Default killer highlight code": "#FFAE42",
"Default victim highlighting code": "#00A1E0",
"Default animal highlighting code": "#99FF99",
"Default NPS highlighting code": "#FF0000",
"Default code for distance illumination": "#FFCD8F",
"Keep a history of player kills and deaths ?": true,
"Maximum number of objects for the history of deaths": 15,
"Privilege to view the history of deaths": "rustydeath.deathhistory",
"Enable special highlighting of messages related to me ?": true,
"The color of the special illumination": "#000000",
"Dynamic Privileges: EXAMPLE \"rustydeath.vip\" = \"#FF0000\"": {
"rustydeath.vip": "#848484"
},
"Dynamic distance illumination: EXAMPLE 10 = \"#FF00FF\"": {
"10": "#ff9c00",
"50": "#ffffff",
"120": "#01A9DB",
"200": "#F7FE2E",
"300": "#FF0000"
},
"Dynamic Names. Specify your names for different types of entities": {
"Npc": {
"Npc": "NPC Scientist"
},
"Animal": {
"Bear": "Bear",
"Boar": "Boar",
"Horse": "Horse",
"Wolf": "Wolf",
"Chicken": "Chicken",
"Stag": "Stag"
},
"Helicopter": {
"Helicopter": "Patrol Helicopter"
},
"Tank": {
"Tank": "Brandley APC"
},
"Building": {
"WoodenBarricade": "Wooden barricade",
"BarbedWooden Barricade": "Prickly wooden barricade",
"MetalBarricade": "Metal barricade",
"GatesExternalHighWood": "High wooden gate",
"GatesExternalHighStone": "High stone gates",
"WallExternalHighWood": "High wooden wall",
"WallExternalHighStone": "High stone wall"
},
"Trap": {
"Guntrap": "Guntrap",
"Minetrap": "Minetrap",
"Snaptrap": "Snaptrap",
"Spikes": "Wooden spikes"
},
"Zombie": {
"Zombie": "Zombie"
},
"Sleeper": {
"Sleeper": "Sleeper"
},
"Turret": {
"Autoturret": "Autoturret",
"Flameturret": "Flameturret",
"Scientist": "Scientist Turret"
}
},
"Dynamic strings of information output under the kill type": {
"PlayerToPlayer": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"PlayerToNpc": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"NpcToPlayer": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
],
"PlayerToAnimal": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"AnimalToPlayer": [
"<color={0}>{1}</color> eaten <color={2}>{3}</color>"
],
"PlayerToTank": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"TankToPlayer": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
],
"PlayerToHelicopter": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"HelicopterToPlayer": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
],
"PlayerToSleeper": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"TurretToPlayer": [
"<color={0}>{1}</color> killed <color={2}>{3}</color>"
],
"GuntrapToPlayer": [
"<color={0}>{1}</color> kill <color={2}>{3}</color>"
],
"BuildingToPlayer": [
"Player <color={2}>{3}</color> caught on the <color={0}>{1}</color>"
],
"TrapToPlayer": [
"Player <color={2}>{3}</color> caught in a trap (<color={0}>{1}</color>)"
],
"Zombie": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
],
"Fall": [
"Player <color={2}>{3}</color> <color=#6d41f4>fell from a great height and crashed</color>"
],
"Suicide": [
"Player <color={2}>{3}</color> <color=#eb41f4>self-destructed</color>"
],
"Cold": [
"Player <color={2}>{3}</color> <color=#41e2f4>died of cold</color>"
],
"Bleedeing": [
"Player <color={2}>{3}</color> <color=#f44141>bled out</color>"
],
"Poison": [
"Player <color={2}>{3}</color> <color=#c4f441>died of poisoning</color>"
],
"Radiation": [
"Player <color={2}>{3}</color> <color=#eef441>died of radiation</color>"
],
"Hungry": [
"Player <color={2}>{3}</color> <color=#41f488>starved to death</color>"
],
"Explosion": [
"Player <color={2}>{3}</color> <color=#f4ca41>exploded</color>"
],
"ExplosionPlayer": [
"<color={0}>{1}</color> blew up <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"Drowned": [
"Player <color={2}>{3}</color> <color=#415ef4>drowned</color>"
],
"Heat": [
"Player <color={2}>{3}</color> <color=#f49a41>burned alive</color>"
],
"Stab": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"Arrow": [
"<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
],
"Slash": [
"<color={0}>{1}</color> ripped <color={2}>{3}</color> to shreds (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
]
},
"Dynamic names and lights for weapons": {
"Assault Rifle": {
"AК-74": "#F50000"
},
"Beancan Grenade": {
"Beancan Grenade": "#F50000"
},
"Bolt Action Rifle": {
"Bolt": "#F50000"
},
"Bone Club": {
"Bone Club": "#00BFFF"
},
"Bone Knife": {
"Bone Knife": "#00BFFF"
},
"Rock": {
"Rock": "#00BFFF"
},
"Crossbow": {
"Crossbow": "#00BFFF"
},
"Custom SMG": {
"SMG": "#F50000"
},
"Double Barrel Shotgun": {
"Double Barrel Shotgun": "#F50000"
},
"Eoka Pistol": {
"Eoka": "#F50000"
},
"F1 Grenade": {
"F1 Grenade": "#F50000"
},
"Flame Thrower": {
"Flame Thrower": "#F50000"
},
"Hunting Bow": {
"Bow": "#00BFFF"
},
"Compound Bow": {
"Compound Bow": "#00BFFF"
},
"Longsword": {
"Longsword": "#00BFFF"
},
"Candy Cane Club": {
"Candy Cane Club": "#00BFFF"
},
"Nailgun": {
"Nailgun": "#00BFFF"
},
"LR-300 Assault Rifle": {
"LR-300": "#F50000"
},
"M249": {
"M249": "#F50000"
},
"M92 Pistol": {
"M92": "#F50000"
},
"Mace": {
"Mace": "#00BFFF"
},
"Machete": {
"Machete": "#00BFFF"
},
"MP5A4": {
"MP5A4": "#F50000"
},
"Pump Shotgun": {
"Pump Shotgun": "#F50000"
},
"Spas-12 Shotgun": {
"Spas-12": "#F50000"
},
"Flashlight": {
"Flashlight": "#00BFFF"
},
"Python Revolver": {
"Python Revolver": "#F50000"
},
"Revolver": {
"Revolver": "#F50000"
},
"Salvaged Cleaver": {
"Salvaged Cleaver": "#00BFFF"
},
"Salvaged Sword": {
"Salvaged Sword": "#00BFFF"
},
"Semi-Automatic Pistol": {
"Semi-Automatic Pistol": "#F50000"
},
"Semi-Automatic Rifle": {
"Semi-Automatic Rifle": "#F50000"
},
"Stone Spear": {
"Stone Spear": "#00BFFF"
},
"Thompson": {
"Thompson": "#F50000"
},
"Waterpipe Shotgun": {
"Waterpipe Shotgun": "#F50000"
},
"Wooden Spear": {
"Wooden Spear": "#00BFFF"
},
"Hatchet": {
"Hatchet": "#00BFFF"
},
"Pick Axe": {
"Pick Axe": "#00BFFF"
},
"Salvaged Axe": {
"Salvaged Axe": "#00BFFF"
},
"Chainsaw": {
"Chainsaw": "#00BFFF"
},
"Jackhammer": {
"Jackhammer": "#00BFFF"
},
"Salvaged Hammer": {
"Salvaged Hammer": "#00BFFF"
},
"Salvaged Icepick": {
"Salvaged Icepick": "#00BFFF"
},
"Satchel Charge": {
"Satchel Charge": "#00BFFF"
},
"Stone Hatchet": {
"Stone Hatchet": "#00BFFF"
},
"Snowball": {
"Snowball": "#00BFFF"
},
"Stone Pickaxe": {
"Stone Pickaxe": "#00BFFF"
},
"Survey Charge": {
"Survey Charge": "#00BFFF"
},
"Timed Explosive Charge": {
"Timed Explosive Charge": "#F50000"
},
"Torch": {
"Torch": "#00BFFF"
},
"RocketSpeed": {
"High Velocity Rocket": "#F50000"
},
"Incendiary Rocket": {
"Incendiary Rocket": "#F50000"
},
"Rocket": {
"Rocket": "#F50000"
},
"RocketHeli": {
"Helicopter napalm": "#F50000"
},
"RocketBradley": {
"Bradley APC napalm": "#F50000"
},
"MainCannonShell": {
"Bradley APC rockets": "#F50000"
},
"L96 Rifle": {
"L96": "#F50000"
}
},
"Dynamic highlighting of characters in substring. Specify as many as you want, as long as they are in the dynamic string": {
"→": "#000000",
"(": "#000000",
"|": "#000000",
")": "#000000"
}
}
Lang file:
{
"Not Have Permission": "You do not have access to this command!",
"DeathHistory": "History of murders and deaths: ({0} items)",
"DeathHistoryDeath": "<color={Red}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>",
"DeathHistoryKill": "<color={Green}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>",
"NoDeathHistory": "No available murder history"
}
