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RustyDeath [RU/ENG] 1.0.1

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About RustyDeath [RU/ENG]

RustyDeath

The plugin allows you to see in real time the murders of players in the user interface. There are a large number of settings, in the configuration you can change all the pop-up labels
The plugin has two versions: Russian and English. I provided English config and English lang

Config file:

{
  "Interface update time": 7,
  "Font size in the displayed interface": 13,
  "The position of the left corners (AnchorMin):": "0.5 0.8",
  "The position of the right corners (AnchorMax):": "0.99 0.995",
  "Right-align the text? (false = will flatten to the left edge).": true,
  "Show animal-related deaths and murders ?": true,
  "Show deaths and murders associated with the NPS?": true,
  "Show sliper-related deaths and murders ?": true,
  "Default killer highlight code": "#FFAE42",
  "Default victim highlighting code": "#00A1E0",
  "Default animal highlighting code": "#99FF99",
  "Default NPS highlighting code": "#FF0000",
  "Default code for distance illumination": "#FFCD8F",
  "Keep a history of player kills and deaths ?": true,
  "Maximum number of objects for the history of deaths": 15,
  "Privilege to view the history of deaths": "rustydeath.deathhistory",
  "Enable special highlighting of messages related to me ?": true,
  "The color of the special illumination": "#000000",
  "Dynamic Privileges: EXAMPLE \"rustydeath.vip\" = \"#FF0000\"": {
    "rustydeath.vip": "#848484"
  },
  "Dynamic distance illumination: EXAMPLE 10 = \"#FF00FF\"": {
    "10": "#ff9c00",
    "50": "#ffffff",
    "120": "#01A9DB",
    "200": "#F7FE2E",
    "300": "#FF0000"
  },
  "Dynamic Names. Specify your names for different types of entities": {
    "Npc": {
      "Npc": "NPC Scientist"
    },
    "Animal": {
      "Bear": "Bear",
      "Boar": "Boar",
      "Horse": "Horse",
      "Wolf": "Wolf",
      "Chicken": "Chicken",
      "Stag": "Stag"
    },
    "Helicopter": {
      "Helicopter": "Patrol Helicopter"
    },
    "Tank": {
      "Tank": "Brandley APC"
    },
    "Building": {
      "WoodenBarricade": "Wooden barricade",
      "BarbedWooden Barricade": "Prickly wooden barricade",
      "MetalBarricade": "Metal barricade",
      "GatesExternalHighWood": "High wooden gate",
      "GatesExternalHighStone": "High stone gates",
      "WallExternalHighWood": "High wooden wall",
      "WallExternalHighStone": "High stone wall"
    },
    "Trap": {
      "Guntrap": "Guntrap",
      "Minetrap": "Minetrap",
      "Snaptrap": "Snaptrap",
      "Spikes": "Wooden spikes"
    },
    "Zombie": {
      "Zombie": "Zombie"
    },
    "Sleeper": {
      "Sleeper": "Sleeper"
    },
    "Turret": {
      "Autoturret": "Autoturret",
      "Flameturret": "Flameturret",
      "Scientist": "Scientist Turret"
    }
  },
  "Dynamic strings of information output under the kill type": {
    "PlayerToPlayer": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "PlayerToNpc": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "NpcToPlayer": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
    ],
    "PlayerToAnimal": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "AnimalToPlayer": [
      "<color={0}>{1}</color> eaten <color={2}>{3}</color>"
    ],
    "PlayerToTank": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "TankToPlayer": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
    ],
    "PlayerToHelicopter": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "HelicopterToPlayer": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
    ],
    "PlayerToSleeper": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "TurretToPlayer": [
      "<color={0}>{1}</color> killed <color={2}>{3}</color>"
    ],
    "GuntrapToPlayer": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color>"
    ],
    "BuildingToPlayer": [
      "Player <color={2}>{3}</color> caught on the <color={0}>{1}</color>"
    ],
    "TrapToPlayer": [
      "Player <color={2}>{3}</color> caught in a trap (<color={0}>{1}</color>)"
    ],
    "Zombie": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)"
    ],
    "Fall": [
      "Player <color={2}>{3}</color> <color=#6d41f4>fell from a great height and crashed</color>"
    ],
    "Suicide": [
      "Player <color={2}>{3}</color> <color=#eb41f4>self-destructed</color>"
    ],
    "Cold": [
      "Player <color={2}>{3}</color> <color=#41e2f4>died of cold</color>"
    ],
    "Bleedeing": [
      "Player <color={2}>{3}</color> <color=#f44141>bled out</color>"
    ],
    "Poison": [
      "Player <color={2}>{3}</color> <color=#c4f441>died of poisoning</color>"
    ],
    "Radiation": [
      "Player <color={2}>{3}</color> <color=#eef441>died of radiation</color>"
    ],
    "Hungry": [
      "Player <color={2}>{3}</color> <color=#41f488>starved to death</color>"
    ],
    "Explosion": [
      "Player <color={2}>{3}</color> <color=#f4ca41>exploded</color>"
    ],
    "ExplosionPlayer": [
      "<color={0}>{1}</color> blew up <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "Drowned": [
      "Player <color={2}>{3}</color> <color=#415ef4>drowned</color>"
    ],
    "Heat": [
      "Player <color={2}>{3}</color> <color=#f49a41>burned alive</color>"
    ],
    "Stab": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "Arrow": [
      "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ],
    "Slash": [
      "<color={0}>{1}</color> ripped <color={2}>{3}</color> to shreds (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)"
    ]
  },
  "Dynamic names and lights for weapons": {
    "Assault Rifle": {
      "АК-74": "#F50000"
    },
    "Beancan Grenade": {
      "Beancan Grenade": "#F50000"
    },
    "Bolt Action Rifle": {
      "Bolt": "#F50000"
    },
    "Bone Club": {
      "Bone Club": "#00BFFF"
    },
    "Bone Knife": {
      "Bone Knife": "#00BFFF"
    },
    "Rock": {
      "Rock": "#00BFFF"
    },
    "Crossbow": {
      "Crossbow": "#00BFFF"
    },
    "Custom SMG": {
      "SMG": "#F50000"
    },
    "Double Barrel Shotgun": {
      "Double Barrel Shotgun": "#F50000"
    },
    "Eoka Pistol": {
      "ЕОКА": "#F50000"
    },
    "F1 Grenade": {
      "F1 Grenade": "#F50000"
    },
    "Flame Thrower": {
      "Flame Thrower": "#F50000"
    },
    "Hunting Bow": {
      "Bow": "#00BFFF"
    },
    "Compound Bow": {
      "Compound Bow": "#00BFFF"
    },
    "Longsword": {
      "Longsword": "#00BFFF"
    },
    "Candy Cane Club": {
      "Candy Cane Club": "#00BFFF"
    },
    "Nailgun": {
      "Nailgun": "#00BFFF"
    },
    "LR-300 Assault Rifle": {
      "LR-300": "#F50000"
    },
    "M249": {
      "М249": "#F50000"
    },
    "M92 Pistol": {
      "М92": "#F50000"
    },
    "Mace": {
      "Mace": "#00BFFF"
    },
    "Machete": {
      "Machete": "#00BFFF"
    },
    "MP5A4": {
      "MP5A4": "#F50000"
    },
    "Pump Shotgun": {
      "Pump Shotgun": "#F50000"
    },
    "Spas-12 Shotgun": {
      "Spas-12": "#F50000"
    },
    "Flashlight": {
      "Flashlight": "#00BFFF"
    },
    "Python Revolver": {
      "Python Revolver": "#F50000"
    },
    "Revolver": {
      "Revolver": "#F50000"
    },
    "Salvaged Cleaver": {
      "Salvaged Cleaver": "#00BFFF"
    },
    "Salvaged Sword": {
      "Salvaged Sword": "#00BFFF"
    },
    "Semi-Automatic Pistol": {
      "Semi-Automatic Pistol": "#F50000"
    },
    "Semi-Automatic Rifle": {
      "Semi-Automatic Rifle": "#F50000"
    },
    "Stone Spear": {
      "Stone Spear": "#00BFFF"
    },
    "Thompson": {
      "Thompson": "#F50000"
    },
    "Waterpipe Shotgun": {
      "Waterpipe Shotgun": "#F50000"
    },
    "Wooden Spear": {
      "Wooden Spear": "#00BFFF"
    },
    "Hatchet": {
      "Hatchet": "#00BFFF"
    },
    "Pick Axe": {
      "Pick Axe": "#00BFFF"
    },
    "Salvaged Axe": {
      "Salvaged Axe": "#00BFFF"
    },
    "Chainsaw": {
      "Chainsaw": "#00BFFF"
    },
    "Jackhammer": {
      "Jackhammer": "#00BFFF"
    },
    "Salvaged Hammer": {
      "Salvaged Hammer": "#00BFFF"
    },
    "Salvaged Icepick": {
      "Salvaged Icepick": "#00BFFF"
    },
    "Satchel Charge": {
      "Satchel Charge": "#00BFFF"
    },
    "Stone Hatchet": {
      "Stone Hatchet": "#00BFFF"
    },
    "Snowball": {
      "Snowball": "#00BFFF"
    },
    "Stone Pickaxe": {
      "Stone Pickaxe": "#00BFFF"
    },
    "Survey Charge": {
      "Survey Charge": "#00BFFF"
    },
    "Timed Explosive Charge": {
      "Timed Explosive Charge": "#F50000"
    },
    "Torch": {
      "Torch": "#00BFFF"
    },
    "RocketSpeed": {
      "High Velocity Rocket": "#F50000"
    },
    "Incendiary Rocket": {
      "Incendiary Rocket": "#F50000"
    },
    "Rocket": {
      "Rocket": "#F50000"
    },
    "RocketHeli": {
      "Helicopter napalm": "#F50000"
    },
    "RocketBradley": {
      "Bradley APC napalm": "#F50000"
    },
    "MainCannonShell": {
      "Bradley APC rockets": "#F50000"
    },
    "L96 Rifle": {
      "L96": "#F50000"
    }
  },
  "Dynamic highlighting of characters in substring. Specify as many as you want, as long as they are in the dynamic string": {
    "→": "#000000",
    "(": "#000000",
    "|": "#000000",
    ")": "#000000"
  }
}


Lang file:

{
  "Not Have Permission": "You do not have access to this command!",
  "DeathHistory": "History of murders and deaths: ({0} items)",
  "DeathHistoryDeath": "<color={Red}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>",
  "DeathHistoryKill": "<color={Green}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>",
  "NoDeathHistory": "No available murder history"
}

 

 

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