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This plugin is amazing. Thank you so much. Took my a while to find this plugin but I am glad I did. I could only suggest adding the ability to edit the loot of redeemable eggs and loot bags, I would defiantly take advantage of that option if it was available. 

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Hi Steen, 

Would it be possible to add support for topology tiers? 

For instance, have a separate line in the item config for each loot table asking what the minimum tier would be to spawn an item. 

I mostly ask because I wanted to limit the spawning of certain guns to higher tier areas, rather than just randomly spawning in all crates in all tiers. 

Thanks!

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I have a request. I know I've had a lot of those over the years 🙂

Adding a line for a display name. This way we can add custom items to the loot table.
I'm not sure if we can add duplicate items or not. But that would be required as well.
For example if you wanted to add a drop for a standard pickaxe with a default drop rate and a custom pickaxe with a 3x gather from a plugin with a really low probability.

      "pickaxe": {
        "display name": null,
        "probability": 37,
        "minStack": 1,
        "maxStack": 1,
        "blueprintChancePercent": 0,
        "skins": [],
        "IncludeAllApprovedSkins": false,
        "MinConditionPercent": 100,
        "MaxConditionPercent": 100
      },
      "pickaxe": {
        "display name": "Uranium Pickaxe - 3x gather at the cost of radiation",
        "probability": 1,
        "minStack": 1,
        "maxStack": 1,
        "blueprintChancePercent": 0,
        "skins": [859006499],
        "IncludeAllApprovedSkins": false,
        "MinConditionPercent": 100,
        "MaxConditionPercent": 100
      },

 

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Hey man,

The categories and items are grabbed and auto-maintained from in game, so it would be kind of difficult to have multiple entries for the same item.
On top of that keys must be unique.

I could make it that displayname is customisable but I think having multiple options would be awkward.

 

What I could do is have string array of names and one is picked randomly,
as is the case with BotSpawn kits/names.

It's not quite the same as you're asking for but close-ish.

 

 

"pickaxe": {
        "display name": ["pickaxe", "pickaxe", "Uranium Pickaxe - 3x gather at the cost of radiation"],
        "probability": 1,
        "minStack": 1,
        "maxStack": 1,
        "blueprintChancePercent": 0,
        "skins": [859006499],
        "IncludeAllApprovedSkins": false,
        "MinConditionPercent": 100,
        "MaxConditionPercent": 100
      },

 

That would give 1 in 3 chance of the name being Uranium blah blah.
Any use?

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If it's always giving the skin then it would always be the item tied to the plugin. Just missing the name unless it rolls the name in the plugin settings.

It's not a total deal breaker not being able to do multiples. Just complicates things a bit. I'd have to spread the loot out more.

Maybe I'm totally reaching and getting the formatting wrong here. But is this possible? (Possible incoming cringe)

      "pickaxe": {
        "custom item": [
          {"display name": "3x gather at the cost of radiation",
          "skin": 859006499
          },
          {"display name": null,
            "skin": 0
          }],
        "probability": 0,
        "minStack": 1,
        "maxStack": 1,
        "skins": [],
        "IncludeAllApprovedSkins": false
      },

Still using the pickaxe as an example. But things that are more of a concern would be items like sticks that are skinned/named for crafting items. Or some other type of plugin.
 

Edited by thepiercedweirdo
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I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items',
and have these custom items listed in a separate section so their easier to keep track of.
 

Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in.

Maybe that would work.
If it works out nice then it means other plugin developers could register 'new' items with CustomLoot

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Hello everyone.
I already installed Alphaloot for my rust server. 
Can I install Customloot for BotSpawn ?
Will it happen conflict between Alphaloot and Customloot ?
Thanks for help :)

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Hi,

I haven't used it but I believe Alphaloot has an option to disable loot in npcs.
If that is the case, and I believe it is, then you shouldn't have any problems using CustomLoot for your npcs, alongside AlphaLoot for other containers.

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Hello Steenamaroo,
Is it possible disable all loot table on CustomLoot?

 

Create one custom loot table
botspawn mod loot profile point to this custom loot table.
**botspawn only support CustomLoot mod.


Please check the attached image,
Does that mean I disable loot table for that type??
If yes, I think CustomLoot mod default settings are all disable.

Thank U

1635349987343.jpg

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I suspect you might be aware but just in case you're not you should know that with the latest update I'm getting the following for CustomLoot:

CustomLoot - Failed to compile: CustomLoot.cs(316,25): error CS0841: A local variable `npc' cannot be used before it is declared

 

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12 minutes ago, dnjfhr56 said:

Incompatible for the new BotReSpawn. Did I waste my money? Please update this soon.

the entire NPC changed, gotta relax a little. this is one of the best loot plugins for bots and things.

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Been trying to add back my CustomLoot for monument NPC's with the new BotReSpawn but to of no avail. Will not make a new profile in the config like before. Unless this is my error with the new plugin I assume it is because of all the changes today. 

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No, not your error - CustomLoot is lagging behind.
There'll be an update soon addressing this.

Thanks for letting me know.

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Oh, Military Tunnel don't work? I have the heavies sorted but I'll have to go in and test the Military Tunnel guys and see what's wrong there.

If there are no other types not working, update should be today or tomorrow.
Thank you!

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Any idea when heavy scientists will work correctly? Edit: Saw post above, thanks!

Edited by Dubs
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Hi,
The only one I haven't checked so far is the Military Tunnel npcs.
Planning to do that, and release an update, today.

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Possible update to also add a custom name to an item please? My server has many custom items, I would like to add them to this loot plugin as well.
@Steenamaroo

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Hi,
That might be a little trickier than it sounds, because CustomLoot automatically changes to be in sync with Rusts current item list.

What all is entailed? These are regular items but re-skinned and renamed?

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29 minutes ago, Steenamaroo said:

Hi,
That might be a little trickier than it sounds, because CustomLoot automatically changes to be in sync with Rusts current item list.

What all is entailed? These are regular items but re-skinned and renamed?

This is an example from the StaticLootables plugin on here that offers it

          "ShortName": "battery.small",
          "CustomName": "Flash Drive | (+20) zcoin trade item",
          "SkinId": 2598774373,
          "MinimumAmount": 1,
          "MaximumAmount": 1,

This would also include item durability options like your plugin does.
Yes regular items re-skinned and re-named

Edited by Jaws
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Ok, thanks.
I don't think I could have it listed as a separate item easily, but you can already specify custom skins so I guess I could have a means of adding custom skin/name records,
that way if battery.small with skin 2598774373 is chosen, it would apply the name.

 

That do?

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