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Swedish Chef

Posted

4 hours ago, loucifer said:

a customizable amount of NPCs that spawn per profile, NPC loot tables

both things can be found in this config

Convoy.json

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Swedish Chef

Posted (edited)

The GUI Announcements.. i like making UI stuff small..

"GUI Announcements setting": {
    "Do you use the GUI Announcements? [true/false]": true,
    "Banner color": "Grey",
    "Text color": "White",
    "Adjust Vertical Position": 0.03
  },

i like its centered horizontally, but can we have the font size please?

i can move it vertically, but i need to then shrink it.

even the font style too if possible, its bold at the moment, which is good for large text, but gets hard to read the smaller the text, Font = "robotocondensed-regular.ttf" looks good at the smaller sizes (16) 

i hardcoded this stuff and it looks really good,

Edited by Swedish Chef
KingSizeKevin

Posted

Rare situation that is unfortunate.  Convoy spawned on TOP of a player riding a horse.  Instant killed the player as well as despawned the players horse.  Any way to prevent convoy from spawning on top of players?

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loucifer

Posted (edited)

On 8/7/2022 at 12:07 AM, Swedish Chef said:

both things can be found in this config

Convoy.json 25.14 kB · 4 downloads

Appreciate the help, but I don't see what I'm looking for.

EDIT: Ok so I found the option for custom loot tables. The syntax in the config is a bit confusing, using "own" instead of something like "custom" is what threw me off. I still can't find the option to change the amount of bots that spawn per profile though. For example, I believe the default amount of NPCs that spawn is 4, and I wanted to have 1-2 for certain profiles.

Edited by loucifer
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loucifer

Posted

On 8/6/2022 at 11:48 PM, Adem said:

You can change the number of NPCs. Simply add or remove the spawn correlate from the list

I'm not sure what this means. But I'm referring to the fact that 4 NPCs spawn per profile, is it possible to lower that to 2 in my config?

Adem

Posted

5 hours ago, loucifer said:

I'm not sure what this means. But I'm referring to the fact that 4 NPCs spawn per profile, is it possible to lower that to 2 in my config?

image.png.ea645d4b0dd13003f64a87faa3624cae.png

This is adjusted separately for each preset of the car. Delete these blocks with coordinates and leave only 2.

Adem

Posted

 

5 hours ago, loucifer said:

Appreciate the help, but I don't see what I'm looking for.

EDIT: Ok so I found the option for custom loot tables. The syntax in the config is a bit confusing, using "own" instead of something like "custom" is what threw me off. I still can't find the option to change the amount of bots that spawn per profile though. For example, I believe the default amount of NPCs that spawn is 4, and I wanted to have 1-2 for certain profiles.

You can create multiple profiles. Just make some NPC presets, and new presets for cars. And so that these profiles differ only in the npc preset in cars

Swedish Chef

Posted

5 hours ago, loucifer said:

I'm not sure what this means. But I'm referring to the fact that 4 NPCs spawn per profile, is it possible to lower that to 2 in my config?

have a look at the config i gave you. it has lots of examples of 2 npcs

if you want 1-2 npcs then copy the vehicle and have one with 1 npc and one with 2 npcs

  • Like 1
loucifer

Posted

17 hours ago, Adem said:

image.png.ea645d4b0dd13003f64a87faa3624cae.png

This is adjusted separately for each preset of the car. Delete these blocks with coordinates and leave only 2.

Thanks, this is exactly what I was looking for!

  • Like 1
roygkov

Posted

Hey, is it possible to add a function to disable the automatic launch of the event?

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Adem

Posted

9 hours ago, roygkov said:

Hey, is it possible to add a function to disable the automatic launch of the event?

Hello. This was added in one of the latest versions. Update the plugin

  • Like 1
Taracmeden

Posted

Is this plugin only runnable  on custom maps? I am getting warnings that NPC Spawner requires spawn points on a custom map then unloads itself and this plugin

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Adem

Posted

1 minute ago, Taracmeden said:

Is this plugin only runnable  on custom maps? I am getting warnings that NPC Spawner requires spawn points on a custom map then unloads itself and this plugin

The plugin is suitable for any map

  • Like 1
Adem

Posted

2 minutes ago, Taracmeden said:

Is this plugin only runnable  on custom maps? I am getting warnings that NPC Spawner requires spawn points on a custom map then unloads itself and this plugin

You need to download an additional plugin. Link in the readme file

Lei_Wong

Posted

I've been looking at the config and I can't find how to remove NPCs from turning into backpacks automatically after killing them.

Or maybe that configuration is not there?

If not, they could incorporate that upon the death of the NPC, the body remains, and that according to the server it becomes a backpack on its own.

I say this because when the event ends, 80% of the backpacks are no longer there, perhaps even incorporating them into the config, for example;

Death body time in sec: "200"
Backpack time in sec: "300"

From already thank you very much.

  • Like 1
Adem

Posted

2 minutes ago, Lei_Wong said:

I've been looking at the config and I can't find how to remove NPCs from turning into backpacks automatically after killing them.

Or maybe that configuration is not there?

If not, they could incorporate that upon the death of the NPC, the body remains, and that according to the server it becomes a backpack on its own.

I say this because when the event ends, 80% of the backpacks are no longer there, perhaps even incorporating them into the config, for example;

Death body time in sec: "200"
Backpack time in sec: "300"

From already thank you very much.

Hello. "Delete corpse" if I'm not mistaken. Use the search for the word “corpse”

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Lei_Wong

Posted

6 minutes ago, Adem said:

Hello. "Delete corpse" if I'm not mistaken. Use the search for the word “corpse”

Oh, I'm sorry, excuse me... I found it there.

Thank you

  • Like 1
Shark-A-Holic

Posted

Hey there! I'm using TruePVE and we just figured out that the convoy can be used to blow up other people's bases...any ideas on how to fix this?

Thanks!

  • Like 1
DirtyDevver

Posted

does anyone know if there is a setting to change how far away from road people can build, or if there is another plugin that can be used, as we are finding players are just building loads of turrets near roads to kill convoy, which is kind of making the plugin event pointless?

  • Like 1
Adem

Posted

5 hours ago, Shark-A-Holic said:

Hey there! I'm using TruePVE and we just figured out that the convoy can be used to blow up other people's bases...any ideas on how to fix this?

Thanks!

Hello. Convoy supports this plugin, which can help you

 

Adem

Posted

11 minutes ago, DirtyDevver said:

does anyone know if there is a setting to change how far away from road people can build, or if there is another plugin that can be used, as we are finding players are just building loads of turrets near roads to kill convoy, which is kind of making the plugin event pointless?

you can give the NPCs of the convoy a rocket launcher or c4 and they will be able to raid this building. Regarding the setting of the remoteness of buildings from the road, I do not know of such a plugin

DirtyDevver

Posted

7 minutes ago, Adem said:

you can give the NPCs of the convoy a rocket launcher or c4 and they will be able to raid this building. Regarding the setting of the remoteness of buildings from the road, I do not know of such a plugin

ahh this seems like a good solution, is there any documentation how I can add this feature to the plugin?

  • Like 1
Adem

Posted

Just now, DirtyDevver said:

ahh this seems like a good solution, is there any documentation how I can add this feature to the plugin?

Send me your config

 

Adem

Posted

1 minute ago, DirtyDevver said:

ahh this seems like a good solution, is there any documentation how I can add this feature to the plugin?

The "Tankman" preset has these items by default. You can see how it's done and do the same for "ConvoyNPC"

 

 

byond1991

Posted

Hello, Will the event start itself with out TimedExecute plugin?

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