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On 10/25/2023 at 11:54 AM, XianSeho said:

any way to assign them predetermined spawn points ?  like in a future version?  like say assign each level a couple of possible places to spawn ?  like go to the locates and type a command to set a spawn point for that tier?

Thats beyond the scope of this plugin. This plugin doesn't spawn bradleys.

When the rust server runs the function to spawn a bradley, this plugin makes modifications to that spawned bradley. Thats all that it does.

Make sure your map size is 4250 or larger. Because facepunch. That is your answer to your question. Because facepunch.

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the problem with custom spawning Bradley is to make it follow paths without adding them. and since its not a flying vehicle that has no roam points(those can fly freely)
chinook had target points build in certain monuments which you can take over they have no obstacles.
spawning a Bradley with a shop and make it roam a circle around you or make it immobile (stationary) is the easy part.
But that is no challenge just build a compound and spam the brads from shop.
There is a plugin that works well for respawning a Bradley at launch site with tiers and edit that since it has a path to roam.
Next ability was using the road Bradley's i been testing that native function but still is unprecise since the end of wipe event cant even spawn them correctly.

Not that I don't want to but I think Bradley as it is in vanilla should be improved.
Road Bradley's don't work as they should and launch site is locked to only roam launch site.

Buying tiered will happen eventually
 

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I set this to false, but Bradley of Armored Train will still generate the configuration of your plugin, not the configuration of Armored Train.

 

屏幕截图 2024-01-10 233701.png

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I keep getting this in consol

 

Failed to call hook 'OnEntityDeath' on plugin 'BradleyTiers v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyTiers.OnEntityDeath (BradleyAPC apc, HitInfo info) [0x006a8] in :0 

  at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0025c] in :0 

  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 

  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 

  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 

 

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been working on a rewrite since there are tons of plugins out there using custom bradleys.
new hooks and bools for other devs to utilise.
so far the tiers can be customized in profiles  and a better lootsystem can be added built in or other plugins.
regarding the nullchecks , sometimes the vanilla bradleys are not even registering and is a FP issue

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