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I am confused... i loaded the plugin, but am unsure how to spawn a bradley 😞 help please.

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Its not spawning bradleys, it controls the bradleys allready spawned if that makes sense, try spawn a few bradleys from f1 console and see how it changes their hp and such. 
 

Best

Luuxen

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18 minutes ago, Luuxen said:

Its not spawning bradleys, it controls the bradleys allready spawned if that makes sense, try spawn a few bradleys from f1 console and see how it changes their hp and such. 
Best
Luuxen

Yes, I notice it when they spawn. Thanks @Luuxen

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AHH! I'm glad it is your plugin also as a Bradley Guards. So here I found that if I set KillRewards with points it says my plugins config file is broken)

For example:

  "Kill Rewards": {
    "Use Economics?": true,
    "Use ServerRewards?": false,
    "Vanilla amount": 0.1,
    "Easy amount": 0.2,
    "Medium amount": 1.3,
    "Hard amount": 1.2,
    "Nightmare amount": 1.5

It's not a big deal but it could be good if it could handle this

 

But what matters for me is that language suport. I own server with multiple lang players and it reads only english translation no matter if I add more

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economics does not use 0.1 (float or double) only  1 (int)
translations are oxide issue most likely every plugin uses the format used inside this plugin.
I will work some more on the messages since some are hardcoded

Edited by Krungh Crow
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@Krungh Crow Are you planning to add an option to spawn bradleys? Looking for a plugin like Heli tiers where players can buy a bradley of a certain tier.

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Hi! I found that main issue with Convoy. For now it's working great but it gives notifications for Convoy like for Bradley Tiers. So it can say that Harb Bradley and Nightmare bredley are spawned at Convoy locations but there are two Vanilla Bradleys. If you could disable notifications for Convoy it could stop confusing and they woulf work so far as two standalone mods. I believe it's not your issue that Convoy is notsupporting Tiers so removing notifications could just be helpful 🙂

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hi i tried change tanks loot but still vanila, i modified the json on bradley tiers but it dosent change nothing, help please

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On 7/16/2022 at 12:21 PM, Krungh Crow said:

did u set
 

    "Use lootsystem": true,

 

yes


{
  "Main config": {
    "Debug": true,
    "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ",
    "Use GUIAnnouncement": true,
    "Reply to player in chat on attack": true,
    "Reply to player in chat on reward": true,
    "Show kills/spawns in Global chat": true,
    "Use Notify": false,
    "Notify profile ID": 0,
    "Include Vanilla Bradley": false
  },
  "Tier Names": {
    "Vanilla": "Vanilla",
    "Easy": "Easy",
    "Medium": "Medium",
    "Hard": "Hard",
    "Nightmare": "Nightmare"
  },
  "Kill Rewards": {
    "Use Economics?": false,
    "Use ServerRewards?": false,
    "Vanilla amount": 500,
    "Easy amount": 1000,
    "Medium amount": 1500,
    "Hard amount": 2000,
    "Nightmare amount": 2500
  },
  "Loot Tables": {
    "Use lootsystem": true,
    "Use Random Skins": true
  },
  "Easy Bradley": {
    "Bradley Health": 2000,
    "Bradley Max Fire Range": 100,
    "Bradley Throttle Responce": 1.0,
    "Bradley Accuracy (0-1)": 0.6,
    "Bradley Damage scale (0-1)": 0.6,
    "Bradley Max crates after kill": 4,
    "Spawn Min Amount Items": 5,
    "Spawn Max Amount Items": 10,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.rifle",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 100,
        "skin": 0,
        "amountMin": 100
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 20,
        "skin": 0,
        "amountMin": 20
      },
      {
        "shortname": "explosives",
        "amount": 50,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "lmg.m249",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.l96",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.lr300",
        "amount": 2,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "ammo.rocket.fire",
        "amount": 20,
        "skin": 0,
        "amountMin": 10
      },
      {
        "shortname": "ammo.rocket.hv",
        "amount": 20,
        "skin": 0,
        "amountMin": 10
      },
      {
        "shortname": "ammo.rocket.basic",
        "amount": 20,
        "skin": 0,
        "amountMin": 10
      }
    ]
  },
  "Medium Bradley": {
    "Bradley Health": 4000,
    "Bradley Max Fire Range": 100,
    "Bradley Throttle Responce": 1.0,
    "Bradley Accuracy (0-1)": 0.75,
    "Bradley Damage scale (0-1)": 0.7,
    "Bradley Max crates after kill": 6,
    "Spawn Min Amount Items": 5,
    "Spawn Max Amount Items": 10,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 200,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 50,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "explosives",
        "amount": 50,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "lmg.m249",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.l96",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.lr300",
        "amount": 2,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "ammo.rocket.fire",
        "amount": 0,
        "skin": 0,
        "amountMin": 0
      },
      {
        "shortname": "ammo.rocket.hv",
        "amount": 50,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "ammo.rocket.basic",
        "amount": 50,
        "skin": 0,
        "amountMin": 30
      }
    ]
  },
  "Hard Bradley": {
    "Bradley Health": 10000,
    "Bradley Max Fire Range": 100,
    "Bradley Throttle Responce": 1.0,
    "Bradley Accuracy (0-1)": 0.8,
    "Bradley Damage scale (0-1)": 0.85,
    "Bradley Max crates after kill": 10,
    "Spawn Min Amount Items": 5,
    "Spawn Max Amount Items": 10,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 300,
        "skin": 0,
        "amountMin": 200
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 70,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "explosives",
        "amount": 70,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "lmg.m249",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.l96",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.lr300",
        "amount": 2,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "ammo.rocket.fire",
        "amount": 70,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "ammo.rocket.hv",
        "amount": 70,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "ammo.rocket.basic",
        "amount": 70,
        "skin": 0,
        "amountMin": 30
      }
    ]
  },
  "Nightmare Bradley": {
    "Bradley Health": 15000,
    "Bradley Max Fire Range": 100,
    "Bradley Throttle Responce": 1.0,
    "Bradley Accuracy (0-1)": 0.85,
    "Bradley Damage scale (0-1)": 1.0,
    "Bradley Max crates after kill": 12,
    "Spawn Min Amount Items": 5,
    "Spawn Max Amount Items": 10,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.rifle",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 500,
        "skin": 0,
        "amountMin": 500
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 80,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "explosives",
        "amount": 100,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "lmg.m249",
        "amount": 4,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.l96",
        "amount": 4,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "rifle.lr300",
        "amount": 4,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "ammo.rocket.fire",
        "amount": 80,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "ammo.rocket.hv",
        "amount": 80,
        "skin": 0,
        "amountMin": 30
      },
      {
        "shortname": "ammo.rocket.basic",
        "amount": 80,
        "skin": 0,
        "amountMin": 30
      }
    ]
  }
}

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Hello!
I need to say nice plugin, love it so far!
I do have one request though, would it be possible to have a set of commands ? like for example :
"/bt respawn nightmare|hard|medium|easy|vanilla"
Maybe also have an option in the config to add "weight" to each tiers of bradley so if i want to spawn more Nightmare bradley for example i can just add more weight or a set of % like in example :
Easy: 10%
Medium: 30%
Hard: 20%
Nightmare: 40%

Would love the extra bit of customization 😄

 

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Hey Sabby how's it going,

I'm new to this plugin, but would like to echo the sentiment of some others in this discussion page.
 - I would also love to see a weighted spawn system. Being able to choose the probability would be amazing.
 - Having this work with Magic Panel and being able to show different coloured images for the level of tank would be really helpful for unsuspecting players.
 - Charging a fee for this plugin would be something I'd be happy to do. I appreciate you saying that there are enough we have to pay for (which is true haha), but knowing that there's more chance for long term support is something I love to see too. (I'm not saying you're going to abandon it, it's just I've seen this happen historically to plugins that I built my server around before).

Take it easy,
Christopher!

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- yes working on the randomization sequence a bit more for more control
- Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require  at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho)
shoot the Bradley once will show you the tier so...they will always see which one it is

same goes for spawn commands. if maps use only the launch site  then it can be done easier.
It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley.
That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events.
We can slowly build it up to more advanced features

 

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On 7/28/2022 at 2:19 PM, Sabby said:

- yes working on the randomization sequence a bit more for more control

I came her to ask for this and am glad 1) others are asking for it and 2) you're looking into it. Rather than tone down the tiers you put in place, I'd love to reduce the frequency/likelihood of the Nightmare tier, especially early on in the wipe. 

It'd also be great if there were a way to specify what tiers are available at what locations. For example, I use convoy and might not want a Nightmare roaming the map on roads. 

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[SERVER v1.0.24] Restarting: BradleyTiers.cs(592,18): warning CS0642: Possible mistaken empty statement

After yesterdays update I see this at startup

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I just saw this message in console:

[BradleyTiers] Disabled Tiered apc spawn Settings for Convoy/Armored Train bradleyapc[38843475]

So what does that mean? Are the Tiered Bradleys from the plugin taking over and will spawn with the other plugins are what?

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59 minutes ago, Stark said:

I just saw this message in console:

[BradleyTiers] Disabled Tiered apc spawn Settings for Convoy/Armored Train bradleyapc[38843475]

So what does that mean? Are the Tiered Bradleys from the plugin taking over and will spawn with the other plugins are what?

no. bradley tiers doesnt affect Convoy/armoured train or any other plugin. it just mean the bradley spawned with the plugin isnt affected. 

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