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Mbesailor

Posted

Morning, i noticed this error coming in when the players take the brad at the launch site - 

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at PlayerInventory.Strip () [0x00000] in <7c0bfa124fa54122981a3a73f3025935>:0 
  at Oxide.Plugins.BradleyGuards+<>c__DisplayClass61_0.<SpawnDriver>b__0 () [0x001c2] in <c0cd5f3fa25e42a3a5cd5a9c989df507>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0 

Krungh Crow

Posted (edited)

you run any plugins altering the loot or changing spawned npc ?

Edited by Krungh Crow
WarKingz

Posted

will this have any problems with the new update coming out next week ?

Bad Cop

Posted

On 3/29/2024 at 10:45 AM, WarKingz said:

will this have any problems with the new update coming out next week ?

Will probably break or spawn both vanilla and mod NPCs. We will see on the day.

Watcher

Posted (edited)

1 hour ago, Bad Cop said:

Will probably break or spawn both vanilla and mod NPCs. We will see on the day.

The plugin will work like always, just test it.
Indeed just a few blue NPC's extra.

Edited by Watcher
Krungh Crow

Posted

the BG will spawn extra untill i can possibly hook into the vanilla guards

Watcher

Posted

On 4/3/2024 at 6:13 PM, Krungh Crow said:

the BG will spawn extra untill i can possibly hook into the vanilla guards

now (after your update) no npc's from your plugin spawn

 

pookins

Posted

6 hours ago, Watcher said:

now (after your update) no npc's from your plugin spawn

 

Just tested it and the only bot is a blue one, no other bots at all, waited till fires burnt out in case there is a delay timer , but zilch

Krungh Crow

Posted

recheck npc amounts in the cfg. they spawned on several testservers and setups.
I will do some more testing tonight

pookins

Posted (edited)

This is my config

{
  "Global NPC dont target": true,
  "External Plugins": {
    "Armored Train : Can trigger Events": false,
    "Convoy : Can trigger Events": false,
    "SatDish/Harbor Event : Can trigger Events": false,
    "BradleyDrops : Can trigger Events": false,
    "BetterNpcNames :  Driver Title": "Driver",
    "BetterNpcNames :  Guard Title": "Guard",
    "BetterNpcNames :  Gunner Title": "Gunner"
  },
  "Bradley Settings": {
    "Change Values": true,
    "Bradley Health": 2000,
    "Bradley Max Fire Range": 300,
    "Bradley Throttle Responce": 1.0
  },
  "Bradley Loot": {
    "Change Values": true,
    "Bradley Max crates after kill": 6
  },
  "Bradley Canon": {
    "Change Values": true,
    "Bradley Canon Fire delay": 0.2,
    "Bradley Canon Firerate": 0.25
  },
  "Bradley Machinegun": {
    "Change Values": true,
    "Bradley Machinegun Bullet Damage": 165,
    "Bradley Machinegun Firerate": 0.06667
  },
  "Event Settings": {
    "Bradley Crew Max Spawn Distance": 15,
    "Bradley Crew Max Roam Distance": 50,
    "Bradley Crew Body to Bags": true,
    "Max throwing range of a Grenade": 45.0,
    "Max Grenades per trigger": 4,
    "Max throwing range of a Molotov": 45.0,
    "Max Molotovs per trigger": 2,
    "Use Firerockets (instead of Molotovs)": false,
    "Hard Mode : Throws towards player (Grenades)": true,
    "Hard Mode : Max Grenades per trigger": 4,
    "Hard Mode : Max radius of a Grenade on player": 15.0,
    "Hard Mode : Throws towards player (Molotovs)": true,
    "Hard Mode : Max Molotovs per trigger": 2,
    "Hard Mode : Max radius of a Molotov on player": 15.0,
    "Napalm Support": true,
    "Napalm Support Area Radius": 35.0,
    "Napalm Support Rocket Amount": 3,
    "Napalm Support Rocket Height": 50,
    "Last Ditch Effort Rocket Amount": 5,
    "Last Ditch Effort Grenade Amount": 5,
    "Last Ditch Effort MLRS rocket Radius": 10,
    "Last Ditch Effort MLRS rocket Amount": 5,
    "Last Ditch Effort Hard Mode : targets player location": true
  },
  "Tank Crew Driver": {
    "Tank Driver Health": 200.0,
    "Tank Driver Lifetime (minutes)": 10.0,
    "Tank Driver Damage multiplier": 1.0,
    "Tank Driver Spawn Chance 0-1": 1.0,
    "Tank Driver Spawn Amount": 2,
    "Tank Driver Use Outfit": true,
    "Tank Driver Use other gun with outfit": true,
    "Tank Driver gun short prefabname": "hmlmg",
    "Tank Driver gun skin id": 0,
    "Tank Driver Use kit (clothing)": true,
    "Tank Driver Kit ID": "Red"
  },
  "Tank Crew Guards": {
    "Tank Guards Health": 200.0,
    "Tank Guards Lifetime (minutes)": 10.0,
    "Tank Guards Damage multiplier": 1.0,
    "Tank Guards Spawn Chance 0-1": 1.0,
    "Tank Guards Spawn Amount": 5,
    "Tank Guards Use Outfit": true,
    "Tank Guards Use other gun with outfit": true,
    "Tank Guards gun short prefabname": "rifle.lr300",
    "Tank Guards gun skin id": 0,
    "Tank Guards Use kit (clothing)": true,
    "Tank Guards Kit ID": "Brown"
  },
  "Tank Crew Gunners": {
    "Tank Gunners Health": 200.0,
    "Tank Gunners Lifetime (minutes)": 10.0,
    "Tank Gunners Damage multiplier": 1.0,
    "Tank Gunners Spawn Chance 0-1": 1.0,
    "Tank Gunners Spawn Amount": 5,
    "Tank Gunners Use Outfit": true,
    "Tank Gunners Use other gun with outfit": true,
    "Tank Gunners gun short prefabname": "smg.mp5",
    "Tank Gunners gun skin id": 0,
    "Tank Gunners Use kit (clothing)": true,
    "Tank Gunners Kit ID": "Green"
  }
}

 

 

After reading the documentation i checked the server oxide logs and found this :

5:38:46 PM] acebaby12[76561198143461934] killed a BradleyAPC
5:38:46 PM] acebaby12[76561198143461934] 2 Tank Driver(s) got out
5:38:46 PM] acebaby12[76561198143461934] 5 Tank Guard(s) got out
5:38:46 PM] acebaby12[76561198143461934] 5 Tank Gunner(s) got out

 

But no bots appeared except for one dead blue bot that was found after the flames died ?? , I dont use BetterNPC as i have been using BotRespawn since it was released (on oximod) and have always had the apc setting as false since it came on that plugin , I have not had this problem before and have not killed an apc this year until i tested it today. But the last time i did (last year) it fully functioned .

Edited by pookins
Krungh Crow

Posted

found the culprit (my custom events)

  • Love 1
pookins

Posted (edited)

Sorry to say still the same "one bot" after killing apc. (after updating plugin today)

*    Some success

Update on this post, waited for respawn of bradley and killed it, the problem is that most of the bots (except blue ones) spawn too close to the tank and are killed by the explosions right away and  just leave backpacks behind, some spawn a little further away and are quite active, the blue  ones spawn almost right in front of the bradley and are in a bunch and weakened by the tank explosion,  can you make them all  spawn a little further away  ?.  other than that its working great,  the damage to the bots might change according to the weapon used to kill the tank, i used c4 and some might have been responsible for bot death but its hard to tell as there are molotovs etc all going off as well as grenades.

Thanks for the update it adds more than a little excitement to the game

Edited by pookins
Krungh Crow

Posted (edited)

can possibly just disable the mlrs or the last ditch effort for now till i can add them (vanilla scientists) to be safe from the mlrs or disable the vanilla npc.
 

    "Bradley Crew Max Spawn Distance": 10,

for the Bradley guards(plugin) to spawn a little further away

i am still working on the BradleyEvents plugin to work more together with tiers and guards and new events around the non event Bradleys

Edited by Krungh Crow
  • Like 1
pookins

Posted

I had it set to  15.0 (should that be 15 ?) and it now set on 20.0,

  but there is no minimum distance (?)

Krungh Crow

Posted

not as of yet they will spawn on outerradius

  • Like 1
Watcher

Posted

It looks like the NPCs are less aggressive than before !

 

Krungh Crow

Posted

switch out the npc under variables i left in the old npc's inside the .cs using // and test if its more for your liking 🙂

TwoShoes

Posted

I've been getting this in console every time someone takes out Bradley.. What might be causing this? Thanks

 

Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab"
(21:16:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <18095b791591492191277e445c8ef0f4>:0 
  at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <18095b791591492191277e445c8ef0f4>:0 
  at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <18095b791591492191277e445c8ef0f4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

  • Like 1
CsaszyKJ

Posted

(18:09:46) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <f380ad00245a4a788090deaedce0a322>:0

at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <f380ad00245a4a788090deaedce0a322>:0

at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <f380ad00245a4a788090deaedce0a322>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

  • Like 1
Mbesailor

Posted

same here on the above errors

  • Like 3
Krungh Crow

Posted

any other bradley plugins ? 

FandangoChristmas

Posted (edited)

On 7/17/2024 at 3:46 PM, Krungh Crow said:

any other bradley plugins ? 

I have had the same problem since FP added the NPCs to bradleys. The only bradley plugins I use are MonumentBradley by Razor and BradleyControl by VisEntities. In the meantime  I ended up removing BradleyGuards last month and have been using BotRespawn for spawning more NPCs out on brad kills. EDIT: I also use HeavyOilRig event, Convoy and ArmoredTrains.

Edited by FandangoChristmas
Watcher

Posted

On 7/17/2024 at 8:46 PM, Krungh Crow said:

any other bradley plugins ? 

What are other bradley plugins?
Ar that also the plugins:  convoy - armored train - bradley drops?

Krungh Crow

Posted

yeah every plugin spawning bradleys or altering them

3bernd3

Posted

some news on this nice plugin ?

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