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1 minute ago, Xenia87 said:

Yep have im actually getting an error now when the boss dies when custom or own loot is selected. its not converting the body into a bag as well like the others.

 

 

had it working fine up till the may update now custom/own loot doesn't spawn  on one my custom bosses

Ok. It could be an error in the Json file. Just check against the others that do work right that it is printed right with nothing missing. Sometimes it can be as little as a comma or something out of place and that could stop it working right.

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2 minutes ago, Xenia87 said:

Yeah i'm getting an error i'll post it in a sec maybe you'll know whats causing it as prior to may patch it was working fine.

It is only happening for one boss correct?

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2 minutes ago, Jbird said:

It is only happening for one boss correct?

Yep its a custom boss one had no issue with it last wipe spawned loot fine. as I had it spawn up to 26 items as its a server wide boss. nothing was changed since.

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1 minute ago, Xenia87 said:

Yep its a custom boss one had no issue with it last wipe spawned loot fine. as I had it spawn up to 26 items as its a server wide boss. nothing was changed since.

Are you in the Mad Mapper Discord? But I'd recommend getting a default config and moving the settings for that boss over. You might even notice something that happened with the config since the last update. Do you have custom loot for the NPC as well?

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13 minutes ago, Jbird said:

Are you in the Mad Mapper Discord? But I'd recommend getting a default config and moving the settings for that boss over. You might even notice something that happened with the config since the last update. Do you have custom loot for the NPC as well?

Figured the issue out seems the names now have a max size this wipe.

 

Apparently this is to long now 

 

Liliths King of Hell Destroyer of Worlds had to lessen it to Liliths King of Hell seems odd that this new wipe names cant be higher then that.

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16 minutes ago, Xenia87 said:

Figured the issue out seems the names now have a max size this wipe.

Apparently this is to long now

Liliths King of Hell Destroyer of Worlds had to lessen it to Liliths King of Hell seems odd that this new wipe names cant be higher then that.

Interesting catch, maybe something to do with the changes they keep making to the map icons.

Thank you for letting me know!

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Hi!
Ive just installed this plugin.
Have set maintained bosses to 3 in config.
How can i change the time it takes until a new boss spawns after one is killed?

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3 hours ago, Hawkhill said:

Hi!
Ive just installed this plugin.
Have set maintained bosses to 3 in config.
How can i change the time it takes until a new boss spawns after one is killed?

This will be done in Data folder, so look for Bossmonster there and, you should see the bosses you have on and what the respawn time is.

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11 minutes ago, Thunderchile said:

This will be done in Data folder, so look for Bossmonster there and, you should see the bosses you have on and what the respawn time is.

Thanks for reply...... if i want 15min respawn, i just add 900 seconds on each boss?
Then plugin choose a new random boss to spawn? Or will the same boss respawn?
Would like the plugin choose randomly between the 12 bosses.

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3 hours ago, Hawkhill said:

Thanks for reply...... if i want 15min respawn, i just add 900 seconds on each boss?
Then plugin choose a new random boss to spawn? Or will the same boss respawn?
Would like the plugin choose randomly between the 12 bosses.

Correct 900 seconds would be 15 minutes and it will randomly pick a boss.

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26 minutes ago, Jbird said:

Correct 900 seconds would be 15 minutes and it will randomly pick a boss.

Great! Thanks for answer

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There's a Plugin called NPC Loot that's stopping the bosses from spawning or wearing the proper kits. You have to manually spawn them right now for them to show up. Even with a number set as maintain this many on the map at once. Is there a Specific Skinid the bosses use that I or the Dev could use to add a hook to block that from happening? We need to know what the skinid is to do so. Also would this be the right one? I am not sure: -1372625422

Edited by Raiven_007
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[BossMonster] 已开始在/oxide/data/BossMonster/Bosses/路径上加载文件。。。
Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BossMonster.CheckLootTable (Oxide.Plugins.BossMonster+LootTableConfig lootTable) [0x00000] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.LoadConfigs () [0x0007f] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.OnServerInitialized () [0x00035] in <f68ecf96rustsb.com66ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

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I want to set up weapons that cannot harm bosses,

Players are using rocket launchers to attack bosses, and I don't allow them to do so,

Please help me

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On 7/11/2024 at 4:24 PM, Mahatma said:

I want to set up weapons that cannot harm bosses,

Players are using rocket launchers to attack bosses, and I don't allow them to do so,

Please help me

There is only a setting to use Melee weapons. You can also set it so Auto turrets are no good against them. Just bump up their health or change ability of the boss in question

 

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On 6/4/2024 at 12:23 AM, Raiven_007 said:

There's a Plugin called NPC Loot that's stopping the bosses from spawning or wearing the proper kits. You have to manually spawn them right now for them to show up. Even with a number set as maintain this many on the map at once.

Do you mind expanding on this?

  • What is the NPC loot plugin affecting this?
  • When you reload the plugin do you notice any errors or additional messages other than successful loading messages?
  • What methods have you tried so far in regards to the configuration?

If you are up for it feel free to jump in the Mad Mapper Discord and create a ticket there. You can tag me and the developer and we could dig into that more. We could link up the devs if needed.

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On 6/10/2024 at 2:44 PM, 机车喵 said:

[BossMonster] 已开始在/oxide/data/BossMonster/Bosses/路径上加载文件。。。
Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BossMonster.CheckLootTable (Oxide.Plugins.BossMonster+LootTableConfig lootTable) [0x00000] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.LoadConfigs () [0x0007f] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.OnServerInitialized () [0x00035] in <f68ecf96rustsb.com66ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <f68ecf9666ee401d88bc5b4be34e320e>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

Try removing the 路径上加载文件 boss file and reload the plugin. Perhaps it is an error with only that Boss since this file is shown in the error you shared. If it loads without an error then there is a mistake in that configuration that will need fixed, or you can create a new one and build it again whatever is easiest for you.

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On 7/11/2024 at 11:24 AM, Mahatma said:

I want to set up weapons that cannot harm bosses,

Players are using rocket launchers to attack bosses, and I don't allow them to do so,

Please help me

Some tips to add, thank you @Thunderchile good tips so far I will repeat some of them.

  • Increase health make the boss harder to kill
  "Health": 5000.0,
  • Increase attack range and damage multipliers make the boss more of a danger
  "Attack Range Multiplier": 1.0,
  "Scale damage": 1.0,
  • Increase their senses and help the boss find players quicker
  "Sense Range": 50.0,
  "Target Memory Duration [sec.]": 10.0,
  "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  • Decrease distance cutoff for damaging boss and force players closer
  "The distance at which you can apply damage to the boss (use 0 at any distance)": 100.0,
  • Lastly it's a whole thing but get into the boss abilities and give them arenas or small places to guard
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11 hours ago, Jbird said:

Do you mind expanding on this?

  • What is the NPC loot plugin affecting this?
  • When you reload the plugin do you notice any errors or additional messages other than successful loading messages?
  • What methods have you tried so far in regards to the configuration?

If you are up for it feel free to jump in the Mad Mapper Discord and create a ticket there. You can tag me and the developer and we could dig into that more. We could link up the devs if needed.

The NPCLoot Plugin stops the bosses from spawning and it overwrites their kits they are wearing. There aren't any errors with the plugins. The NPCLoot Plugin only populates Monument Scientists based on what you set up. And it determines what Loot they drop so we need to have that fixed lololol

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On 7/13/2024 at 5:52 PM, Raiven_007 said:

The NPCLoot Plugin stops the bosses from spawning and it overwrites their kits they are wearing. There aren't any errors with the plugins. The NPCLoot Plugin only populates Monument Scientists based on what you set up. And it determines what Loot they drop so we need to have that fixed lololol

Yes I think maybe it should be fixed. So you should perhaps reach out to the plugin that is causing the problems. :classic_wink: Have you tried reaching out to that developer already?

It is difficult at times to resolve something without any errors so as many details as you are able to provide can be the difference that may be needed to sort that out.

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I have a small request for the plugin.
Could you be so kind to add a option in config that makes bosses passive until they are attacked?
Alot of players on my PVE server ends up in trouble when out farming cause they dont look at the map and run into the bosses.
Would be great to have the possibillity to set them to passive until you attack them.

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On 8/11/2024 at 12:36 AM, Jbird said:

Yes I think maybe it should be fixed. So you should perhaps reach out to the plugin that is causing the problems. :classic_wink: Have you tried reaching out to that developer already?

It is difficult at times to resolve something without any errors so as many details as you are able to provide can be the difference that may be needed to sort that out.

I missed some of your previous response or something. I didn't even see it said going to the mad Mappers Discord which I been in for a while already haha. I have been talking with the Dev about the Issue though. I think we resolved it now. Will let you know. Thanks for your help JBird!!

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8 hours ago, Hawkhill said:

Could you be so kind to add a option in config that makes bosses passive until they are attacked?
Would be great to have the possibillity to set them to passive until you attack them.

This is actually already something you can do by changing their configuration.

Here are the key configuration options that will keep them from so quickly finding and attacking players.

/// How far the boss wanders from its spawn
  "Roam Range": 25.0,

///How far the boss will chase a player
  "Chase Range": 100.0,

/// How far the boss will sense a player
  "Sense Range": 50.0,

/// How long they will remember the players last location
  "Target Memory Duration [sec.]": 10.0,

/// Set to true and the boss will only see in front of itself
  "Detect the target only in the NPC's viewing vision cone? [true/false]": false,

/// Decrease this value to take away some of their peripheral view
  "Vision Cone": 135.0,

Basically the sense range would probably be what you're going to want to reduce, make it like 5 or something like that so they have to literally almost walk right up to it. At that point it's on them! haha

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8 hours ago, Raiven_007 said:

I missed some of your previous response or something. I didn't even see it said going to the mad Mappers Discord which I been in for a while already haha. I have been talking with the Dev about the Issue though. I think we resolved it now. Will let you know. Thanks for your help JBird!!

No problem any time! Hope it's a quick fix for sure.

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Thx for reply.... ill give it a try to lower the sense range..... see if its getting better.

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