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US Apocalypse

Posted

18 minutes ago, Jbird said:

And you've reloaded both since updating?

Would you mind manually checking the versions? Some people are still downloading what they think is current and getting an older version from the site. It's a caching issue that had started happening earlier this month.

Yep that happen to me. I am now updated. Thank you very much for your help. My new version 

[Info("BossMonster", "KpucTaJl", "2.1.0")]
    internal class BossMonster : RustPlugin

all good to go.

I do have a question though. If you dont mind. When I do updates do i only update the .cs file or do I have to update all the files?

Jbird

Posted

27 minutes ago, mike454 said:

Yep that happen to me. I am now updated. Thank you very much for your help.

Excellent glad that is the only issue and that it is resolved!

28 minutes ago, mike454 said:

I do have a question though. If you dont mind. When I do updates do i only update the .cs file or do I have to update all the files?

That is an excellent question. Always try to read the update notes, and make sure you don't skip any. Some updates happen close together and important update notes are sometimes missed this way. Generally you are correct, you can simply upload the new CS file and everything will take care of itself. Sometimes if large changes are made though there may be reason to do something with the old files so just check notes for that. If you see none then it is safe to simply upload the new version and you're good to go!

US Apocalypse

Posted

3 minutes ago, Jbird said:

Excellent glad that is the only issue and that it is resolved!

That is an excellent question. Always try to read the update notes, and make sure you don't skip any. Some updates happen close together and important update notes are sometimes missed this way. Generally you are correct, you can simply upload the new CS file and everything will take care of itself. Sometimes if large changes are made though there may be reason to do something with the old files so just check notes for that. If you see none then it is safe to simply upload the new version and you're good to go!

good stuff sir thank you

US Apocalypse

Posted (edited)

Nothing here move on  🙂

Edited by mike454
Jbird

Posted

17 hours ago, mike454 said:

Nothing here move on  🙂

Dangit I know I missed something here haha.

whatup

Posted

Can i spawn on a foundation? not the field

Jbird

Posted

12 hours ago, whatup said:

Can i spawn on a foundation? not the field

The only way it might work is if it is placed in the editor but that would need to be tested and it might still not work so probably not.

Best to use monuments even custom monuments or prefabs.

Butters

Posted

is it possible to attach smoke trails to a boss? Want to make one look like the monster from lost lol

Butters

Posted (edited)

accidental double post**

 

 

Edited by Butters
Jbird

Posted

3 hours ago, Butters said:

is it possible to attach smoke trails to a boss? Want to make one look like the monster from lost lol

Tossing it into the consideration pile. I have a couple ideas for how to try to help make that a thing but we have to look at if it is possible for NPCs and how much performance hit it would cause. Thank you for the suggestion!

  • Love 1
scarecr0w12

Posted

Any chance for support with the XPerience plugin so XP can be awarded per boss

 

Jbird

Posted

10 hours ago, scarecr0w12 said:

Any chance for support with the XPerience plugin so XP can be awarded per boss

Check with the developer and let them know BossMonster has a hook that they can use for this.

void OnBossKilled(ScientistNPC boss, BasePlayer attacker)

 - сalled when a player kills a boss

scarecr0w12

Posted

7 minutes ago, Jbird said:

Check with the developer and let them know BossMonster has a hook that they can use for this.

void OnBossKilled(ScientistNPC boss, BasePlayer attacker)

 - сalled when a player kills a boss

I've already spoke to the dev, and we both agreed that it would be far better for you to implement an integration, specially given that each Boss monster can be adjusted to be different than another (Stats, Health, Damage) and thus, would require the ability to set amount of Experiance gained when killed, which CAN NOT be accomplished using your hook. Thus having this build into your plugin so that way in the Boss Monsters settings, a server operator can set how much each one is worth.

Jbird

Posted

17 minutes ago, scarecr0w12 said:

I've already spoke to the dev, and we both agreed that it would be far better for you to implement an integration, specially given that each Boss monster can be adjusted to be different than another (Stats, Health, Damage) and thus, would require the ability to set amount of Experiance gained when killed, which CAN NOT be accomplished using your hook. Thus having this build into your plugin so that way in the Boss Monsters settings, a server operator can set how much each one is worth.

It is not my plugin I provide support. The developer will be home in a couple days and can address that.

Based on your initial request you asked for XP to be rewarded per boss and gave no other specifics. So based on what you asked originally, what I am telling you CAN ABSOLUTELY be accomplished.

For this plugin and with your recent explanation, yes I could see where he would be able to consider using the API from the XP plugin to allow assigning different amounts per boss. I'll let him give you an answer when he gets back though. Stay tuned.,

Geralldo.RuLey

Posted

Hello,
It happened today when the boss died. It's spawning thousands of items on the player who killed it (lag for 1 minute), and the only reward I give is Skilltree XP.

scarecr0w12

Posted

On 7/30/2023 at 1:28 PM, Jbird said:

It is not my plugin I provide support. The developer will be home in a couple days and can address that.

Based on your initial request you asked for XP to be rewarded per boss and gave no other specifics. So based on what you asked originally, what I am telling you CAN ABSOLUTELY be accomplished.

For this plugin and with your recent explanation, yes I could see where he would be able to consider using the API from the XP plugin to allow assigning different amounts per boss. I'll let him give you an answer when he gets back though. Stay tuned.,

Just checking if the dev has had time to consider this?

DontScreamPlz

Posted

Could you add a config setting to limit the amount of bosses that spawn?

Jbird

Posted

3 minutes ago, DontScreamPlz said:

Could you add a config setting to limit the amount of bosses that spawn?

Funny you should mention it's coming in a future update. Stay tuned!

DontScreamPlz

Posted

19 minutes ago, Jbird said:

Funny you should mention it's coming in a future update. Stay tuned!

Thank you, for now I will just code it into the plugin then. 

detractor

Posted

Good day. i have problem

at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x00031] in <8928c1bcf2cd485798d7e6c75b564556>:0
<...>
at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster/NpcConfig) [0x0001b] in <8928c1bcf2cd485798d7e6c75b564556>:0
at Oxide.Plugins.BossMonster.<OnServerInitialized>b__76_1 () [0x00032] in <8928c1bcf2cd485798d7e6c75b564556>:0
at Oxide.Core.Libraries.Timer/TimerInstance.FireCallback () [0x00018] in <032ab7611607468ebf42c14e3cf9df20>:0
at Oxide.Core.Libraries.Timer/TimerInstance.Invoke (single) [0x00024] in <032ab7611607468ebf42c14e3cf9df20>:0
at Oxide.Core.Libraries.Timer.Update (single) [0x000b5] in <032ab7611607468ebf42c14e3cf9df20>:0
at Oxide.Core.OxideMod.OnFrame (single) [0x00083] in <032ab7611607468ebf42c14e3cf9df20>:0
at Oxide.Core.Unity.UnityScript.Update () [0x00015] in <7c80e4af35e346a1bc843b5e98e25d87>:0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0002c] in <2161c9885dd04ff291b79db9349c4b9b>:0

 

Plugin crash server

Jbird

Posted

On 9/27/2023 at 5:54 AM, detractor said:

Good day. i have problem

Hello there. Are you by chance in the Mad Mapper Discord or would you be willing to join, to create a ticket? We could dig into this more to try to find what the error is being caused by and resolve it. Did you customize the files or are you using default files? It may be more of a server issue but I only say that because there are no known issues with the plugin or we would have heard about it by now, so it is special to your server in one way or another. Will have the developer look at the error itself as well to see what it is telling us about the issue so he may reply soon as well.

What version of NpcSpawn and BossMonster are you running?

detractor

Posted

BossMonster 2.1.0

NpcSpawn 2.5.9

Maybe you're right . Hosting limitation. I'll try it on my home PC  .   TY

 

 

Jbird

Posted

4 hours ago, detractor said:

BossMonster 2.1.0

NpcSpawn 2.5.9

Maybe you're right . Hosting limitation. I'll try it on my home PC  .   TY

If you are trying with custom files also try with default files as well and let me know your results, no rush of course.

Kobani

Posted (edited)

I have created two coordinates as described. The boss spawns there sometimes, but quite often just in a different position under the map, is there a reason for this?  

{
  "ID": "156.303",
  "List of bosses": [
	{
      "Boss Name": "Jason",
      "List of positions": [
        "(-39.51, 6.95, -157.28)",
        "(-121.89, 1.49, -123.87)"
      ]
    }
  ]
}

 

Edited by Kobani

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