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  • Update details
    v2.2.1
    Released
    Download size 92.97 kB
    Total versions 29
    Typical update pace About every 24 days
    Freshness Updated 20 days ago

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0g.Ghost.7373

Posted

What's the CustomMap ones for?

I have a CustomMap this wipe and they seem to spawn fine....

aimacak

Posted (edited)

2 hours ago, chovah said:

Something is completely broken with this plugin now

 

o.reload BossMonster
Unloaded plugin BossMonster v2.2.1 by KpucTaJl
[BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started...
[BossMonster] File Clown has been loaded successfully!
[BossMonster] File Evil has been loaded successfully!
[BossMonster] File Franken has been loaded successfully!
[BossMonster] File Frankenstein has been loaded successfully!
[BossMonster] File Heavy has been loaded successfully!
[BossMonster] File Horror has been loaded successfully!
[BossMonster] File Jason has been loaded successfully!
[BossMonster] File King of the Night has been loaded successfully!
[BossMonster] File Michael Myers has been loaded successfully!
[BossMonster] File Oni has been loaded successfully!
[BossMonster] File Raptor has been loaded successfully!
[BossMonster] File Scary has been loaded successfully!
[BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started...
Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.2.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BossMonster.OnServerInitialized () [0x000c5] in <99675166df634b6498f4e525047ed104>:0 
  at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <99675166df634b6498f4e525047ed104>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
Loaded plugin BossMonster v2.2.1 by KpucTaJl

Hello, this is most likely because you are like many others, including me 🙂 you did not manually unload the plugin before updating the version, restart the plugin again, most likely there will be no error, as well as after restarting the server. Of course, you should have the latest version of NpcSpawn.

Edited by aimacak
伊泽

Posted

Hello, I have a question. When a forced update requires a map change, the boss's location ends up outside the ruins I had designated. How can I resolve this?

aimacak

Posted

2 hours ago, 伊泽 said:

Hello, I have a question. When a forced update requires a map change, the boss's location ends up outside the ruins I had designated. How can I resolve this?

Hello, can you tell me how you specified the coordinates and in which file? The /savepos {BossName} command specifies the local coordinates to the nearest monument. There should be no problems with this coordinate setting, of course, unless you set a position near small monuments such as the Power SubStation and others, because there may probably be different terrain on different maps next to them.

Admiral General Aladeen

Posted

After the new NavMesh from Rust released, we've had issues where the Boss Monster falls through the ground when killed. Not all the time, but summing up around between 20-25% of the time it falls under.

CrometheusVI

Posted (edited)

@Admiral General Aladeen

try this i didnt connect yet and looked into it yet but there were no reports of boss loot stash underground anymore.
if you use betterbodybags set false to groundwatch in it's config file

2h runtime  "Bounce LockedByEntCrate entities on spawn": false,
image.png.273a7e75d245d7112351b0607dccb7e8.png

Edited by CrometheusVI
Admiral General Aladeen

Posted

On 10/6/2026 at 3:47 PM, CrometheusVI said:

@Admiral General Aladeen

try this i didnt connect yet and looked into it yet but there were no reports of boss loot stash underground anymore.
if you use betterbodybags set false to groundwatch in it's config file

2h runtime  "Bounce LockedByEntCrate entities on spawn": false,
image.png.273a7e75d245d7112351b0607dccb7e8.png

MVP! Thank you – this actually fixed the issue!

aimacak

Posted

2 hours ago, Admiral General Aladeen said:

MVP! Thank you – this actually fixed the issue!

This is great, but unfortunately, this is just a struggle with the consequences, better will be to know the reason.. 😞 but so far there are no ideas..
it seems to me that this is some kind of set of plugins, because this situation appeared after the update, but not a very large number of people, about 10, but I don't have such situations on my server at all.. i cant testing T_T

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