Jump to content

29 Screenshots

Recommended Comments



Malkizid

Posted (edited)

Hi, does anybody know if it is possible to add multiple defined locomotive presets of the same type to a difficulty preset.

For example:

    {
      "Preset Name": "train_normal",
      "Train Name": "Train",
      "Event time": 3600,
      "Train can be spawned underground [true/false]": false,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 40.0,
      "Locomotive Preset": "locomotive_turret", "locomotive_turret",
      "Order of wagons": [
        "wagon_bradley",
        "wagon_crate_1",
        "wagon_samsite"
      ],
      "Heli preset": "",
      "Train Stop time": 120
    },


Also if yes, can they be reordered, so one locomotive in the front and one at the rear?
I want to do this purely for flavour and a more interesting set up.

Edited by Malkizid
Malkizid

Posted

Another funny idea I  am implementing to liven up the caboose preset is to add turrets with the trumpets on an alternate wagon preset.

would this work, do I need to specify a value for ammo shortname and ammo amount when using the trumpet or should those fields be removed?

  "Turrets presets": [
    {
      "Preset Name": "turret_trumpet",
      "Health": 600.0,
      "Weapon ShortName": "fun.trumpet",
      "Ammo ShortName": "",
      "Number of ammo": 200
    },

Malkizid

Posted (edited)

@Adem or anybody - I'm an admin on rustierpve.com (the owner has purchased your plugins) and I am configuring some of the plugins.

I'm having issues with armored train, I added some custom wagon preset,s npc presets, plus driver presets. Quite sure nothing is missing and settings are as intended.  

EDIT  (I had made some amateur mistakes of course)

Resolved - thanks to Adem

 

Edited by Malkizid
  • Haha 1
aimacak

Posted (edited)

28 minutes ago, Malkizid said:

@Adem or anybody - I'm an admin on rustierpve.com (the owner has purchased your plugins) and I am configuring some of the plugins.

I'm having issues with armored train, I added some custom wagon preset,s npc presets, plus driver presets. Quite sure nothing is missing and settings are as intended. 

The train is no longer stopping, the lever is invisible, the driver when killed does not stop the train and the  event never times out, plus the presets incorrectly spawn underground when they shouldn't.

stopping the train by command is also impossible, however the commands do start the train event.
It was working fine before I added more presets. soI must have made a mistake but I cant figure it out.

Strangely - a player can also get in the driver cabin and control the train...  this was never before possible.

Any help as to what I've done wrong would be greatly appreciated.

ArmoredTrain Manky copy.json 52.88 kB · 0 downloads

so i think you did the hard work in the config to implement all these issues 😄 

Edited by aimacak
  • Haha 1
Malkizid

Posted

Indeed. How very wise of you. 😶‍🌫️

Adem

Posted

4 hours ago, Malkizid said:

@Adem or anybody - I'm an admin on rustierpve.com (the owner has purchased your plugins) and I am configuring some of the plugins.

I'm having issues with armored train, I added some custom wagon preset,s npc presets, plus driver presets. Quite sure nothing is missing and settings are as intended. 

The train is no longer stopping, the lever is invisible, the driver when killed does not stop the train and the  event never times out, plus the presets incorrectly spawn underground when they shouldn't.

stopping the train by command is also impossible, however the commands do start the train event.
It was working fine before I added more presets. soI must have made a mistake but I cant figure it out.

Strangely - a player can also get in the driver cabin and control the train...  this was never before possible.

Any help as to what I've done wrong would be greatly appreciated.

ArmoredTrain Manky copy.json 52.88 kB · 1 download

Contact me at discord. I'll help you Adem#9554

  • Like 1
Malkizid

Posted (edited)

10 hours ago, Adem said:

Contact me at discord. I'll help you Adem#9554

Thank you Adem, I've sent you a friend request on discord yesterday, resent now. I'm   Malkizid (Manky)#6538

Edited by Malkizid
Malkizid

Posted (edited)

we're currently running 3 plugins by Adem and they are very nicely designed and highly configurable.
Since I'm not the product owner on our server, I'll just a have to leave a comment here.
Adem is an excellent plugin designer, is patient and incredibly helpful. 
Will leave a review on the next purchase! Thank you.

 

Edited by Malkizid
  • Like 1
CARNY666

Posted

What are the chances you add permission so that I may provide a non admin group access to spawn trains?

Žéŧ

Posted

On 6/5/2022 at 10:41 AM, Adem said:

What is the purpose of the "NpcHordeRustEdit.cs" that is attached.

Good morning. Could you please let me know what the "NpcHordeRustEdit.cs" plugin that comes with "NpcSpawn.cs" is used for. My map is custom/rustedit. Grateful for the attention.

z.wellman09

Posted

maybe a noob question but i've bought and installed the armored train plugin and have everything set up. is there a way to one make the easier trains a bit easier say take off one or more turrets and also the discord webhook doesn't seem to work. i'm using discord logger so i'm using webhooks already. i'm using the same webhook for the ingame chat that tells discord events like cargo and attack heli but the armored train event isn't being sent to discord. and ideas?

aimacak

Posted

36 minutes ago, z.wellman09 said:

maybe a noob question but i've bought and installed the armored train plugin and have everything set up. is there a way to one make the easier trains a bit easier say take off one or more turrets and also the discord webhook doesn't seem to work. i'm using discord logger so i'm using webhooks already. i'm using the same webhook for the ingame chat that tells discord events like cargo and attack heli but the armored train event isn't being sent to discord. and ideas?

4 turrets, u can delete one or more

  • Like 1
aimacak

Posted

@z.wellman09 oh, sorry, bro, i forget to copypaste screen 🙂

  

  "Пресеты вагонов": [
    {
      "Название пресета": "wagon_crate_1",
      "Префаба": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab",
      "Пресет бредли - расположения": {},
      "Пресет турели - расположения": {
        "turret_m249": [
          {
            "Позиция": "(-0.940, 1.559, -6.811)",
            "Вращение": "(0, 0, 0)"
          },
          {
            "Позиция": "(0.940, 1.559, -6.811)",
            "Вращение": "(0, 0, 0)"
          },
          {
            "Позиция": "(-0.940, 1.559, 6.811)",
            "Вращение": "(0, 180, 0)"
          },
          {
            "Позиция": "(0.940, 1.559, 6.811)",
            "Вращение": "(0, 180, 0)"
          }
        ]
      },

 

image.png

  • Like 1
z.wellman09

Posted

thanks got that figured out. now i'm just working on the discord messages. does it use a certain discord plugin or will any discord plugin work as long as it uses webhooks? i have the webhook set but it doesn't appear to even try to send it to discord. any insight on this?

FandangoChristmas

Posted

After this new update , a player has told me after looting all the crates the event end timer started and it was 35 minutes instead of our regular 90 seconds. Not sure how to fix this problem. Does anyone else experience this?

aimacak

Posted

14 hours ago, FandangoChristmas said:

After this new update , a player has told me after looting all the crates the event end timer started and it was 35 minutes instead of our regular 90 seconds. Not sure how to fix this problem. Does anyone else experience this?

did you personally check it?

Dad Frog

Posted

Hello,
the time defined here is from the end of an event?
"Minimum time between events [sec]": 3000,
"Maximum time between events [sec]": 3000,

if I want there to always be an event I have to put 0 to these two lines?

Malkizid

Posted

@Dad Frog

Hi, yes the time defined in those settings means from the end of an event in seconds.
I haven't tried setting it so there is no time between an event.
I would suggest putting a minimum of 30 seconds anda maxiumum of 60 seconds.
If you have a test server then you could try less time, inputting 0 seconds may have unexpected results as well as hurt server performance.

Dad Frog

Posted

6 hours ago, Malkizid said:

@Dad Frog

Hi, yes the time defined in those settings means from the end of an event in seconds.
I haven't tried setting it so there is no time between an event.
I would suggest putting a minimum of 30 seconds anda maxiumum of 60 seconds.
If you have a test server then you could try less time, inputting 0 seconds may have unexpected results as well as hurt server performance.

Thank you for the answer.
thanks for the warning, i will first test with 5 minutes.

  • Like 1
Malkizid

Posted

7 hours ago, Dad Frog said:

Thank you for the answer.
thanks for the warning, i will first test with 5 minutes.

You're welcome and good luck! I'd be interested to know how it runs for you with the train being active so frequently.

Dad Frog

Posted

3 hours ago, Malkizid said:

You're welcome and good luck! I'd be interested to know how it runs for you with the train being active so frequently.

at the request of the players I opted for 15 minutes between 2 events, it allows them to prepare again to make a 2nd train.
We saw no lag or rollback with an average of 15 players on the server.
For information, only the giant train is active and with an additional wagon (wagon crate 2).
In any case, thank you for this plugin which is very popular with players who like challenges.

  • Like 1
gena

Posted

NPCs can go out and raid the player?

Malkizid

Posted

54 minutes ago, gena said:

NPCs can go out and raid the player?

No, they should not be able to leave the train.
The only thing that can move around the train is the heli if you enable it one of your presets.
Also the heli roam distance can be limited (it is by default maybe 300) it will only roam once the train has been stopped.

If a base is very close to the train track then the bradley wagons and of course the heli could fire upon a player hiding in a base for example.

Also, in any plugins using NPC spawn such as this one, the NPCs will not attack construction unless both in range and have the appropriate weapon equipped  .ie C4 or a Rocket launcher

  • Like 1
gena

Posted

2 hours ago, Malkizid said:

No, they should not be able to leave the train.
The only thing that can move around the train is the heli if you enable it one of your presets.
Also the heli roam distance can be limited (it is by default maybe 300) it will only roam once the train has been stopped.

If a base is very close to the train track then the bradley wagons and of course the heli could fire upon a player hiding in a base for example.

Also, in any plugins using NPC spawn such as this one, the NPCs will not attack construction unless both in range and have the appropriate weapon equipped  .ie C4 or a Rocket launcher

Thank you

  • Like 1
badboi2k

Posted (edited)

anyone else getting a spam messages  NullReferenceException: Object reference not set to an instance of an object?

nevermind updated plugin

Edited by badboi2k

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 13
  • Love 12

Adem's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.6k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.