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Craft

Posted

50 minutes ago, Adem said:

You can do it. For example, to sell it in a store and have the server write a command to start the event in RCON

No, I think this is what every event plugin should do

  • Like 1
Adem

Posted

2 hours ago, Craft said:

No, I think this is what every event plugin should do

Do you want the players to have a separate permission to launch the event?

Adem

Posted

15 minutes ago, Craft said:

Yes, and has a cooldown, cost

What for? After all, you can turn on the automatic holding of the event, for example, every hour

Craft

Posted

2 hours ago, Adem said:

What for? After all, you can turn on the automatic holding of the event, for example, every hour

That is very unfree, and it will take up server resources when no players are playing. It is the best choice to let players buy events freely.

  • Love 1
Adem

Posted

Hi! I am aware of a problem with the Npc Spawn plugin. Work on updating it is already underway. Thanks for understanding

  • Like 2
Roberto.M

Posted

Can you fix the problem with the NPC Spawn ? Or is it a bit more complex than expected

  • Like 2
Žéŧ

Posted

waiting for plugin update...

  • Like 1
Adem

Posted

Just now, Žéŧ said:

waiting for plugin update...

 

12 hours ago, Roberto.M said:

Can you fix the problem with the NPC Spawn ? Or is it a bit more complex than expected

The plugin does not need to be updated. Just download Npc Spawn again from the same link

Roberto.M

Posted

Same Link ? 

  • Like 1
Adem

Posted

31 minutes ago, Roberto.M said:

Same Link ? 

In readme file 

  • Like 1
Elrow__

Posted

Hello everyone the plugin is working well with the new Rust versions Thanks

  • Like 1
Covfefe

Posted

How do you stop the train? My players can't seem to stop the train no matter what. I have the stop timers at 300 seconds for each profile.

  • Like 1
Adem

Posted

On 9/4/2022 at 2:29 PM, Elrow__ said:

Hello everyone the plugin is working well with the new Rust versions Thanks

Hello. Yes. Absolutely fine

Adem

Posted

1 hour ago, Covfefe said:

How do you stop the train? My players can't seem to stop the train no matter what. I have the stop timers at 300 seconds for each profile.

Hello. There is a handle on the locomotive. Look at the end of the video, the player presses it. Or you can change it in the settings so that players kill the train driver to stop train

Adem

Posted

The plugin works! You need to re-download Npc Spawn from the link

Covfefe

Posted (edited)

How do I add the new caboose to the train? I tried traincaboose and traincaboose.entity but the armored train keeps despawning saying

"[ArmoredTrain] Wagon configuration not found!"

Edited by Covfefe
  • Like 1
Adem

Posted (edited)

10 hours ago, Covfefe said:

How do I add the new caboose to the train? I tried traincaboose and traincaboose.entity but the armored train keeps despawning saying

"[ArmoredTrain] Wagon configuration not found!"

Hello. to do this, you need to create a new wagon or replace the prefab in the old wagon
wagon prefab: assets/content/vehicles/trains/caboose/traincaboose.entity.prefab
You can remove all the turrets and NPCs from the train,
If you need help, you can write to me in discord (Adem#9554)

Edited by Adem
  • Like 1
Covfefe

Posted

14 hours ago, Adem said:

Hello. to do this, you need to create a new wagon or replace the prefab in the old wagon
wagon prefab: assets/content/vehicles/trains/caboose/traincaboose.entity.prefab
You can remove all the turrets and NPCs from the train,
If you need help, you can write to me in discord (Adem#9554)

sent you my config in discord

RoxyGal

Posted

Is there a way to create a leaderboard for this and other events. My players like the events and have done them multiple times. It would be nice to reward them for their efforts beside the loot they gain. Thanks.

  • Like 1
Adem

Posted

6 hours ago, RoxyGal said:

Is there a way to create a leaderboard for this and other events. My players like the events and have done them multiple times. It would be nice to reward them for their efforts beside the loot they gain. Thanks.

Hello. If there are a few more similar requests, then I will do it

Dr.D.Bug

Posted

Hi, although the plugin works, we sometimes get this errormessage in our console log:
 

Failed to call hook 'OnEntityTakeDamage' on plugin 'ArmoredTrain v1.2.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ArmoredTrain+ATrainHeliHeli.SetTarget (BasePlayer player) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 
  at Oxide.Plugins.ArmoredTrain+Train.BecomeAgressive (BasePlayer player) [0x00125] in <3a50edb40ca64fc583b430a177308a80>:0 
  at Oxide.Plugins.ArmoredTrain.OnTrainAttacked (BasePlayer attacker) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 
  at Oxide.Plugins.ArmoredTrain.OnEntityTakeDamage (ScientistNPC scientistNPC, HitInfo info) [0x00086] in <3a50edb40ca64fc583b430a177308a80>:0 
  at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a5b] in <3a50edb40ca64fc583b430a177308a80>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 

any ideas?

 

Taracmeden

Posted

If it is possible, please add a command for admins to reassign the owner of a stopped train event or remove the lock so any player can loot adhoc

Rise

Posted (edited)

double post by mistake. 

Edited by Rise
Rise

Posted (edited)

Hey hey, just been playing around and creating my own wagon. I wanted to use `assets/bundled/prefabs/radtown/minecart.prefab` in place of a standard box. If the train spawns near me they are visible. But if the train spawns further away. They aren't' visible but still lootable. 

Any ideas, or just a container that won't work while moving.

      "Preset Name": "minecart_default",
      "Prefab": "assets/bundled/prefabs/radtown/minecart.prefab",
      "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 1,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
      "Preset name": "wagon_crate_1",
      "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab",
      "Bradley preset - locations": {},
      "Turret preset - locations": {
        "turret_ak": [
          {
            "Position": "(-0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(0.940, 1.559, -6.811)",
            "Rotation": "(0, 0, 0)"
          },
          {
            "Position": "(-0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          },
          {
            "Position": "(0.940, 1.559, 6.811)",
            "Rotation": "(0, 180, 0)"
          }
        ]
      },
      "SamSite preset - locations": {},
      "NPC preset - locations": {},
      "Crate preset - locations": {
        "chinooklockedcrate_default": [
          {
            "Position": "(0, 1.550, 0)",
            "Rotation": "(0, 0, 0)"
          }
        ],
        "minecart_default": [
          {
            "Position": "(0.7, 1.801, -2.359)",
            "Rotation": "(0, 0, 0)"
          }
        ]
      },
      "Decorative prefab - locations": {}
    },

 

Just for a laugh i also tried to make a wagon with Pookies sat all over it. They also didn't appear. Are we limited to a certain type of prefab?

Edited by Rise
Bear Grills

Posted

Can we make it after a defined amount of time the train will stop/break down.

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