Jump to content

29 Screenshots

Recommended Comments



Watcher

Posted

10 hours ago, MooDDang said:

 

Hello, thank you for the great plugin.

I set the config as below, but even if a user attacks, it is not recognized as the owner.

To be exact, I want to enable rooting once every 21600 seconds, that is, every 6 hours.

Even if someone stops or attacks the train, it does not appear to be activated as owner.

It seems anyone can loot the chest. 

What should I do?

 

 

 

Maybe a stupid question, but did you install the PVEmode plugin?

 

MooDDang

Posted

5 hours ago, Watcher said:

Maybe a stupid question, but did you install the PVEmode plugin?

 

Of course, I have installed the NPC plugin.

It seems there was some difficulty in communication due to my limited English, but this issue is not related to the NPC plugin. The NPCs appear correctly.

My question is about the config settings I mentioned.

To put it simply, it seems that the plugin is not assigning the 'owner' value properly. Players can loot the train regardless of the cooldown set for the owner, and even others can open the chest.

The 'owner' option doesn’t seem to be working. What should I do?"

kaffeebohne

Posted

Let's ask differently,

Do you have another event plugin - in which you allow or have set the "owner" of an event? If so, does it work there?

 

For info ; the “PveMode” plugin which, among other things, regulates whether there are owners of events.  > > > It has nothing to do with the display/appearance of the NPCs. This is regulated by the “NPC Spawn” plugin.

If you use Oxide - look with the call: plugins, whether the “PVE Mode” plugin is really loaded.

MooDDang

Posted

PveMode 
 

I am actively using mode. Can’t you see my quote in the previous comment? I think the owner part has been set up in config.

On 9/18/2024 at 9:53 PM, MooDDang said:

 

  "Supported Plugins": {
    "PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": true,
      "The owner of the event will be the one who stopped the event? [true/false]": true,
      "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": true,
      "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
      "Allow only the owner or his teammates to loot crates? [true/false]": true,
      "Show the displayName of the event owner on a marker on the map? [true/false]": true,
      "The amount of damage that the player has to do to become the Event Owner": 100.0,
      "Damage coefficients for calculate to become the Event Owner.": {
        "Npc": 1.0,
        "Bradley": 2.0,
        "Helicopter": 2.0,
        "Turret": 2.0
      },
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 21600.0,
      "Darkening the dome (0 - disables the dome)": 12
    },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 35000.0,
      "Killing an Bradley": 400000.0,
      "Killing an Turret": 200000.0,
      "Killing an Heli": 500000.0,
      "Hacking a locked crate": 100000.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },

 

 

 

 

Regarding the pvemode plugin, I am using true pve and an ownership plugin such as loot defender.

However, I don't know what this has to do with entities created by armored train.

I'm simply wondering if there's a problem with my settings.

 

 

 

 

kaffeebohne

Posted

What does your configuration of the PVE Mode plugin look like?

aimacak

Posted

4 hours ago, MooDDang said:

PveMode 
 

I am actively using mode. Can’t you see my quote in the previous comment? I think the owner part has been set up in config.

 

Regarding the pvemode plugin, I am using true pve and an ownership plugin such as loot defender.

However, I don't know what this has to do with entities created by armored train.

I'm simply wondering if there's a problem with my settings.

 

 

 

 

I personally still don’t understand whether you have this plugin or not.

https://codefling.com/extensions/pvemode

 

  • Like 1
MooDDang

Posted (edited)

Oh, I'm sorry. 
At first, I mistook PVE MODE for NPC SPAWN PLUGIN and said 'Of course'.

I don't use pve mode.

I am using true pve and I would like to know why the owner of the config is not working.

So I need PVE MODE?

Edited by MooDDang
aimacak

Posted

21 minutes ago, MooDDang said:

Oh, I'm sorry. 
At first, I mistook PVE MODE for NPC SPAWN PLUGIN and said 'Of course'.

I don't use pve mode.

I am using true pve and I would like to know why the owner of the config is not working.

So I need PVE MODE?

I can’t give comprehensive comments about TruePVE in such events, but PveMode, in my opinion, is necessary; at a minimum, it is responsible for almost all the settings in the config that you attached above.

MooDDang

Posted

?? Does this plugin guide talk about PVE MODE?

Let me ask ADEM.

  • Sad 2
aimacak

Posted

1 hour ago, MooDDang said:

?? Does this plugin guide talk about PVE MODE?

Let me ask ADEM.

Stop freaking out, the event works great without it, each plugin is responsible for its own functions, if you want to use a large number of functions, then you need PveMode, if you don’t want it, you don’t have to buy it. TruePVE support is made as an analogue, but you have to deal with it yourself.

  • Like 1
kaffeebohne

Posted (edited)

5 hours ago, MooDDang said:

Oh, I'm sorry. 
At first, I mistook PVE MODE for NPC SPAWN PLUGIN and said 'Of course'.

I don't use pve mode.

Let me ask ADEM.

..................................................................................................................................................................................................................
This was in my first post:
For info ; the “PveMode” plugin which, among other things, regulates whether there are owners of events.  > > > It has nothing to do with the display/appearance of the NPCs. This is regulated by the “NPC Spawn” plugin.
...................................................................................................................................................................................................................


!!! Your problem has already been solved with the first answer here !!!

You are not using NPC Mode Plugin! So you cannot use the additional options e.g. EventOwner!
> It's in your config!!!!  _   "Use the PVE mode of the plugin? [true/false]": true,  <

Do what it says in the Read me plugin folder! Register with Mad Mappers in Discord - provide your proof of purchase (where you bought the plugin in question) and open a support ticket directly with Adem.

However, you also have to read and listen carefully!

Edited by kaffeebohne
  • Like 3
santigusa

Posted

Hi! With version 1.6.8 I still have the same problem as before, when the train appears underground, the turrets kill the bots at the subway stops. Greetings.

aimacak

Posted

44 minutes ago, santigusa said:

Hi! With version 1.6.8 I still have the same problem as before, when the train appears underground, the turrets kill the bots at the subway stops. Greetings.

What value of this option in config of NpcSpawn?
 

"Can NpcSpawn NPCs attack other NPCs? [true/false]"

 

santigusa

Posted

18 hours ago, aimacak said:

What value of this option in config of NpcSpawn?
 

"Can NpcSpawn NPCs attack other NPCs? [true/false]"

 

Hello! I have that configuration in false

aimacak

Posted

On 9/30/2024 at 2:23 PM, santigusa said:

Hello! I have that configuration in false

Thanks for the answer, i.e. the train kills standard NPCs, apparently an author is needed here 🙂

  • Like 1
0g.Ghost.7373

Posted

What do we put in here for Halloween? Or did I misunderstand what that is for?  

"Customization preset (Empty - use standard wagons)":

aimacak

Posted

15 minutes ago, 0g.Ghost.7373 said:

What do we put in here for Halloween? Or did I misunderstand what that is for?  

"Customization preset (Empty - use standard wagons)":

"Customization preset (Empty - use standard wagons)": "Halloween",

 

  • Like 1
aimacak

Posted

@0g.Ghost.7373
But keep in mind that if you deleted the standard presets of wagons and others, so as not to get confused with them, then it will not work, you need to create a standard configuration and transfer all the presets to the main config. If I'm not mistaken..

  • Like 2
Infidel

Posted

Unsure if it's due to not being updated this month, but Running on Translyvania map by Gruber the server has been lagging like crazy with ArmoredTrain active, we've had to disable it and the lag as now gone, we tested this over the last 3 days to make sure it was this plug in... Unsure if anyone else is having this issue but just want to let you guys know.

0g.Ghost.7373

Posted

Since adding Halloween, to the Customization preset ,  I noticed the train running backwards underground. Not noticed it before, may have always did that?

aimacak

Posted (edited)

20 hours ago, 0g.Ghost.7373 said:

Since adding Halloween, to the Customization preset ,  I noticed the train running backwards underground. Not noticed it before, may have always did that?

Find or spawn a locomotive and drive through the entire map yourself, without turning anywhere with the control arrows, I believe that you will find some object next to the railways that stops the train and it starts moving in the opposite direction. This can only be fixed via RustEdit.

Edited by aimacak
aimacak

Posted

On 10/9/2024 at 5:44 AM, Infidel said:

Unsure if it's due to not being updated this month, but Running on Translyvania map by Gruber the server has been lagging like crazy with ArmoredTrain active, we've had to disable it and the lag as now gone, we tested this over the last 3 days to make sure it was this plug in... Unsure if anyone else is having this issue but just want to let you guys know.

Does this happen instantly or after some time during the active event? Was there any preset installed?

Malkizid

Posted (edited)

20 hours ago, 0g.Ghost.7373 said:

Since adding Halloween, to the Customization preset ,  I noticed the train running backwards underground. Not noticed it before, may have always did that?

15 minutes ago, aimacak said:

Does this happen instantly or after some time during the active event? Was there any preset installed?

This actually happened to us in August and September, also only in the underground. we use random map seeds.
Its nothing to do with the Customisation Preset.   It is a bug with map spawn and like Aimacak said it can only be fixed with RustEdit.

I discovered it happened when the train went into one of the Depots (the dead ends where trains can spawn in the underground)  the train would hit the dead end then reverse and continue its route backwards.

This was definitely because of some map bug. The plugin seems to account for this by sending the train into reverse, when it encounters a block for too long, in this case the dead end. Which it can only get to by a bad rail network.

Unfotunately the only options I know of aside from fixing the map, are to disable underground spawns in the ArmoredTrain  config or to have backwards driving trains  😅

Edited by Malkizid
  • Like 1
aimacak

Posted

8 minutes ago, Malkizid said:

This actually happened to us in August and September, also only in the underground. we use random map seeds.
Its nothing to do with the Customisation Preset.   It is a bug with map spawn and like Aimacak said it can only be fixed with RustEdit.

I discovered it happened when the train went into one of the Depots (the dead ends where trains can spawn in the underground)  the train would hit the dead end then reverse and continue its route backwards.

This was definitely because of some map bug. The plugin seems to account for this by sending the train into reverse, when it encounters a block for too long, in this case the dead end. Which it can only get to by a bad rail network.

Unfotunately the only options I know of aside from fixing the map, are to disable underground spawns in the ArmoredTrain  config or to have backwards driving trains  😅

I don't use Armored Train underground.. 🙂

rfizzle

Posted

To use custom loot tables with a plugin such as AlphaLoot, do we just flip the option `Allow the AlphaLoot plugin to spawn items in this crate` to true and then add a loot profile matching the preset name (ex. `crateelite_default`)?

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 13
  • Love 12

Adem's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.