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Geralldo.RuLey started following Failed to call hook 'OnPlayerSleep' on plugin 'RoamTask
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Failed to call hook 'OnPlayerSleep' on plugin 'RoamTask
Geralldo.RuLey posted A Support Request in Support
I got this error message on the server startup [10.14 12:22:03] Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) [10.14 12:22:03] at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <5156dd9f46a14285b9974a4b2ce13553>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 [10.14 12:22:03] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 [10.14 12:22:03] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
Not every individual plugin is affected, but some of my plugins are experiencing issues. Specifically, Raidable Bases, Extended Crafting, and Random Raids. Additionally, there might be other plugins that will face similar issues upon receiving updates. In this context, the error message "some plugins failed to check" might be occurring with other plugins from Lone.Design.
- 267 comments
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- #updates checker
- #plugin
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Geralldo.RuLey started following Harbor Event , Update Checker and Welcome Panel Addons
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- 267 comments
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- #updates checker
- #plugin
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Apologies for the misnaming; it should be NPCSpawn instead of BotSpawn. I have both NPCSpawn and BotReSpawn installed. However, in this instance, the issue stemmed from the HarborEvent. I suspect the problem arose because I reverted to the default configuration and removed the previously customized one. The previous configuration was spawning NPCs at coordinates 0.0.0 (underground), along with other entities that the plugin may utilize for certain functionalities. Additionally, the old edited position settings were causing NPCs to spawn floating.
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- 229 comments
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- #enhanced
- #custom loot
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(and 7 more)
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