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Geralldo.RuLey

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About Geralldo.RuLey

  • Birthday 11/01/1985

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  1. I got this error message on the server startup [10.14 12:22:03] Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) [10.14 12:22:03] at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <5156dd9f46a14285b9974a4b2ce13553>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <6f730e15432f440393b961a640de4519>:0 [10.14 12:22:03] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 [10.14 12:22:03] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 [10.14 12:22:03] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. Not every individual plugin is affected, but some of my plugins are experiencing issues. Specifically, Raidable Bases, Extended Crafting, and Random Raids. Additionally, there might be other plugins that will face similar issues upon receiving updates. In this context, the error message "some plugins failed to check" might be occurring with other plugins from Lone.Design.
  3. Does Lone Design no longer work? It consistently displays "NOT FOUND" in the console, even though it was functioning properly until this month.
  4. Thank you. I will attempt to recreate another custom NPC using BotRespawn, but only on a test server to determine if any plugins might be causing issues.
  5. nope. this is my monument boss who has 2 hour suicide timer.
  6. @Steenamaroo why do my custom NPCs instantly explode upon spawning when I send them to players and airdrops? with or without chuting is the same result.
  7. what happened to the discord after most add-ons were broken? yesterday I was reading for people reporting issues and now I can only see the ticket channel.
  8. Thank You for the clarification.
  9. Does this update fix the kits with custom item names?
  10. Thank you
  11. I tested claiming the kit for the bot manually from the kits menu, and it is working. However, when I killed the bot with that kit, all the custom item names reverted to their base item names.
  12. I just noticed that the NPC custom loot from 'kits' is missing its 'custom name' and uses its base item name. It does load the skin but gives the default base item name like paper, coal, or sticks.
  13. Apologies for the misnaming; it should be NPCSpawn instead of BotSpawn. I have both NPCSpawn and BotReSpawn installed. However, in this instance, the issue stemmed from the HarborEvent. I suspect the problem arose because I reverted to the default configuration and removed the previously customized one. The previous configuration was spawning NPCs at coordinates 0.0.0 (underground), along with other entities that the plugin may utilize for certain functionalities. Additionally, the old edited position settings were causing NPCs to spawn floating.
  14. It Still throwing infinite Navmesh errors flooding the server console. installed Latest BotSpawn + HarborEvent. (with the default config). unloading HarborEvent resolved the issue, with no further spam in the server console for the past two hours
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