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MissGamerz

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  1. MissGamerz

    request

    place anything uses entity ownership for its own pickup system which is uses a hammer example of their own code using this system private void OnHammerHit(BasePlayer player, HitInfo info) { var ent = info.HitEntity.GetComponentInParent<BaseEntity>(); if (ent == null) return; if (ent.Health() != ent.MaxHealth()) return; if (ent.OwnerID == player.userID)
  2. i kind of think its a facepunch bug at this point as I've seen it with many other plugins the rocks are hollow
  3. do you mean under rocks? if so i dont know how to fix this also i use nightzombies aswell and the same happens they dont do under the actual terrain though
  4. MissGamerz

    request

    ah okay i see
  5. MissGamerz

    request

    ahhh i see how about using the monumentswatcher or monuments finder plugins which does alot of heavy lifting and has a API ? yea a ownerid or some sort of way to identify would be ideal though idk if it even sets a entity owner when the recyclers are placed i can have a look
    the plugin concept is brilliant and at first glance works well especially with the monument for this plugin. but this plugin has major issues.. this plugin will loose track of its own data and wipe its own data file along with the wagons you have created if you restart your server by any means (methods used: pterodactyl panel restart, command restart "global.restart", and plugin prompted restarts) this isn't consistent though and seems base upon unload order related to world save on shutdown. I've run this plugin on oxide and carbon with the same results idk how this plugin is verified by moderators when this plugin is barely experimental at best and charging $28.99 for this in which only lasts one boot session is kind of ridiculous, I've seen more stable free plugins. in case your wondering if I've spoke about this with the developer no i have not it seems pointless me repeating the same stuff several other people have mentioned to them in the discussions (SIDE NOTE DEV: if your save method doesn't save it isn't a save method and you should rethink the method over from scratch nothing is impossible) so if you never restart your server or update for patches during the whole wipe (literal 24/7 uptime) this plugin works great but if you need to restart for any reason i would probably avoid.
  6. MissGamerz

    request

    this shouldnt matter as i was more thinking anything out of a monument/safe zone marker should be classed as "player placed" which would make it compatible with any plugin buut im using craftmenu with place anything
  7. MissGamerz

    request

    possible to make it so the plugin knows the difference between recyclers in monuments and player place recyclers as it would be nice to have like rad town 60% personal recyclers 50% and safe zone 40%
  8. could we have kits support?
  9. please could you use AdvancedStatus instead of CustomStatusFramework (which is abandoned now)?
  10. MissGamerz

    error when loading

    Error while compiling ReputationMaster: There is no argument given that corresponds to the required parameter 'layerMask' of 'BasePlayer.IsPlayerVisibleToUs(BasePlayer, Vector3, int)' | Line: 504, Pos: 33
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