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G1Sniper

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  1. Changed Status from Pending to Gremlins
  2. Hmm that's the only method I know of ... I'll take a look and see if I can remove it
  3. Hi.. it definitely can. Just use the command /saremove and target the bush to remove. This work with all trees, bushes, creates ect. You can use the command while the game is run automatically or when the arena in manually spawned
    One of my favourite plugins. Super simple to use and customise and add a ton of ease to your players with quick and easy buttons.
  4. G1Sniper

    Daily Rewards

    also unsure if this is a carbon issue or not but when entering a custom #code in the below window it does not update it as the selected colour..once you close the colour selection window the colour stays the same colour
  5. G1Sniper

    Daily Rewards

    Heyy @Mevent @MeventSupport Having trouble getting the timezone to update trying to ues AEDT (Australia/Melbourne) timezone but its staying as UTC any ideas ?
  6. hahaha i though i had accidently removed it when i edited it for wipe lol glad i could help lol
  7. ugghhhh @Wonder_Fox is it just me or is trainyard missing ?
  8. G1Sniper

    Loot Audit

    ok perfect thanks
  9. G1Sniper

    Loot Audit

    Hey @Gt403cyl2 getting a heap of console spam since patch 2 days ago... [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood Saving complete [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Salvaged Icepick [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Blood [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore [Loot Audit] Send to Dev %OnItemRemovedFromContainer% : player = ItemContainer, item = Sulfur Ore seems like its doing for every item ?
  10. G1Sniper

    player disconnect error

    @Mevent@MeventSupport any update for this ?
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