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  1. More information about "Traffic Drivers"

    $30.00

    Traffic Drivers

    Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
    Features:
    🚗 Dynamic AI Traffic
     • AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
     • Customizable AI reactions – decide how they respond to attacks!
     • Companions will fiercely protect their driver.
      
    🔥 High-Speed Combat & Encounters
     • Bots fight back when their vehicle is attacked.
     • Drivers can temporarily accelerate when under fire.
     • Setup damage rates, loot tables, and AI health settings.
      
    🔧 Full Vehicle Customization
     • Set fuel limits or enable infinite fuel.
     • Adjust max speed, destroy rules, and car respawn times.
     • Optional locks for security
      
    💰 Loot & Rewards System
     • Configure loot inside storage modules – control drop rates and item amounts.
     • Customize driver & companion inventory – weapons, clothes, and other supplies.  
       
    ⚙ Spawn Control
     • Set limits on active traffic vehicles.
     • Adjust minimum road length
     • Configure auto-destruction for stuck cars.
     • Prevent AI from attacking friendly drivers and companions.  
       
    Total Customization & Control:
      
    🛠️ Vehicle Presets:
     • Adjust fuel, speed, engine durability, and others.
     • Define loot contents inside storage modules.
      
    🎯 Driver & Companion AI:
     • Set driver names, health, appearance, and clothing.
     • Configure damage resistance and response to attacks.
     • Equip companions with custom armor, health, and weapons to protect their driver.  
       
    📸 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Behavior when Convoy spawns": {       "Pause events when Convoy starts?": true     },     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1"     },     "Event name for the marker": "EVENT CAR",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 20.0,       "Minimum number of points to save (used when recording route)": 50.0     },     "Route generation": {       "Enable route generation": true     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.0     }   },   "Car settings": [     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
  2. More information about "Personal Animal"

    $30.00

    Personal Animal

    Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, wolf, crocodile, panther or tiger!
     
    Features:
    ✔️ Resource Gathering & Looting
    • Collect essential resources like wood, stone, and ore.
    • Automatically gather resources within 50 meters using auto-pickup.
    • Loot crates and boxes for valuable items.
    ✔️ A True Companion
    • Command your animal to attack enemies, structures, or objects.
    • Ride your animal for faster travel.
    • Store items in the animal’s inventory (configurable up to 36 slots).
    • Keep your companion healthy with a nutrition system that restores health.

    Total Customization & Control
    🎯 Animal Settings
    • Select your preferred animal: Bear, Boar, Chicken, Deer, or Wolf.
    • Configure max health, respawn time, and combat abilities.
    • Adjust damage rates, player interactions, and looting permissions.
    🛠️ User-Friendly Controls & UI
    • Assign commands with a customizable buttons.
    • Display 3D arrows over targets for better visibility.
    • Fully customize the GUI layout, colors, and refresh rate.
    • Blacklist specific items from your animal’s inventory bag.
    🍖 Feeding System
    • Enable nutrition settings to maintain your animal’s health.
    • Configure health restoration values for different food items.
       
    Useful Commands:
    ✅ /panimal – Spawn or despawn your animal.
    ✅ /panimal follow – Have your animal follow you.
    ✅ /panimal health – Check your animal’s current health.
    ✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
    ✅ /panimal where – Locate your animal on the map.
    📸 See It in Action! Watch the Video
    📃 Configuration:
    {   "Controls setup": {     "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Range of action of the assignment button": 25.0,     "Display 3D arrows over a target?": true,     "Arrow display duration": 2   },   "GUI setup": {     "How many seconds to update the GUI?": 6,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "Second position of the panel (used if the player has a personal bot)": {       "type": "RectTransform",       "anchormin": "0.0 0.0",       "anchormax": "1.0 1.0",       "offsetmin": "0.0 0.0",       "offsetmax": "0.0 0.0"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": []   },   "Setting up personal animals by permission": {     "personalanimal.wolf": {       "The name of the animal to be selected through the command when spawning": "wolf",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.bear": {       "The name of the animal to be selected through the command when spawning": "bear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.boar": {       "The name of the animal to be selected through the command when spawning": "boar",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.chicken": {       "The name of the animal to be selected through the command when spawning": "chicken",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.stag": {       "The name of the animal to be selected through the command when spawning": "stag",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.polarbear": {       "The name of the animal to be selected through the command when spawning": "polarbear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear",       "Maximum health": 400,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     }   },   "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [     "foodbox",     "vehicle_parts"   ] }  
  3. More information about "Heli Pilots"

    $30.00

    Heli Pilots

    Want more intense air combat and dynamic patrols on your Rust server?
    HeliPilots introduces AI helicopter pilots ready to dominate the skies and attack players from the air. Customize everything - from helicopter type and pilot behavior to flight routes!
     
    Features:
    🚁 Helicopter Setup
    • Supports Scrap Transport Helicopter and Minicopter.
    • Customizable AI pilots with adjustable health, clothes, weapons, and combat behaviour.
    • Define specific flight behavior, speed, altitude, and route paths — random or pre-defined.
    🔥 Combat & AI Behavior
    • Pilots dynamically engage or avoid player attacks.
    • Customize aggression level — determine whether AI attacks immediately or must be provoked.
    • Customize damage, accuracy, and targeting behavior.
    ⚙ Advanced Heli Customization
    • Modify flight speed, fuel consumption, durability, and damage rate.
    • Customize helicopter loot tables and drop rates.
    • Configure crash behavior, detonator and other.
    🎯 Pilot Customization
    • Set health, clothes, weapon loadouts, and equipment.
    • Custom damage multipliers.
    • Customize pilot loot, including weapons, items and resources.
    🛠 Event & Path System
    • Record custom flight paths or let the plugin auto-generate patrol routes.
    • Control event triggers, spawn rates, patrol frequency, and respawn timers.
    🖥 Admin Commands (permission drivercontroller.admin)
    • spawnhelitest – Spawn a test helicopter with AI pilot.
    • removehelitest – Delete spawned test helicopters.
    • visibleheli – Toggle admin visibility of AI helicopters.
    • recordhelipath – Record a custom helicopter patrol path.
    📺 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Delete the event if ran out of fuel?": true,     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.4 0.5 0.6 1"     },     "Event name for the marker": "EVENT HELI",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 40.0,       "Minimum number of points to save (used when recording route)": 30.0,       "Recorder route height": 50.0     },     "Route generation": {       "Enable route generation": true,       "Maximum number of monuments for a flight, when generating a route": 5,       "Names of monuments, prefabs or their part, for the blacklist (will be excluded when generating a route)": [         "Outpost"       ]     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.0     }   },   "Loot container position settings": {     "Minicopter": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     },     "TransportHeli": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     }   },   "Heli settings": [     {       "Activate this event?": true,       "Transport type for event(Minicopter, TransportHeli)": "Minicopter",       "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesHeli"         ]       },       "Сontroller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Height for flying along the route": {           "Min": 30.0,           "Max": 60.0         },         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 250.0,           "Chase timer": 120.0,           "Maximum speed during chase (km/h)": 60.0,           "Height for flying during chase": {             "Min": 10.0,             "Max": 30.0           }         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.1,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event(Minicopter, TransportHeli)": "TransportHeli",       "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesHeli"         ]       },       "Сontroller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Height for flying along the route": {           "Min": 40.0,           "Max": 70.0         },         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 250.0,           "Chase timer": 120.0,           "Maximum speed during chase (km/h)": 60.0,           "Height for flying during chase": {             "Min": 5.0,             "Max": 20.0           }         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
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