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  1. More information about "Admin Menu"

    $25.00

    Admin Menu

    Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins.

    Features:
    Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language.   Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start:
    You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission.  
    Commands, use one of your choice, one for the player and one for the admin group:   o.grant user [name or steamid] adminmenu.fullaccess   o.grant group admin adminmenu.fullaccess Press the X button (swap  seat button) or type adminmenu in the console. Enjoy
      Useful stuff:
    You can quickly open a player in the admin menu. To do this, point at the player and press X.
    You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.  
    CUSTOM BUTTONS
    Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details.
    At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config.
    Button Fields:
    "Execution as server" - Call the command on behalf of the server, not the administrator "Label"  - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after  "adminmenu.".
    Example: if you enter the permission "test"  the permission will be adminmenu.test "Position"  - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot)  
    Example of commands:
    chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID}    
    More information about the grant menu:
    The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library.
    The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories.
    Search works in any registry by any part of the name or short name.  
    Has a page system at any stage.
    More information about the buttons in the Quick Menu:
    [Teleport to 0 0 0] - Teleport to coordinates 0 0 0.
    Requires  adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint.
    Requires adminmenu.quickmenu.teleporttodeath  permission [Teleport to Spawn point] - Teleport to a random spawn point.
    Requires adminmenu.quickmenu.teleporttospawnpoint  permission [Kill Self] - Kill Self, kills even when immortal.
    Does not require permission. [Heal Self] - Fully heal yourself.
    Requires  adminmenu.quickmenu.healself  permission   [Call Heli] - Call Helicopter to yourself (arrives in time).
    Requires adminmenu.quickmenu.helicall  permission [Spawn Bradley] - Spawn bradley on yourself.
    Requires adminmenu.quickmenu.spawnbradley  permission More information about the buttons in the menu of the selected player:
    [Teleport Self To] - Teleport yourself to the selected player.
    Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself.
    Requires adminmenu.userinfo.teleporttoself  permission [Teleport To Auth] - Teleportation to random authorization (TC).
    Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath  permission [Heal] - Full healing, including metabolism.
    Requires adminmenu.userinfo.fullheal  permission [Heal 50%] - Half healing.
    Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory.
    Requires adminmenu.userinfo.viewinv  permission [Strip Inventory] - Clear player's inventory.
    Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints.
    Requires adminmenu.userinfo.unlockblueprints  permission [Revoke Blueprints] - Reset all Blueprints.
    Requires adminmenu.userinfo.revokeblueprints permission.   [Kill] - Kill a player.
    Requires adminmenu.userinfo.kill  permission [Kick] - Kick a player.
    Requires adminmenu.userinfo.kick permission [Ban] - Ban a player.
    Requires adminmenu.userinfo.ban  permission More information about the buttons in the menu of the selected group:
    [Remove Group] - Remove group, has confirmation.
    Requires adminmenu.groupinfo.removegroup  permission [Clone Group] - Clone group with the ability to copy users.
    Requires adminmenu.groupinfo.clonegroup permission Permissions:
    adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
  2. More information about "Automated Maps"

    $19.99

    Automated Maps

    Automated Maps - plugin that allows you fully automate map wipe replacements. Plugin will automatically detect server wipe, get next map from configured maps pool and replace it.
    What this plugin can do?
    Create voting polls in using Discord API, so players can choose next map listed in map pool. Announce next map using  Discord API. Automatically detect wipe. RustMaps integration, plugin can fill map pool using RustMaps.com API, supports custom map config and other paid subscription features. What is cron expression and how do I use it?
    A  cron expression  is a string of characters used to schedule tasks to run at specific times or intervals. It is widely used in Unix-based systems for automating repetitive tasks such as backups, updates, and maintenance.

    Structure of a Cron Expression
    Allowed values Allowed special characters Comment ┌───────────── second (optional) 0-59 * , - / │ ┌───────────── minute 0-59 * , - / │ │ ┌───────────── hour 0-23 * , - / │ │ │ ┌───────────── day of month 1-31 * , - / L W ? │ │ │ │ ┌───────────── month 1-12 or JAN-DEC * , - / │ │ │ │ │ ┌───────────── day of week 0-6 or SUN-SAT * , - / # L ? Both 0 and 7 means SUN │ │ │ │ │ │ * * * * * * Special characters which are supported by plugin now
    *  (all): Specifies that the event should happen for every time unit. For example,  *  in the minute field means "every minute." -  (range): Specifies a range of values. For example,  10-12  in the hour field means "10th, 11th, and 12th hours." ,  (values): Specifies multiple values. For example,  10,12 in the hour field means "10th and 12th hours." /  (increments): Specifies incremental values. For example,  5/15  in the minute field means "5, 20, 35, and 50 minutes of an hour." Examples of Cron Expressions
    0 12 * * *                  ->  At 12:00 p.m. (noon) every day: 0/15 * * * *              -> Every 15 minutes every day 0/5 13,18 * * *          -> Every five minutes starting at 1 p.m. and ending at 1:55 p.m., and then starting at 6 p.m. and ending at 6:55 p.m., every day 30 9 * * 1-5             -> At 9:30 a.m. every Monday to Friday 0 0 L * *                   -> At 00:00 AM on the last day of the month   0 0 L-1 * *               -> At 00:00 AM the day before the last day of the month 0 0 3W * *              -> At 00:00 AM, on the 3rd weekday of every month 0 0 LW * *              -> At 00:00 AM, on the last weekday of the month 0 0 * * 2L               -> At 00:00 AM on the last tuesday of the month 0 0 * * 6#3             -> At 00:00 AM on the third Saturday of the month 0 0 ? 1 MON#1       -> At 00:00 AM on the first Monday of the January Detailed definition can be found here:  Cronos
    You can try to use this  generator.
    If you need help with setting up your own wipe schedule  don't hesitate to ask for support! You can use  plugin support section  or  DM  me in Discord:  metangerine.
    Configuration
    Language
    { "Discord_Poll_Title": "Please, choose next wipe map: ", "Discord_Poll_Option": "MAP #{0}", "Discord_Poll_Result_Title": "Vote ended with result: ", "Discord_Poll_MostVoted": "Most voted map", "Discord_Post_Title": "Next wipe map ({0}):", "Discord_Seed": "Seed", "Discord_Size": "Size", "Discord_PreviewLink": "Preview Link", "Discord_MapLink": "[Map Link]({0})" } Commands
    automaps.postnext - to post map automaps.runvote - to run vote CONTACT
    Need help or custom plugin for your server?
    Contact me using Discord:  metangerine
    ----------------------------------------------------------------------

     
  3. More information about "Bank Heist"

    $10.00

    Bank Heist

    Spawns custom bank hesits at  specified locations.
    Optional Plugins
    Kits umod
    Part 1: Optional Bank Prefab Setup
    Part 2: Bank Plugin Setup
    Custom Prefabs:
    Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
    Permission
    bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
    1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
    { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
    { "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
    { "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
    { "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration
    { "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }  
     
  4. More information about "Artifacts"

    $40.00 $17.99

    Artifacts

    Plugin add artifacts with passive and active abilities

    🎬 PROMO
     
    💎FEATURES
    50+ passive and active abilities (will added more) Groups and Permissons for artifacts Easy to create and edit admin menu Fully customizable screen button Translate to EN, RU, DE, FR lang Rust inventory for artifacts with fine look UI Drop artifacts on death Dynamic slots amount with perms Prohibition on the use of identical artifacts Prohibition of using artifacts with the same abilities Auto wipe players on WIPE Full customization for all kinds of abilities Artifacts have durability and can be broken Cooldown for active abilities Maximum stats for active and passive abilities Broadcasting for active and passive abilities Custom tags for lang Beautiful visual effects Patch default stack size with Harmony Artifacts Synthesis -  Synthesis table, when you can combine artifacts (free addon) Meteor Event - Artifacts drop from sky (free addon) Gather Event - Artifacts drop from special ores, that spawn throughout entire map (free addon)  ❗️ Informational and updates videos
    About plugins  V1 Release 25 passives and 5 active abilities V1.1 Balls Update v1.2 11 new passives abilities 📂 Plugin Structure
    ├── Info.txt - Commands and permissions │ ├── lang/ │ ├── en - English │ ├── ru - Russian │ ├── de - German │ └── fr - French │ ├── plugins/ │ ├── Artifacts.cs - Main plugin │ ├── ArtifactsSynthesis.cs - Synthesis table │ ├── ArtifactsMeteorEvent.cs - Meteor event │ └── ArtifactsGatherEvent.cs - Gather event │ └── data/Artifacts/ ├── Artifacts/ - Artifacts configurations ├── Players/ - Player data storage └── Prefabs/ - Custom plugin prefabs  
    🌀PASSIVE ABILITIES
    "Miner" - Increases ore gathering efficiency Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Woodcutter" - Boosts wood amount collected Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Picker" - Increases all resources collected from the ground Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Butcher" - Improves harvesting from animals Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Angler" - Increases fish catch quantity Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Scavenger" - Finds more scrap in loot containers Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Farmer" - Improves crop yield Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "HeatBane" - Reduces damage from high temperatures 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "FrostBane" - Reduces damage from freezing conditions 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "RadBane" - Decreases radiation damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "Fatstack" - Increases calories and hydration when eating Start amount + ability % (ex. 10 c+h, 12% value = 11 c+h) "BleedResistance" - Reduces bleeding damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastResistant" - Decreases damage taken from animals 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastSlayer" - Increases damage dealt to animals 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "ScientistResistant" - Reduces damage from scientists 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ScientistSlayer" - Boosts damage against scientists 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleySlayer" - Increases damage dealt to Bradley 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleyResistant" - Reduces damage from Bradley 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "HeliSlayer" - Increases damage dealt to helicopter 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "HeliResistant" - Reduces damage from helicopter 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "LuckyShot" - Chance for critical hit damage Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Damage X from config (ex. 20 damage 2.0 from config = 40 damage) "Feather" - Reduces damage from falling Start amount - ability % (ex. 10 damage, 30% value = 7 damage) "Vampire" - Gains health when dealing damage Damage ability % (ex. 20 damage 20% value = 20.0 0.2 = 4 heal) [Types] Scientist, Animal, Heli, Bradley "Medic" - Increases healing amount from medic tool (work with instant heal only) Start amount + (Start amount ability %) (ex. 10 heal, 50% value = 10 + (10 0.5) = 15 heal) "LuckyMiner" - Chance to get loot when finish mining ore Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Spawn random prefab from config on Ore position "Smelter" - Processes ore during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "CoalMiner" - Сonverts wood into coal during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Gunsmith" - Chance to return bullet when firing Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Archer" - Chance to return arrow when shooting Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Researcher" - Chance to return scrap when researching Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Builder" - Chance to return resources when upgrading structure Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Chef" - Cooking meat while butchering animals Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "GoldenHands" - Items take longer to break Return to item % from loose condition (ex. loose 2.0, value 50% = return 1.0 ) "SuperMiner" - Faster ore extraction Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "SuperWoodcutter" - Faster tree cutting Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "FireResistance" - Increased fire resistance 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ExplosiveResistance" - Increased explosion protection 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "SiegeMan" - Increases the damage to buildings from explosives 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "LuckyRaider" - The chance of a double explosion Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "ExperienceRaider" - Increases the chance of detonation for satchels and beancans Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)  
    💥ACTIVE ABILITIES
    "Collector" - Searching loot around you Work with radius around player "Pathfinder" - Searching animals around you Work with radius around player "Geologist" - Searching ores around you Work with radius around player "Ranger" - Searching scientists around you Work with radius around player "Raider" - Searching traps around you Work with radius around player "Flora" - Everything starts to grow around you Work with radius around player "Fire Ball" - Launches a fireball in front of you Damage depends on the value of the artifact Radius is taken from the config "Ore Ball" - Gather ores around you Work with radius around player "Tree Ball" - Gather tree around you Work with radius around player "Loot Ball" - Loot containers around you Work with radius around player "Killer Ball" - Launches a killerball to your target, when you attack The damage depends on the value of the artifact
    ⚡PERMISSIONS ABILITIES
    You can add permissions to artifact
    Permissions will be added when player move artifact to special container and remove when artifact will be removed from container
    📚Recommendations
    Use only unique perm for artifact
    Not use on different artifacts one perm
    Not use perm that use other plugin
    If you remove artifact with perm, then remove this perm
     
    👥GROUPS ABILITIES
    You can add groups to artifact
    Groups will be added when player move artifact to special container and remove where artifact will be removed from container
    📚Recommendations
    Use only unique perm for artifact
    Not use on different artifacts one group
    Not use group that use other plugin
    If you remove artifact with group, then remove this group
    If you need use one perm on different artifact, then create different groups and grant them with that perm
     
    🔧PLUGIN  COMMANDS
    👑Admin:
    artifact.admin - show admin menu (need be admin) artifact.give "skinId" "Player Name\SteamId" - give artifact to player (console or perm : artifacts.give) table.give "Player Name\SteamId" - give synthesis table to player (console or perm: artifactssynthesis.give) /agather.spawn "Optional: Ore Presset Name" - spawn  custom ore front of you (need be admin) (if presset empty, spawn first from config)  /ameteor.spawn "Optional: Artifact id" - spawn meteor on your position (need be admin)
    🎮Player:
    artifact.use "config ability name" - try use active ability artifact.broadcast - on/off broadcast of ability's message and effect artifact.open - open main artifact menu
    🔧PLUGIN PERMISSIONS
    artifacts.give - grant to use command artifact.give artifactssynthesis.give - grant to use command table.give artifacts.slots.default, artifacts.slots.vip, artifacts.slots.premium - set amount of slots for artifacts (may change in config)  
    🎁THREE FREE ADD-ONS

    🔮Synthesis table - сombine artifacts to create stronger ones
    ⛏️Gather event - сustom ores appear all over the map, mine them so that you can get an artifact at the end
    ☄️Meteor event - artifacts fall from the sky to the island as meteorite
     
    🧪 TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
     
    connect 194.147.90.147:28015  

    📡API
    JObject GetArtifact(ulong skinId) Get artifact info by skinId ["name"] string ["skinId"] ulong ["onlyOne"] bool ["condition"] float ["passives"] Dictionary<string, float> ["actives"] Dictionary<string, float> ["groups"] List<string> ["permissions"] List<string>  
    Item CreateArtifact(ulong skinId) Create artifact by skinId  
    Item GiveArtifact(BasePlayer player, ulong skinId) Create artifact by skinId and give to player  
    Item GiveArtifact(ItemContainer container, ulong skinId) Create artifact by skinId and move to container  
    BaseEntity DropArtifact(ulong skinId, Vector3 position) Create artifact by skinId and drop on position  
    float GetPlayerAbilityValue(ulong userId, string ability) Return player ability value (not count max stat)  
    bool IsItemArtifact(Item item) Return true if item is artifact, else false  
    ⚙️CONFIGS
    Main Synthesis table Gather event Meteor event
  5. More information about "Battlepass"

    $21.95 $15.95

    Battlepass

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more
     

     
    Features:
    Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription  
    Preview

    Commands
    addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0)
    Item Types
    Item Command Plugin
    Mission Types
    Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss
    FAQ
    How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
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