MortuusVivensX's Wishlist
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Ultimate RCON+
By Amino in Discord Bots
The aim for this file is to remove the need for some of your Discord plugins and move it externally from your server so you do not have any server impact from those plugins. This offers you a TON of features all ran externally from your server, so no lag! No more dookie Discord extension
Ultimate RCON+ is a more advanced version of Ultimate RCON
ULTIMATE RCON+ ONLY FEATURES
+ Advanced kill logging + Logging for heli, cargo, cargo plane, ch47, and brad + Multi reason auto mute system + Option plugin integration for more logging features + Permission loggers for group and permission changes + You can now have a player leaderboard for all your servers as-well as a global leaderboard! (Image below) + Server stat display that actively updates with how many players on your server, last wipe, etc* + The bot now saves a database on all players! (Kills, deaths, connections, chat messages, f7 reports, etc) + F7 Reports report counter + Set it to ignore people who are getting F7 reported or sending in F7 reports. + Add players to a watchlist that pings staff when they join. + Player profiler that tracks a lot of information on players (Get data VIA command) + Advanced kill feed. Now logs all sorts of kills and deaths + The bot no longer sometimes misses people joining the server. + Player counts are now tracked for each server, it will save all your peak player counts for all of your servers. (This information can be shown in a stats board) + Those stats for your server can also track the number of messages, connections, kills, and deaths that have been recorded on the server. + Rcon commands no longer need to be sent VIA a slash command + Discord to rust chat no longer needs to be sent through a command + Server offline and online messages + ETC* ULTIMATE RCON+ & ULTIMATE RCON FEATURES
- Bot status = Player count on server (Can change status if the server has recently wipe and include just wiped in the status) - Global status bot = all your servers player counts combined into one - Dynamic server cap changer (Changes the max amount of players allowed on the server depending on the amount of players currently online and or the queue size) - Auto discord wipe announcements - Check players for private profiles - Check players for VAC, EAC, and Temp rust bans - Team and global chat logs - 2 Way chat (Send messages in game through discord) - Leave and join logs - Kill logs - Private message logs - Auto muting players VIA triggered key words - Manual staff muting through discord - RCON Console in Discord with message filtering - Send rcon commands through Discord - F7 report logs - F1 spawn logs - (SERVER) message logs
Plugin info
Permission: ultimaterconplus.admin
Command: /urplus
The bot is very simple to install.
The file includes a setup guide within it. All quite simple.
Need support or want updates about what is coming to the bot? Join the support discord here https://discord.gg/RVePam7pd7
INSTALLATION VIDEO
- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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Hud Controller UI
Hud Controller is a very simple Hud system. It can do a ton of things, all listed below!
Why should you choose Hud Controller?
Having a unique server is very important when you choose to have a hud on your server, players see that 24/7.
So, you want a good-looking, unique hud menu that stands out to players.
With Hud Controller, you can do that, and much more, with ease.
FEATURES
- Built in UI editor - Add panels, change colors, change fonts, delete panels, change images, EVERYTHING IS EDITABLE! - Dynamic custom events - Normal rust events - Quick command buttons - Display RP or Economics - Display server time - Display player grid - Display players - ETC*
Text fields can accept the following placeholders
{serverName} {configServerName} {maxPlayers} {onlinePlayers} {joiningPlayers} {queuedPlayers} {totalPlayers} {playerGrid} {serverTime} {playerCurrency}
Support? Questions? Comments? Concerns?
Message me in my Discord! https://discord.gg/RVePam7pd7
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Welcome UI Controller
Welcome "UI" controller is a multi-function info panel!
- Supports multiple plugins to be directly integrated. Linked in the optional dependencies!
- Add permissions to access different pages
- Optionally, you can set a page that has a permission to not show on the button list at all
or you can set it to show a no permission page (You can make it say whatever you want)
- Change the layout of the buttons
- Add images to each button
- Add multiple commands to access each page
- Edit, add, and delete your info panels and or integrated plugins directly from the editor UI.
- Apply a color theme INSTANTLY to ALL your integrated plugins with one simple click!
- Running a command auto loads you into the correct page on the info panel, even if it's an addon.
- Create infinite tabs for different pages.
- You can do really anything you can think of!
- In game editor for all your UI needs.
- Add new panels
- Clone panels
- Change load orders of panels
- Change the look in every way of a panel
- Add an image and or text to ANY panel you want to
- Easily move the UI with buttons or input numbers within the UI
- When you're reading this, there might be even more themes available!
- Images are pictures of the "Original" theme and show some of the optional addons and built in editor.
ADMIN PERMISSION: welcomecontroller.admin Editor page: /welcomeedit Theme Selector: /welcomethemes
Support? Questions? Comments? Concerns?
Message me in my Discord! https://discord.gg/RVePam7pd7
DEVELOPER API's AND HOOKS
API -> bool IsUsingPlugin(string pluginName) HOOKS -> void OnWCRequestedUIPanel(BasePlayer player, string panelName, string neededPlugin) - This is called when an addon is trying to be accessed for WelcomeController. - Make sure you do a simple check that the needed plugin is the plugin you're working in. - I recommend making the plugin name that you check for, the name of the CS file. - If neededPlugin == yourPlugin, open your UI, attach it to "panelName".
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Welcome Panel Addons
Bundle of four addons made for Welcome Panel UI.
All four addons including preset default config files as you see them on screenshots.
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Better Npc
This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter
Dependencies (optional, not required)
AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode
Custom maps
Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map
You can also download all these files for all maps here
Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island
Standard monuments
This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument
If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)
Custom monuments
This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument
If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction)
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)
Roads
This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type
ExtraNarrow – It is a narrow, unpaved walkway
ExtraWide It is a wide, paved, two-lane, beltway road
Standard – It is a regular, paved road
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below)
Biomes
This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra)
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below)
In-game events
This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event
The supported events:
When the plane drops the server AirDrop, it will be guarded by specific NPC presets
CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets
Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets
Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below)
The NPC preset parameters
Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details
The NPC settings description
Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter "False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items
A description of the Rust loot table settings
Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab
A description of the own loot table settings
Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items
The commands in the chat (for admins only)
/SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears
/SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need
/SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
/SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
/SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears
/SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears
/SpawnPointReload {name} – Reload Spawn Point with the name {name}
Console commands (RCON only)
ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server
Hooks
object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance
object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance
object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance
object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance
API
void DestroyController(string name) – It destroys the place of appearance NPC with the name {name}
void CreateController(string name) – It creates the place of appearance NPC with the name {name}
These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
Creator of the default configuration – jtedal