MortuusVivensX's Wishlist
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Welcome UI Controller
Welcome "UI" controller is a multi-function info panel!
- Supports multiple plugins to be directly integrated. Linked in the optional dependencies!
- Add permissions to access different pages
- Optionally, you can set a page that has a permission to not show on the button list at all
or you can set it to show a no permission page (You can make it say whatever you want)
- Change the layout of the buttons
- Add images to each button
- Add multiple commands to access each page
- Edit, add, and delete your info panels and or integrated plugins directly from the editor UI.
- Apply a color theme INSTANTLY to ALL your integrated plugins with one simple click!
- Running a command auto loads you into the correct page on the info panel, even if it's an addon.
- Create infinite tabs for different pages.
- You can do really anything you can think of!
- In game editor for all your UI needs.
- Add new panels
- Clone panels
- Change load orders of panels
- Change the look in every way of a panel
- Add an image and or text to ANY panel you want to
- Easily move the UI with buttons or input numbers within the UI
- When you're reading this, there might be even more themes available!
- Images are pictures of the "Original" theme and show some of the optional addons and built in editor.
ADMIN PERMISSION: welcomecontroller.admin Editor page: /welcomeedit Theme Selector: /welcomethemes
Support? Questions? Comments? Concerns?
Message me in my Discord! https://discord.gg/RVePam7pd7
DEVELOPER API's AND HOOKS
API -> bool IsUsingPlugin(string pluginName) HOOKS -> void OnWCRequestedUIPanel(BasePlayer player, string panelName, string neededPlugin) - This is called when an addon is trying to be accessed for WelcomeController. - Make sure you do a simple check that the needed plugin is the plugin you're working in. - I recommend making the plugin name that you check for, the name of the CS file. - If neededPlugin == yourPlugin, open your UI, attach it to "panelName".
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Welcome Panel Addons
Bundle of four addons made for Welcome Panel UI.
All four addons including preset default config files as you see them on screenshots.
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Better Npc
This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter
Dependencies (optional, not required)
AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode
Custom maps
Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map
You can also download all these files for all maps here
Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island
Standard monuments
This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument
If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)
Custom monuments
This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument
If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction)
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)
Roads
This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type
ExtraNarrow – It is a narrow, unpaved walkway
ExtraWide It is a wide, paved, two-lane, beltway road
Standard – It is a regular, paved road
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below)
Biomes
This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra)
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below)
In-game events
This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event
The supported events:
When the plane drops the server AirDrop, it will be guarded by specific NPC presets
CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets
Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets
Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets
Configuration parameters:
Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below)
The NPC preset parameters
Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details
The NPC settings description
Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter "False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items
A description of the Rust loot table settings
Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab
A description of the own loot table settings
Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items
The commands in the chat (for admins only)
/SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears
/SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need
/SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
/SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
/SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears
/SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears
/SpawnPointReload {name} – Reload Spawn Point with the name {name}
Console commands (RCON only)
ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server
Hooks
object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance
object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance
object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance
object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance
API
void DestroyController(string name) – It destroys the place of appearance NPC with the name {name}
void CreateController(string name) – It creates the place of appearance NPC with the name {name}
These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
Creator of the default configuration – jtedal
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Heli Signals
Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
IMPORTANT:
Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
NOTE ABOUT SHOPS:
The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
Heli Signal (Easy) : 2920175997
Heli Signal (Medium) : 2920176079
Heli Signal (Hard) : 2920176050
Heli Signal (Elite) : 2920176024
Heli Signal (Expert) : 3099117081
Heli Signal (Nightmare) : 3099117372
Multi Heli (Easy) : 3083234542
Multi Heli (Medium) : 3083234833
Multi Heli (Hard) : 3083234755
Multi Heli (Elite) : 3083234647
Multi Heli (Expert) : 3099124338
Multi Heli (Nightmare) : 3099124426
Heli Wave Signal : 3099117224
Heli Wave Signal (Normal): 3104667036
Heli Wave Signal (Hard): 3104666951
Default Permissions:
helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
Commands (Prefix with / to use in game):
hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:
Loot Options:
Use the loot item example entries in the default config to create custom loot tables for crates.
How to Add Loot Table Items (Example):
Default Config:
For Other Developers:
The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
object IsHeliSignalObject(ulong skinID)
This will return true if the item is a Bradley Drop item/entity, or null if not.
Call it directly without referencing the plugin:
if (Interface.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
[PluginReference] Plugin HeliSignals; if (HeliSignals.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject- #helicopter
- #helicopters
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Personal Marketplace
Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE.
To add Marketplaces to server shops, I recommend adding the item rather than the command. You can do this with the following:
Shortname: box.wooden.large SkinID: 2859284352
Features.
Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup by hitting a terminal with a hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Checks for space before placing (prevents clipping through structures) Config option to add vending machines to Marketplaces Option to block damage to attached vending machines Important Note: Rotate attached vending machines by hitting with a hammer.
In-Game Commands (Remove / Prefix in F1 Console).
/marketplace.give (give to self) /marketplace.give <PlayerName> or <SteamID> (give to player) /marketplace.craft /marketplace.pickup (Or hit a terminal with hammer) /marketplace.clear (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console/RCON Command.
marketplace.give <PlayerName> or <SteamID> (give to player) marketplace.clear (Clear ALL stored marketplace data) marketplace.clear <SteamID> (Remove marketplace data for player) (Use console command in reward shops or give custom skinned item)
Permissions (Optional).
personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft API:
Plugin devs can prevent conflict with this plugin by utilizing the following:
Interface.CallHook("MarketplaceCheck", skinID)
(where skinID = the skinID of the entity you are checking e.g. entity.skinID)
Returns true if the given entity's skinID matches an item used by this plugin (deployable wooden box item, or Marketplace entity) or null if it is not. Plugin devs can use this to prevent conflict with their plugins if dealing with large wooden boxes or other items which maybe be Marketplace related, now or in the future.
How to Place.
As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help align it. Make sure to place it far away from where you stand and from buildings, if there is not enough room you will not be able to place and you will get a chat message to tell you this. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Use caution if marketplace condition is enabled, picking up the marketplace too many times will cause it to break and it is NOT repairable!
Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config:
Inventory item:
Custom Icon (to use in reward shops etc): https://rustynuts.gg/pmicon.png
- #rust
- #marketplace
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