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  1. More information about "Merged Outpost – Bandit Overlay"

    $24.99

    Merged Outpost – Bandit Overlay

    Prefabs 3197
    Here we have the long-awaited  Rust Maps  compatible merged outpost, a fair few people have been asking me for this for a while now so here it is.
    You can repair your car, buy a minicopter from the Airwolf vendor, pick up a trusty steed, or just gamble away all your hard-earned scrap.
    Fully integrated with the default outpost for a more natural look, a custom casino has been built on top of the garages, broken buildings have been rebuilt, and now house numerous new facilities.
    Compatible with the Rust maps custom generator or it can easily be placed manually in rust edit.
    Includes everything from the bandit camp as well as stables and a car lift, fully integrated into the default outpost.  
    Includes
    All original features of the outpost All vending machines from the bandit camp Custom built casino with a gambling wheel, 5 slot machines, 4 custom poker tables, 3 blackjack tables, and a stage with microphone, instruments, and a large seating area. Garage building with 2 vehicle lifts and the 2 vehicle parts vending machines Airwolf vendor on the side of the tower with a large custom helipad Stables with 3 horses and vendor 7 recyclers with chairs 2 repair benches 3 refinery’s 4 research tables A few trading areas
  2. More information about "Raidable Bases by Apes (200+ Pack) All Tiers"

    $24.99

    Raidable Bases by Apes (200+ Pack) All Tiers

    About Raidable Bases By Apes (200+ Pack) All Tiers!
    DUE TO THE NEW TOS: please remove the ability for your players to pick up deployables in your raids! This pack uses several DLC content and skins to hide traps!
    Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these.
    In the "Bases" Folder you will find over 200 raidable bases (I try to add regularly, so the number goes up) that you can add to your servers Raidable Bases by Nivex. All levels are included (60+ easy, 50+ medium, 25+ hard, 25+ expert and 25+ nightmare) including Christmas and Halloween packs!
    Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you?
    I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining.  
    These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary!
    But, they will laugh and feel a sense of accomplishment after completing a raid!
    Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor   mechanics that requires it.
    Near everything is skinned, some just to look pretty, some themed.
    Traps are everywhere, containers already placed for loot
    If upgrading or replacing doors be sure to check if a door controller is attached.  
    Loot Tables: As said on Raidable Bases plugin you need your own loot tables.
    Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack!
    All raids are tested on Planet of the Apes PvE.
    It is recommended you have NPC's inside and configured to  
    "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5
    Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases.
    If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged
    If you previously purchased any of the following, you will be purchasing duplicate bases:
    Easy Bases by Apes Pack 1 (25 pack)
    Easy Bases by Apes Pack 2 (25 pack)
    Medium Bases by Apes Pack 1 (25 pack)
    Medium Bases by Apes Pack 2 (25 pack)
    Hard Bases by Apes Pack 1 (25 pack)
    Expert Bases by Apes Pack 1 (25 pack)
    Nightmare Bases by Apes Pack 1 (20 pack)
    Halloween Bases by Apes (30 pack)
    Christmas Bases by Apes (15 Pack)
     
    Helpful Configuration and Data Settings:
    The following settings will help you get the most from these bases
    Configuration:
    "Entities Allowed To Drop Loot": {
            "Auto Turrets": true,
            "Flame Turret": true,
            "Fog Machine": false,
            "Gun Trap": true,
            "SAM Site": true
    "Allow Players To Loot Traps": false,
    "Allow Npcs To Target Other Npcs": false,
    "Turn Lights On At Night": false,
    "Turn Lights On Indefinitely": false,
    "Skins": {
        "Boxes": {
          "Preset Skins": [],
          "Ignore If Skinned Already": false,
          "Use Identical Skins": false,
          "Use Random Skin": false,
          "Use Workshop Skins": false,
          "Use Imported Workshop Skins File": true,
          "Use Approved Workshop Skins Only": false
        },
    "Npcs": {
          "Use Identical Skins": true,
          "Use Random Skin": true,
          "Use Workshop Skins": true,
          "Use Imported Workshop Skins File": true,
          "Use Approved Workshop Skins Only": false
        },
    "Deployables": {
          "Partial Names": [
            "door",
            "barricade",
            "chair",
            "fridge",
            "furnace",
            "locker",
            "reactivetarget",
            "rug",
            "sleepingbag",
            "table",
            "vendingmachine",
            "waterpurifier",
            "skullspikes",
            "skulltrophy",
            "summer_dlc",
            "sled"
          ],
          "Preset Door Skins": [],
          "Skin Everything": false,
          "Ignore If Skinned Already": false,
          "Use Identical Skins": false,
          "Use Random Skin": false,
          "Use Workshop Skins": false,
          "Use Imported Workshop Skins File": true,
          "Use Approved Workshop Skins Only": false
        }
    "Weapons": {
        "Infinite Ammo": {
          "AutoTurret": false,
          "FlameTurret": false,
          "FogMachine": false,
          "GunTrap": false,
          "SamSite": false
        },
        "Ammo": {
          "AutoTurret": 90,
          "FlameTurret": 40,
          "FogMachine": 50,
          "GunTrap": 32,
          "SamSite": 24
        },
        "Fog Machine Allows Motion Toggle": true,
        "Fog Machine Requires A Power Source": true,
        "Spooky Speakers Requires Power Source": false,
        "Test Generator Power": 100.0,
        "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0,
        "SamSite Range (350.0 = Rust default)": 100.0,
        "SamSite Requires Power Source": false
      },
    Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels
    "Entities Not Allowed To Be Picked Up": [
        "generator.small",
        "generator.static",
        "autoturret_deployed"
      ],
    "NPC Levels": {
        "Level 2 - Final Death": true
      },
    "Spawn Inside Bases": {
          "Spawn On Floors": false,
          "Spawn On Beds": true,
          "Spawn On Rugs": false,
          "Spawn On Rugs With Skin Only": 1,
          "Bed Health Multiplier": 1.0,
          "Rug Health Multiplier": 1.0,
          "Spawn Murderers Outside": true,
          "Spawn Scientists Outside": true,
          "Minimum Inside (-1 = ignore)": 1,
          "Maximum Inside (-1 = ignore)": 1
        },
    "Event Traps And Turrets Ignore Npcs": true,
    "Auto Turrets": {
        "Aim Cone": 5.0,
        "Wait To Power On Until Event Starts": false,
        "Start Health": 1000.0,
        "Sight Range": 30.0,
        "Double Sight Range When Shot": false,
        "Set Hostile (False = Do Not Set Any Mode)": true,
        "Requires Power Source": false,
    "Sam Site": {
        "Repairs Every X Minutes (0.0 = disabled)": 5.0,
        "Range (350.0 = Rust default)": 100.0,
        "Requires Power Source": false,
        "Minimum Health": 1000.0,
        "Maximum Health": 1000.0
      },
      "Tesla Coil": {
        "Requires A Power Source": true,
        "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
        "Max Damage Output": 35.0,
        "Health": 250.0
      },
    "Add Code Lock To Unlocked Or KeyLocked Doors": true,
      "Add Key Lock To Unlocked Or CodeLocked Doors": false,
      "Add Code Lock To Tool Cupboards": true,
      "Add Key Lock To Tool Cupboards": false,
      "Add Code Lock To Boxes": false,
      "Add Key Lock To Boxes": false,
      "Add Code Lock To Lockers": true,
      "Add Key Lock To Lockers": false,
      "Close Open Doors With No Door Controller Installed": true,
      "Allow Duplicate Items": false,
      "Allow Players To Pickup Deployables": true,
      "Allow Players To Deploy A Cupboard": true,
      "Allow Players To Deploy Barricades": true,
    "Divide Loot Into All Containers": true,
    "Empty All Containers Before Spawning Loot": true,
  3. More information about "Custom Rust Maps Outpost"

    $9.99

    Custom Rust Maps Outpost

    Brand new Custom Outpost, want something like the big dogs do? Look no further
    This is a default outpost more features added on top. The main intent of use would be on RustMaps.
    All Features in this monument:
    - Default Outpost Features. - All Bandit Camp Features. - 2 Heli Vendors. - Many Extra Recyclers with seating. (optional) - Shop Fronts for player trading. (optional) - Roof Top Gambling area. - Black Jack section under the helipad. - Parkour for players to try their luck. - Made with Performance and Looks in mind. There is a version without Recycling Seating and Shop Fronts and this product is not intended  to be used on Rust Edit unless editing the features.
  4. More information about "Epic Loot"

    $19.99

    Epic Loot

    Epic Loot is a plugin that adds additional RPG style loot to crates, NPC corpses, barrels and crafting.
    There is a configurable chance that an enhanced piece with varying set types and modifiers will appear in a loot crate, barrel or corpse.
    Players also have a chance to receive an enhanced version of their crafted items, rather than the plain old vanilla armor/weapon/tool.
    Wearing more than 1 of the same type of item will provide the user with a set bonus. Depending on the set type, they may get access to higher mining yields, more damage to scientists or even access to exclusive loot tables that proc while gathering.
    The plugin is incredibly configurable, supports language conversions and allows users to modify and design their own set bonuses.
    There are currently 24 different set types and 27 unique set bonuses!
     
     
     
     

    Set types are added to the name of the item and are responsible for providing the user with a buff.
    Miners, - Increases the wearers mining yield. Lumberjacks, - Increases the wearers woodcutting yield. Skinners, - Increases the wearers skinning yield. Farmers, - Increases the wearers farming yield. Foragers, - Increases the wearers collection yield. Fishermans, - Increases the wearers fishing yield. Assassins, - Increases damage done to players. Demo, - Decreases damage from explosives. Elemental - Reduces cold and fire damage. Scavengers - Offers the wearer a chance to obtain additional scrap from barrels and crates. Transporters - Reduces the fuel costs for helicopters and boats. Crafters - Increases crafting speed. Reinforced - Reduces durability loss on all equipped items. Tamers - Reduces damage taken from animals. Hunters - Increase damage done to animals. Operators - Increases damage done to humanoid NPCs. Jockeys - Increases speed of the wearers mounted horse. Raiders - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded. Builders - Offers the wearer a chance for their building/upgrade costs to be refunded. Assemblers - Offers the wearer a chance for their crafting materials to be refunded. Fabricators - Offers the wearer a chance for an additional crafted item to be produced. Medics - Increases healing received. Knights - Decreases damage received from melee attacks. Barbarians - Increased damage done with melee attacks. Smelting - Chance to receive a refined ore, instead of a raw ore, while mining. InstantMining - Chance to instantly mine the rest of a node out on hit. InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit. Regrowth - Chance for the felled tree to respawn. InstantSkinning - Chance to instantly skin the rest of an animal on hit. InstantCook - Chance to receive cooked meat instead of raw meat while skinning. PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage. Reflexes - Reduces damage taken from PVP. IncreasedBoatSpeed - Increases the speed of all watercraft. FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds. Survivalist - Increases calories and hydration from all food sources. Researcher - Chance to receive your scrap back while researching. Feline - Reduces fall damage. Lead, - Reduces radiation damage. Gilled - Underwater breathing. Smasher - % Chance to destroy barells and roadsigns instantly. WoodcuttersLuck - Access to a loot table for woodcutting. MinersLuck - Access to a loot table for mining. SkinnersLuck - Access to a loot table for skinning. RockCycle - Chance to spawn a new rock once mined out. Attractive - Chance for loot to be instantly moved to your inventory. FishersLuck - Access to a loot table for fishing. TeamHeal - Shares heals with nearby team mates. HealthShot - Heals team mates for damage that would have been done when shot. BulletProof - Reduces the damage received from bullets. FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line. UncannyDodge - Chance to dodge a projectile and negate its damage.  
     

    When a user wears enough pieces of the same set, they will get access to extra set bonuses, depending on the number of pieces worn.
    Any of the buffs from the set types can be added as set bonuses to any set. You can also add the BonusMultiplier set bonus if you want to increase the set bonus percentage based on the number of pieces worn.
    BonusMultiplier - Add an additional bonus on top of the existing modifier.  
     

    Type: chat
    Command: genitem
    Parameters: <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: console
    Command: genitem
    Parameters:   <target name/steam ID> <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem "new guy" pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem  "new guy" transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem  "new guy" pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem  76561197988695317 pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: chat
    Command: eladdskin
    Parameters: <set type> <item shortname>
    Usage:
    /eladdskin Transporters pants 2533474346 - Adds the specified skin ID to the list of skins for the transporters pants.  
    Type: chat
    Command: givescrappercurrency
    Parameters: <quantity>
    Usage:
    /givescrappercurrency 100 - gives 100 scrapper currency to the player.  
    Type: console
    Command: givescrappercurrency
    Parameters:   <target name/ID> <quantity>
    Usage:
    givescrappercurrency new 100 - gives new guy 100 scrapper currency.  
    Type: console
    Command: elprintitems
    Parameters:   none
    Usage:
    /elprintitems - will print a list of items that can be enhanced into console.  
    Type: chat
    Command: el
    Parameters: none
    Usage:
    /el - opens up the EpicLoot menu.  
    Type: chat
    Command: reseticonpositions
    Parameters: none
    Usage:
    /reseticonpositions - forces all player icon positions to be set to the default config value.  
    Type: console
    Command: genspecificitem
    Parameters:   <target id> <item shortname> <buff> <value> <tier> <skin>
    Usage:
    /genspecificitem - Create a specific item for the target player.  

    epicloot.use - Required to access the menu.
    epicloot.admin - Required to use the genitem commands.
    epicloot.drop - Required for items to drop from crates, barrels and corpses.
    epicloot.salvage - Required to access the salvager menu.
    epicloot.enhance - Required to access the enhancement menu.
    epicloot.enhance.free - Enhancements have no cost.
    epicloot.craft - Required to randomly craft epic loot items.
     

    void GenerateItem(BasePlayer player, string type = null, List<string> item_shortname = null, string tier = null, bool msg = false) Type must be a set type (miners, transporters etc).
    Item_shortname can contain a number of item shortnames. The hook will pick a random item from the list.
    Tier must be either s, a, b or c.
     

  5. More information about "Shop"

    $29.95 $21.95

    Shop

    Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly!
     

     
    ⭐ Features of Shop
    Beautiful user interface with multiple templates (Fullscreen, In-Menu V1/V2/V4) Shopping Basket - add multiple items to cart and purchase them all at once Search functionality - search for items by name across all categories Pagination - efficient item browsing with page-by-page navigation Discount system (by permissions) with per-item custom discounts Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin) Selling items (players can sell items to the store and receive money for it) Sell containers configuration - choose which containers (main, belt) players can sell from Blocked skins - prevent selling of specific item skins High performance with optimized item loading Adding/editing/removing items IN GAME with visual editor Supports NPC shops (HumanNPC integration) Supports Custom Vending Machines Supports NoEscape plugin integration Supports Duel/Duelist - blocks shop access during duels Convert from ServerRewards Favorite items system - players can mark items as favorites Buy Again feature - quick repurchase of previously bought items By default, the plugin has English, Russian and Chinese translations LangAPI integration for custom translations Transfer money between players directly in the plugin (including offline players option) Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with) For each item, you can choose which payment methods are available and how much they will cost, based on the selected method Cooldown system - per-item buy/sell cooldowns with per-permission overrides Wipe cooldown - block items for purchase/sale after server wipe Respawn cooldown - prevent shop access immediately after respawn Buy/Sell limits - lifetime and daily limits per permission Max buy/sell amount - limit items per transaction Force buy - fast purchase without confirmation dialogs Plant genes configuration for plant items Weapon configuration - spawn weapons with ammo and attachments Content system - configure container contents (liquid, weapon mods, etc.) Customizable UI - full color customization and formatting options Offline Image Mode - use local images instead of downloading from internet Image loading on login - preload images when players connect Console and file logging - comprehensive logging system ServerPanel integration - add Shop to ServerPanel menu Notify/UINotify integration for notifications Auto-wipe settings - automatically reset cooldowns, limits, and player data on wipe Discord Logging - Track all purchases, sales, and transfers directly in your Discord server via webhooks with customizable embeds API methods for other plugins to interact with Shop  
    🎮 Commands
    shop  - open shop interface   shop.install – starts the shop installation process shop.refill <recovery_rate> -  refill shop again
    recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost. shop.convert.sr [clear]  - convert items from ServerRewards to Shop. The option clear means clearing Shop items before converting shop.setvm [categories: cat1 cat2 ...]  - add custom VM in config shop.setnpc  [categories: cat1 cat2 ...]  - add  NPC in config shop.remove all - a console command to remove all items and categories from the plugin shop.remove item [category name/all] - a console command to remove an item (or all items) shop.remove category [category name/all] - a console command to remove a  category (or all categories) shop.fill.icc  [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice shop.convert.from.1.2.26 –  command to convert Shop plugin version 1.2.26 to version 1.3.0+ shop.reset – resets store data, including templates, configurations, and items. shop.reset template – resets the store interface template data. shop.reset config – resets store configuration data. shop.reset items – resets store items data. shop.reset full – completely resets all store data (templates, configurations and items). shop.manage  – used to manage the Shop plugin. shop.manage economy list – displays a list of all available economic systems in the plugin. shop.manage economy set <economy_ID> <name>  – sets the selected economic system by plugin ID and name. The command updates the corresponding economic system on the server and saves the changes in the configuration. FOR EXAMPLE:
    shop.manage economy set 0 Economics – sets the main economy plugin to "Economics".
    shop.manage economy set 1 ServerRewards – sets the additional economy system with ID 1 to "ServerRewards". shop.wipe – manually trigger wipe (resets cooldowns, limits, and player data) shop.change – change item category (used in editor) shop.item – console command for item actions  
    🛡️ Permissions
    shop.setvm  - for  command "shop.setvm" shop.setnpc  - for  command "shop.setnpc" shop.free  - for free item purchases shop.admin  -  admin permission shop.bypass.dlc - allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)  
    📈 API Methods
    The Shop plugin provides API methods for other plugins to interact with it:
    API_OpenPlugin(BasePlayer player) – opens the shop UI for a player. Returns empty string if failed, or UI data if successful. API_GetShopPlayerSelectedEconomy(ulong playerID) – returns the economy ID (0 = main, 1+ = additional) that the player has selected for shopping. Note: Other plugins can call these methods using Shop.Call("API_MethodName", ...) syntax.
     
    ⚖️ Sort Types
    None Name Amount PriceDecrease PriceIncrease  
    🧬 Category Types
    None – normal category for items Favorite – category for favorite items Hidden  – hidden category, available only in NPC stores or Vending Machines  
    🎥 Video
    P.S. Video of the old version, video for the V2+ version is now in development

    🖼️  Showcase
    Full screen Templates
    Template OLD STYLE
    Template NEW RUST
    In-Menu Templates
    Template V1 (V1.1)
    Template V1 (V1.1) with BASKET
    Template V2
    Template V2 with BASKET
    Template V4
    Template V4 with BASKET
    Installer

    Editor

     
    📢 Discord Logging
    Track all shop activity via Discord webhooks: purchases, sales, and money transfers.



     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚 FAQ
    Q: I get the message "The plugin does not work correctly, contact the administrator!”. What should I do?  
    A: This means that your plugin is not installed. To install the plugin, use the command "/shop.install”. You need to have "shop.admin” permission to access this command.  

    Q: Where can I see an example of a config?
    A:    Config
    Q: How to use BankSystem to store the economy
    A:  
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use ServerRewards to store the economy
    A:  
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use Economics to store the economy
    A:  
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" },  Q: How to use IQEconomic  to store the economy
    A:  
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "IQEconomic", "Balance add hook": "API_SET_BALANCE", "Balance remove hook": "API_GET_BALANCE", "Balance show hook": "API_REMOVE_BALANCE", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use scrap to pay for items
    A:  
    "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to add KIT as shop item
    A:  https://pastebin.com/4szBQCgz
    Q: How to add Command as shop item
    A:  https://pastebin.com/bcCkzBEL
    Q:  How do I make a weapon spawn with ammo in it?
    A:  You need to configure the "Weapon" section in the item config:
    "Weapon": { "Enabled": true, "Ammo Type": "ammo.rifle.explosive", "Ammo Amount": 128 } Q:  How do I make items spawn some content (liquid, weapon modifications)?
    A:  You need to configure the "Content" section in the item config:
    "Content": { "Enabled": true, "Contents": [ { "ShortName": "weapon.mod.lasersight", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, Q: How to turn off the sell feature?  
    A: You need to turn off "Enable item selling” in the config, or do it in the item setting in the game.  
    "Enable item selling?": false,
    Q: How to use the ItemCostCalculator with Shop?  
    A: You need to use command "shop.refill" (command to refill the Shop)
    Q: What should be the size of images for item icons?
    A:  Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
    Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
    A: This error occurs when the interface template is not installed or configured. Follow these steps:
    1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
    2. Install the interface via shop.install in the game (to visually select a template) or through the console.
    Note: Ensure you have the shop.admin permission to execute these commands.
    Q: How do I add Shop to the ServerPanel menu?
    A: Follow these simple steps:
    1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
    2. Set these exact parameters:
    Type: Plugin Plugin Name: Shop Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
    4. Reset Shop template and install it:
    Type in console: shop.reset template (IMPORTANT: use only "template"!) Then type: shop.install Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
    Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. The Shop plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload Shop (Oxide) or c.reload Shop (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
    Q: What placeholders are available for commands and what do they do?
    A: You can use these placeholders in shop commands and they will be automatically replaced when a player purchases a command item:
    %steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000") %username% - Replaced with the player's display name (e.g., "PlayerName") %player.x% - Replaced with the player's X coordinate position %player.y% - Replaced with the player's Y coordinate position %player.z% - Replaced with the player's Z coordinate position Example usage in shop commands:
    "Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%" Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the item is purchased.
    Q: How to set different prices for different currencies (RP and balance)?
    A: You can configure separate currency prices for each item. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
    "Currencies": { "Enabled": true, "Currencies": { "0": {"Price": 1000}, "1": {"Price": 500} } } This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
    Q: How to create a shop using HumanNPC plugin and set specific categories?
    A: To create a shop with HumanNPC, follow these steps:
    Create an NPC using HumanNPC plugin Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list) Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...] Example:
    shop.setnpc categories: Weapon Ammunition Tools - adds the NPC with Weapon, Ammunition, and Tools categories
    shop.setnpc categories: * - adds the NPC with all available categories
    Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
    Q: How to add Custom Vending Machines to Shop plugin?
    A: To add Custom Vending Machines to Shop, follow these steps:
    Place a Custom Vending Machine in your world Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...] Example:
    shop.setvm categories: Weapon Ammunition - adds the vending machine with Weapon and Ammunition categories
    shop.setvm categories: * - adds the vending machine with all available categories
    Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
    Q: How does the Shopping Basket feature work?
    A: The Shopping Basket allows players to add multiple items to a cart before purchasing. Players can add items to the basket, review their selection, and purchase everything at once. The basket shows the total cost and allows players to remove items before checkout. This feature must be enabled in the template settings.
    Q: How does the Search functionality work?
    A: The Search feature allows players to search for items by name across all categories. Simply type in the search box and the shop will filter items matching your query. Search works across all enabled categories and respects permission settings. The search feature can be enabled/disabled in the template configuration.
    Q: What are Wipe Cooldown and Respawn Cooldown?
    A: These are time-based restrictions:
    Wipe Cooldown: Blocks items from being bought/sold for a specified time after a server wipe. This is useful for preventing powerful items from being purchased immediately after wipe. Configure in config: "Wipe Cooldown": true and "Wipe Cooldown Timer": 3600 (seconds). Respawn Cooldown: Prevents players from opening the shop immediately after respawning. Helps prevent abuse. Configure in config: "Respawn Cooldown": true and "Respawn Cooldown Timer": 60 (seconds). Q: How do Daily and Lifetime Limits work?
    A: Limits control how many times players can buy/sell items:
    Lifetime Limits: Total number of times a player can buy/sell an item across their entire account. Set to 0 for unlimited. Daily Limits: Maximum number of times per day a player can buy/sell an item. Resets daily. Set to 0 for unlimited. Limits are per-permission, so you can set different limits for VIP players, regular players, etc. The plugin uses the highest limit among all permissions the player has. Q: What is the "Buy Again" feature?
    A: Buy Again allows players to quickly repurchase items they have bought before. This feature shows a history button in the shop UI (if enabled) and requires a permission. To enable, set "Buy Again Settings": {"Enabled": true, "Permission": "shop.buyagain"} in the config.
    Q: How do I configure blocked skins for selling?
    A: You can prevent players from selling specific item skins. In the config, add entries to "Blocked skins for sell":
    "Blocked skins for sell": { "rifle.ak": [52, 25], "pistol.m92": [100, 200] } Q: How do I configure which containers players can sell from?
    A: In the config, set "Settings available containers for selling item":
    "Settings available containers for selling item": { "Enabled": true, "Containers": ["main", "belt"] } Available container names: "main" (inventory), "belt" (hotbar), "wear" (clothing), etc.
    Q: What are Auto-Wipe Settings?
    A: Auto-Wipe Settings automatically reset certain data when you run the shop.wipe command. Configure in config:
    "Auto-Wipe Settings": { "Cooldown": true, "Players": true, "Limits": true } Cooldown: Resets all item cooldowns Players: Resets all player data (favorites, economy selection, etc.) Limits: Resets all buy/sell limits Q: How do I customize price formatting?
    A: In the config, set "Formatting Settings" to control how prices are displayed:
    "Formatting Settings": { "Buy Price Format": "G", "Sell Price Format": "G", "Shopping Bag Cost Format": "G", "Balance Format": "G" } Format options: "G" (general), "N" (number with separators), "C" (currency), "F" (fixed-point), etc. See .NET number formatting for all options.
    Q: How do I enable transfers to offline players?
    A: In the config, set "Allow money transfers to offline players?": true. By default, this is disabled for security reasons.
    Q: How do I configure Duel/Duelist integration?
    A: To block shop access during duels, set "Blocking the opening in duels?": true in the config. Make sure you have the Duel or Duelist plugin loaded.
    Q: What do all shop item settings mean and how should I configure them?
    A: Below is a short explanation of the most important item fields and how they affect the plugin.
    Type – what this entry does: Item (gives an in-game item), Command (runs server commands), Plugin (calls another plugin hook), Kit (gives a kit). ID – unique numeric ID of the item inside Shop. Used internally (for logs, favorites, editor); normally you don’t change it manually. Image – custom UI icon key. If empty, Shop will try to use the item icon found by ShortName. Permission – Oxide/Carbon permission required to see and use this item. Leave empty to make the item available to everyone, or set e.g. shop.vip for VIP‑only items. Title – custom title shown in the UI. If empty, the plugin will try to use DisplayName, then the in‑game display name of the item, or fall back to an empty string. Description – additional text shown in the item window. Optional, purely visual. Command (%steamid%) – used when Type = Command. The plugin will execute this command on the server. You can use placeholders like %steamid%, %username%, %player.x%, %player.y%, %player.z%. Each purchase can run multiple commands (split internally by |). Kit – kit name for Type = Kit. The plugin will give a kit with this name when the player buys the item. Plugin – used for Type = Plugin. Contains plugin name, hook name and amount. When the item is purchased, the specified hook will be called in the target plugin. DisplayName (empty – default) – overrides the in‑game item name shown to the player (for Type = Item). If empty, the plugin uses the original item display name (optionally via Lang API). ShortName – shortname of the item (e.g. rifle.ak). This is required for Type = Item; it is used to find ItemDefinition, icon, stack size, etc. Skin – workshop skin ID for the item. Only used when Type = Item. Is Blueprint – if enabled, Shop will give the item as a blueprint instead of the regular item. Amount – how many items are given/sold per one purchase. For blueprints this is how many separate blueprint items are created. Enable item buying? (CanBuy) – if disabled, the item cannot be bought (only sold, if selling is enabled). Price – default purchase price. Can be overridden per‑economy in Currencies – if a currency is configured for buying, its price will be used instead of this value. Enable item selling? (CanSell) – if disabled, players cannot sell this item back to the shop. Sell Price – default sell price. Can also be overridden in Currencies for selling. Buy Cooldown / Sell Cooldown – base cooldown in seconds between purchases/sales of this item. Can be overridden by per‑permission cooldowns below. Buy Cooldowns / Sell Cooldowns – per‑permission cooldowns. Keys are permission names (e.g. shop.vip), values are cooldown seconds. The plugin uses the lowest cooldown among permissions that the player has. Use custom discount? – if enabled, the item will use its own Discount map instead of the global discount configuration. Discount (%) – per‑permission discount percentages for this item (only if custom discount is enabled). The highest discount from permissions that the player has will be applied. Sell Limits / Buy Limits – global lifetime limits per permission. A value of 0 means “no limit”. The plugin selects the highest limit among permissions the player has. Daily Buy Limits / Daily Sell Limits – per‑day limits (reset by the plugin’s daily logic). 0 means “no daily limit”. Max Buy Amount / Max Sell Amount – maximum number of items that can be bought/sold in a single transaction (0 disables this limit). Force Buy – if enabled, the item will use fast purchase flow (without extra confirmation windows, depending on UI settings). Prohibit splitting item into stacks? – if enabled, the plugin will try to give the item in a single stack instead of splitting it into multiple stacks, when possible. Purchase/Sale block duration after wipe – time (in seconds) after a wipe during which this item cannot be bought/sold. Useful for limiting powerful items early in the wipe. Localization – per‑language messages for the item title. If enabled and a translation exists for the player’s language, it will override the normal title. Content – configuration of contents for containers (e.g. boxes, weapons with attachments, etc.). You can add inner items (shortname, amount, condition, position). Weapon – additional settings for weapons (ammo type, ammo amount, etc.). Applied when the item is created. Genes – plant gene configuration. If enabled, the plugin will set specified genes on the created item. Currencies – per‑economy price configuration. You can set different prices for each enabled economy plugin (by economy ID) for both buying and selling. If a currency is configured and enabled for the player’s selected economy, its price takes priority over the default Price/Sell Price. Q: What do shop category settings mean and how should I configure them?
    A: Categories group your shop items and control how they are shown, sorted and filtered for players.
    Enabled – turns this category on or off. If disabled, the category and all its items will not appear in the shop UI at all. Category Type – controls special behavior of the category: None – a normal category that shows the items you added to Items. Favorite – a virtual category that shows each player’s favorite items (based on their own favorites list). Items here are taken from other categories the player marked as favorite. Hidden – a hidden category. It is stored in data and can be used for management, but is not shown in the normal category list in UI. Title – the name of the category displayed in the UI. If Localization is enabled and contains a translation for the player’s language, that localized text will be shown instead of this value. Permission – permission required to see and use this category. If you leave it empty, all players can see the category (subject to item‑level rules). If you set e.g. shop.category.vip, only players with that permission will see this category in the shop. Sort Type – how items inside the category are sorted: None – items are shown in the order they are stored/edited. Name – items are sorted alphabetically by their PublicTitle (what the player sees). Amount – items are sorted by Amount (stack size) in ascending order. PriceIncrease – items are sorted by price from cheaper to more expensive. PriceDecrease – items are sorted by price from more expensive to cheaper. Sorting is applied every time the category items are requested. Items – the list of ShopItem entries that belong to this category. For normal categories (Type = None/Hidden) this is what will be displayed in the item grid. For Favorite categories this list is not used for display – the plugin uses the player’s favorites instead. Localization – optional localized title for the category. When enabled, the plugin will try to show a translated title based on the player’s language. If no translation is found, it falls back to the Title field. How visibility and filtering work – when the shop builds a category: For normal categories, only items that are available for the player (permission, currencies, buy/sell rules, etc.) are included. Skip/take pagination is applied on top of that filtered list to show items page by page. For favorite categories, the plugin takes the player’s favorite items, applies sorting, and displays them in this special category. Reordering categories and items – categories and items can be moved up/down (or left/right) in the in‑game editor. This changes the order in which categories are shown in the UI and the default order of items when Sort Type = None. Q: How do I enable and use ADMIN MODE?
    A: ADMIN MODE is a visual in-game editor that allows you to manage your shop without editing files manually.
    Step 1: Enable ADMIN MODE
    Ensure you have the shop.admin permission Open shop with /shop command Click the "ADMIN MODE" button in the header (shows "■" when active) Step 2: Create/Edit Categories
    To create a new category:
    With ADMIN MODE enabled, click the "+" button in categories list Fill in category details (Title, Enabled, Type, Permission, Sort Type) Click "SAVE" To edit an existing category:
    Click the "Edit" button (pencil icon) next to the category Modify settings Click "SAVE" or "CANCEL" Step 3: Create/Edit Items
    To create a new item:
    Open the target category Click "+ADD ITEM" button Select item from the selection panel Configure all item properties (price, amount, permissions, etc.) Click "SAVE" To edit an existing item:
    Click the "Edit" button on the item Modify properties Click "SAVE" or "CANCEL" Additional ADMIN MODE Features:
    Use ↑↓ arrows to reorder categories Use ←→ arrows to reorder items within categories Use "DELETE" button in editor to remove categories/items All changes save automatically - no manual file editing needed Q: Where are shop files stored and what do they contain?
    A: Shop plugin data is organized in the following structure:
    📁 Configuration (oxide/config/Shop.json or carbon/config/Shop.json)
    Plugin settings (permissions, commands, economy configuration) Notification settings Discord logging configuration Global plugin options 📁 Shop Data (oxide/data/Shop/Shops/Default.json or carbon/data/Shop/Shops/Default.json)
    This is the main shop inventory file All categories and their settings All items with prices, permissions, cooldowns, limits Item configurations (weapons, content, currencies, etc.) Edited through ADMIN MODE or manually 📁 UI Template (oxide/data/Shop/UI.json or carbon/data/Shop/UI.json)
    Interface template configuration Colors, sizes, positions Display settings Reset with: shop.reset template then shop.install 📁 Player Data (oxide/data/Shop/Players/ or carbon/data/Shop/Players/)
    Individual player files (one per player)

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